* Fixed flying hack detection (wrong bit for in water was used)
* Moved all connection variables initialization into on_load to avoid bugs with static lists...
* Added max hp check
* Removed health checking when items are changed (only max hp is recalculated), and HP is only checked when HP entity updates arrive.
* Max hp strikes
* Hit Counter check
* Last Hit timer check (stops basic game speed hacks too)
* Max last hit time catch config value
* Max last hit time catch reset on death
* Estimated hit counter reset includes last hit time margin
* Stop checking last hit timer when entity is dead.
* Using reactor.seconds() instead of time.time()
* Added hostile type check
Merge pull request #115 from sarcengm/feature-anticheat

More anticheat features