changing app.js to server.js to be more accurate
the remote now sends separate requests for movement instead of a continuous steam
continuing to limit the amount of network traffic sent
remote now emits a stillx call, fire music played after missle display

to allow the players ship to stop moving (x-axis) the remote now
triggers a stillx command the first time the remote is in the correct
beta range
Merge pull request #21 from otternq/development

Development