cleanup redundant code
added u_InvertedModelViewMatrix, renamed u_matrix to u_modelViewProjectionMatrix, WIP on getting lighting matrix to work
removed unneeded code from egl which leaked into gl
added u_InvertedModelViewMatrix, renamed u_matrix to u_modelViewProjectionMatrix, WIP on getting lighting matrix to work
renamed LoadGLMatrixFromMatrix34 to LoadModelViewProjectionMatrixFromMatrix34, refactored so code can be shared with LoadInvertedModelViewMatrixFromMatrix34, added LoadInvertedModelViewMatrixFromMatrix34 function