pushed to the wrong branch and then almost deleted the repo... anywho...

exit timer and animations should be up, removed the grid to see how it looks, and am passing all the visual studio files to see if I can not have to reimport newer files all the time.
added in timer, draw, and keypress functions for the large infoCube... however it doesnt display properly. I guess it's an issue with the glOrto/frustum/look at mawhosits... but I cant seem to get it to display anything regardless of the content or camera values...
got the basics of info cube working, still needs to have the camera change put in and made so that text is not visible through the block.
A bug cropped up where upon activating pong after returning to the menu it'll open up 2 instruction windows rather than pong and instructions.
Animations stop upon changing windows and dont resume after returning to the menu.
Added view change for the cube, controls on the cube need to be reworked to consistantly turn the same direction regardless of cube facing.

Stabilized menu animations. Menu Creation/Destruction needs to be reworked as entering code/cube after an option now crashes the program...

weird things man... weird things..
Fully OOP

Fully independent and object oriented version of the pong engine.
Fixed rendering bug in windows.

Added propper includes and checked timings. Timings now line up between
operating systems.
Code cleanup and shuffling

Moved the object declarations into the Pong class, it now takes less
than 5 lines of code to create a pong game.
More pong cleanup

timer discrepency is back…
Merge pull request #23 from powkhenai/Jake

Jake
Merge pull request #24 from powkhenai/GUIMenu

Gui menu
Menu integration

Have a basic 2d version of pong working in the menu with everything
else. Still lots to do, but it’s coming together.
Merge pull request #25 from powkhenai/More-Pong

Menu integration