refactor variable names to be clearer
scale height by 2/3
Scale top by adding 1/10 distance from middle (sortaish)
Rename to bottomFrontDistance
Adding better grouping and comments
Adding finding back vertices
Moving setColor closer to where it is used/needed
Right side of wall
Left side of wall
Draw the top of the wall too
Make 1/4 of spaces be WallTiles
Remove unused and pointless code fragments
Remove objects from screenObjects before removing from square
Store the REAL LevelGridSquare and use that to check left
Seems to be flaky at the moment. This will have to be fixed.
ripping out realGridSquare and left neighbor detaction
It was buggy and I think I found a better way to deal with this
refactored tile loading and floors are always under walls
This will stop floors rendering over top of walls. Still need to "sort" the walls, though. Some still appear over others.
Check below-left and -right for walls that need to be drawn after
Add boolean toggles for rendering wall faces
Use the facerender toogles if other walls nearby
Toggle face rendering on for neighbers when cleaning up