Created a basic socket communication infrastructure based on .NET 4.5 async/await

Issue #2
Added Battlefield 3 Admin Documentation R38 (XPACK End Game)
Added types PacketSequence and Word as Interface and Implementation

Issue #3
added Packet interface and implementation

Issue #3
Added Factories for creating items from byte-arrays, implemented equality members for comparison

Multiple Packets from bytes is still missing.

Issue #3
Implemented Retrieving multiple Packets from bytes.

Added Tests

Issue #3
First steps in separating client and server with changes to the socket infrastructure

Issue #5 Issue #2
Added WinForms Client for testing purposes

Basic Command communication from client to RaptoRCon Server is realized.

Issue #5
Cleaned up async/await usages

Added tests
Use MEF instead of Autofac (MEF is .NET BCL component)

Issue #5
WebAPI is now hosted in OWIN. This change is needed for adding ASP.NET SignalR for sending responses / events to the connected client.

Issue #5
Basic infrastructure for transferring responses and events from RaptoRCon server to connected clients is built.

Issue #5
Added ability to extract correct command string out of a normal string.

Issue #5
Server now supports adding multiple connections. WinForms-Client currently only supports 1 Connection at a time

Issue #7
Sample WinForms Client now is able to host multiple connections

Issue #7
Added VersionInfo.cs and build script

Issue #9