-Fix bug on texture source,
was not getting default size automatically when texture in wasn't connected.
-Kinect runtime sets at 640*480
-Textures at 640*480 on kinect
-Face working
-Fix text not cleaning up shader stages after rendering
Image shader was not cleaning targets properly
-Fix Stream out shader sending query even if not executing shader
-Added Abstract Compute renderer
-Render manager receive graph builder
-Render manager flushes graph builder when it receives an
early request (like readback),
which fixes the issue of red node on first frame
-Using Array.Resize instead of creating new array
-Texture transform leaves z alone
-Kinect node has Configurable depth now
-Restarted cube renderer
solution file
Project files
Added file dependency on kinect instead of gac