add meter, add start time for projectile
add collide function, block player pass each other and out of camera
check out
fix coldshoulder
added textures to UI and worked on some UI elements with tom
reorganized asset folder structure
unity metadata conversion
tweaked Heavy's attack

adjust animation speed and hitboxes
added stage level, more re-organizing
added new take damage exit
added new UI, see UI_test.scn.

new UI overlay, healthbars and(stretch fit) resize based on 4:3 aspect
ratio. UI_Script2 is same as UI_Script, but with TW_UI functions added
removed UI.Scn because guess I put in hitboxTest2.scn
added skyboxes
camera z control
imported landscape meshes and new ui
updated UI to work with GameManager
Merge branch 'jonathan' into dev
Merge branch 'Seth' of https://github.com/chenergy/team-ragnarok into jonathan

Conflicts:
	Assets/Scripts/Model/Attacks/Heavy/Heavy_TriplePunch.cs
	Assets/Scripts/Model/FSM/Actions/Attack/Action_AttackExit.cs
added show controls and game restart
Merge branch 'jonathan' into dev
Merge branch 'Hieu' of github.com:chenergy/team-ragnarok
fixed heavy material, fixed movement bug, cleaned up unused skyboxes to reduce file size