Cleanup, added anvil.go and anvil_region.go
Renamed chunkStoreBeta to chunkStoreAnvil
Fix nbt.IntArray
Updating stuff to new structure
Fixed path in anvil_region.go (thanks to @toqueteos)
Anvil is almost done! (See #1)
Anvil World Format is 99% implemented
- nbt.IntArray was incorrectly implemented (as it seems), still needs rewrite
- Ignore HeightMap() for right now, we'll implement it later (once IntArray is done)
Merge branch 'anvil'