- Fixed wrong x-location of IMP title texts

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6562 3b4a5df2-a311-0410-b5c6-a8a6f20db521
I.M.P. Screen Adjustments
- Fixed wrong X/Y coordinates of some title positions
- Externalized hardcoded "I.M.P. Prejudices" and "I.M.P. Background" texts to the language cpp files
- A few more minor cosmetics

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6563 3b4a5df2-a311-0410-b5c6-a8a6f20db521
some fixes for NCTH recoil handling

- first bullet will now always return 0 recoil
- following bullets should now count correctly depending on single or dual wielding shots

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6564 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- fixed bug with CAMO_REMOVING = TRUE
Too much of a camo kit was used when the character was wearing an outfit with different camo bonus.

- fixed bug with DYNAMIC_IMP_PROFILE_COST = TRUE
The game was always one step behind in cost display but charged the correct price. Now charged price and display match.


git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6565 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Fix: radio listening did not work

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6566 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Thanks to @Moa suggestions and links for iterators problem under VS2010 debug which throws exceptions after qsort is applied on objects with std::list members, decide to return std::sort for debug version of VS2010 and later although is much much slower. However qsort will remain under all release version and debug versions of older VS as they seems to work fine.
- Put more comments under my previous inventory changes and throw out altering contents of the array under qsort compare function MapScreenSectorInventoryCompare.

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6567 3b4a5df2-a311-0410-b5c6-a8a6f20db521