Clean up bots on shutdown.
Check for (exact) duplicates when adding bot names.
Move .pk3/.pk3dir count reporting after filtering.
Fix poison display in the default alien HUD.
Add basic support for temporarily locked doors

This will fall apart when:
The door does not completely close the path
The door overlaps large navmesh polygons ( making large areas off limits )

However, this is better than the current situation where bots will keep running into a door that will not open.
Fix pain saw bot movement issue
md5sum should be checking in binary mode.

Not an issue on GNU/Linux ☺
Put admin commands back in the right order.
Fix recent problems with admin command parsing.
Sort out adminhelp command listing issues.
move optional command prefixing out of con_tty and con_curses to a later shared point

Main intended change is to carry the information of the commandprefix's existance on to a later location in the code
and to not add an enforced prefix anymore to history if it wasn't used

Unintentionally the whole thing should now also enable the win32 console to do the same.
adding com_consoleCommand which sets the default command that gets used for text entered into the consoles
this works for ingame as well as outgoing consoles

an empty value will make all entered texts executed as commands direclty
by default it's set to "say" for the client and is empty for the dedicated server
Use memcmp instead of self-built while loop
add a few lines of documentation to com_consoleCommands code
fix wrong socket ID comparison
Print “execing …” only if successful.
/execq – execute a script without notification.
Don't include client.h in sdl_glimp.c as it is part of the external renderer lib.
Fix restoring fs_game when default.cfg is missing.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.