Refactor build script to use pre-packaged deps
Initial commit of third-party deps

Source: https://sourceforge.net/projects/nomlib/files/
Update codebase to reflect API changes in nomlib
Update codebase to reflect API changes in nomlib
Fix loading of cards database

This is the official point in time where TTcards starts running with
the new engine; yay!!!

* Use new nom::JSON api for CardCollection::load method
* Introduce Card::set_ranks vector variant
* Update faces & cursors sprite sheets to v0.2.0
* Game.cpp: Comment out a FPS check that crashes the game with SDL2
(reasons unknown)
More fixes for SDL2 port

* Use SCALE_FACTOR of one (1); this corrects positioning calculations that
happen due to the temporary loss of nomlib's rescaling code. This is to
compensate for that!

* Fix up onMouseWheel method code in PlayState && CardsMenuState

* Use nom::ticks function in PlayState (we don’t have to link with SDL2)

* Fix slight miscalculation in bounding rect of gradient background in
CardView class

* Use new transparent color keys as a temporary workaround until I figure
out what is going on with masking issues with SDL2
Update bitmap fonts with new color key (255, 0, 255, 0)

* These files are now RGB encoding (was RGBA)
Show all resource folders in Sublime Project
Experimental changes with SDL2 viewport rendering

* Rescale the game by a scale factor of two
* Temporarily disable loading screen code (appears to be buggy…)
Add err message when CardView fails