added linear curve interpolator
Game Of Life just because I can
initial version of behaviour trees
remove unneeded code
some cleanup and refactoring
Added random generator into worldstate
tabs to spaces
more on tree traversal
Behaviour tree functions moved to proper file
Generative post cards initial skeleton
compiling with LLVM backend option added to makefile
circle matrix as post card
experimenting with behaviour tree transformation and evaluation of each node
Result of executed postcard program
Small experiment with list of data - each piece has it's own local state
Merge branch 'postcard'

* postcard:
  Result of executed postcard program
gloss playground experiments

find a way how to combine gloss and 3d + glsl
proper circle connections, but it's O(n^2) :/

added colour scheme choosen by kuler.adobe.com
first submit of recursive flower. other various experiments - nothing in particular
six axis gamepad working in haskell application. GLFW bindings were compiled against latest version of GLFW 2.7.6 to enabled joystick support in Cocoa application.