playing around with values, rotationing around the camera as if it was at 0,0,0 (i think).  -20 for transposed axis is at least letting me see the objects
rotation around the x and y axis have the objects go out of view, the camera is at 0,0,0 (also of note, there is a random line above the objects that shows when rotating around the y axis).

z axis rotation keeps them in the middle, need to not rotate objects and instead move the camera.