[c12679] Add visual vomiting to Spell::EffectInebriate

Vomit chance is guessed

Patch 3.2.0 (04-Aug-2009): A "Drunken Vomit" feature was implemented. This causes the character to "vomit" upon drinking too much alcohol.

Signed-off-by: stfx <stfx@hotmail.de>

(based on commit [12488] - b15e39f)
[c12680] Change Debug Output to EventAIError output if no target is found

(based on commit c698466)

Signed-off-by: Dramacydal <PulLumBerMal@gmail.com>
[c12681] Stop movement of dead npcs

Close cmangos/issues#213
Also thanks to pyromaniac for posting this bug on the forums (and a few users for confirming)

(based on commit [12489] - 204838e)
[c12682] Keep CombatMovement, Running and Waypoint-Paused states after evade

(based on commit [12490] - 40d014a)