Font: Newline fix
Font: Add Glyph data members
Font: Add Glyphs texture
Font: Delete GlyphData in destructor
Font: Add scale value for font height
Font: Add Bind/Unbind
stb_truetype renamed. Wasn't building on VS
Utility: PHYSFS_init/deinit
Font: Load implementation
Pawn: Calls Node::Bind again, needed for 2D
Font: Tweak Load implementation
Load alpha bitmap as a texture. It is internally converted to RGBA format
by OpenGL. This means a specialized shader will be needed for rendering
text, since the diffuse texture's RGB components will always be 0, while
alpha corresponds to the fill of the pixel.
Texture: Use RGBA format and GL_LINEAR magfilter