Initial Checkin of a1/ a2/
Changed transforms to transform objects in world space instead of rays
Basic addition of Materials, Lights
Shading works for 1 light.
Evaluation of multiple lights.
Interpolation of Mesh Normals
Added supersampling
Scenes
Scene1 campfire.
a2 README
cp a2 a3
Basic Bounding boxes around objects
Bounding Box heirarchy
Adding command line arg for facesThreshold
Benchmarks of Face Threshold
Fixing slow collectNorms
Finished a3.
cp a3 a4
adaptive supersampling
a4 adaptive-supersampling using row-arrays