Optimized update_scent for less map::move_cost calls
Additional optimization to update_scent
More roadmap targets, now including: roads
Evac shelters as a cherry on top
Merge branch 'master' of github.com:TheDarklingWolf/Cataclysm-DDA

Conflicts:
	crafting.cpp
Changed the pipe/dash glyph to E-ASCII equivalent, and implemented a on-draw corner-making
Fix for terrain being drawn on unseen region.
HP window not fully cleared after closing certain menus.
Reload from inventory: Monsters get one extra move now if using this method.
Fix for inventory reload to actually reload the gun -.-
Added: Make taped up windows block scent better.
Fixes for Viewport > 60: win crash, redraw, wrong menu position.
Fixed windows crash for real now.
Added shelters and digging sticks.
highways now on ground level and not high in the sky
Merge pull request #242 from benjamg/hotfix/roads

highways now on ground level and not high in the sky
Big jerrycans in hardware stores and garages
Merge pull request #243 from wito/new-containers

Big jerrycans in hardware stores and garages
Beer in kegs in liquor stores and bars
Merge pull request #244 from wito/new-containers

Beer in kegs in liquor stores and bars