Bring in Hydrate.js.
Don't make the initial spawn anymore.
Prepare for Hydrate.js.
Add the concept of weapons.

This keeps functions from bring values, which is incompatable with
serialization.
Oops, use correct URL for Hydrate.js.
Fix the player callback (for loading).
Toss non-serializable ROT object from maps.
Add load/save functions.
Oops, fix typo.
More save/load stuff.
No need to pre-fill map.
Fix Hydrate.js bug directly.

https://github.com/nanodeath/HydrateJS/issues/3
Toss HydrateJS (broken) and use my own.
Don't subtract timer until after monster moves (save/load thing).
Remove debug messages.
Remove TODO item.