Started on ambient occlusion shader.
Merge branch 'master' of https://github.com/worklist/hifi into ssao
Started on C++ side of SSAO effect.
Merge branch 'master' of https://github.com/worklist/hifi into glow
Merge branch 'master' of https://github.com/worklist/hifi into glow
Merge branch 'master' of https://github.com/worklist/hifi into glow
Starting on glow effect.
Merge branch 'master' of https://github.com/worklist/hifi into glow
Merge branch 'master' of https://github.com/worklist/hifi into glow
Basic glow effect.
Merge branch 'master' of https://github.com/worklist/hifi into glow
More efficiency for glow effect.
Added VoxelImporter class
move voxel receiving into class
make PacketReceiver derive from GenericThread
add new Menu class for Application cleanup
deleting old dead code
cleanup naming
latest work on threaded sending
Merge pull request #848 from ZappoMan/bugfixes

make voxel fade shorter elapsed time and logarithmic instead of linear