Fix for #2162
New ship should be always fueled 100%
Merge remote-tracking branch 'radius/fix-for-#2162'
documentation fix: Game.LoadGame doesn't return anything
implement Game.EndGame()
add Game.SaveGame()
Update Czech.txt

* new token; SHA: c07c0199ae633874d683f0be5219ce90161bbe4c
Fix a typo ("SPioneer")
Merge remote-tracking branch 'valin/czech_lang'
Set max mipmap level to zero when not using mipmaps
fix sections spacing
rework changelog prep script to cope with month "version"
Spanish Update languages.lua (modules/StationRefueling)
Guard against the case where mpResults is NULL somehow. Possibly due to a poorly timed cancellation of the job request.
Merge remote-tracking branch 'gudadantza/patch-36'
Merge remote-tracking branch 'luomu/mipmap-warning'
Tidy up the iterator end checking in SpaceStationType.cpp
Limit docking to the applicable docking bay sizes.
Correct some lines endings.
Add method IsLeaving to SpaceStation so we can check if we're in the process of undocking.
Only add applicable options if we're not in the process of undocking.
Clear the "hasAutopilot" flag if we launching, this nicely prevents it showing any autopilot options and avoids double checking it.
Thanks to radius75 for identifying the correct fix!
I did also forget an `&` in there :/
Include the check that we're flying in the initial autopilot test.
Kind of logical for you to only be able to autopilot if you're actually flying.