Fix blue screen bug in level prototype
"Fix" collision tests at higher resolutions.

There are still some issues with the circles used in the collision test not being perfectly scaled at higher resolutions. I will think about this as I start refactoring our resolution system to include letterboxing and a 16:9 default aspect ratio.
Fix blue screen bug in dourmire prototype
Fix blue screen bug in pollen prototype
Fix remaining gamescene issues.
Default screen resolution to 1920x1080
Added temporary game icon
Made default background color black
Game runs in full screen now
Added placeholder company logo to main menu
Started "Interceptor" enemy
inspiration image for temp company logo
Change base graphics resolution from 800x600 to 1920x1080.
Added more comments to graphics.lua
Add LNVL.bat to .gitignore.
Scale main menu squares to 1920x1080
Replace all slashes with periods in require() statements.
Move some common includes into standardIncludes.lua