Added a safeguard against rendering objects multiple times
Cleaned up some minor unnecessary memory allocations
Implemented player falling until they collide with a block
Implemented basic player jumping
Started randomising the level generation.
Implemented falling once there is a gap in the level geometry
Large portion of groundwork for compiling for iOS devices
Further work towards cross iOS processor compatibility
Added support for running lipo over the generated assemblies
Moved the lipo combination into each library rather than as its own task
Split compiling of an executable into its own rake task away from compiling the final game library
Updated build tasks to support changes to how build_config builds gems
Improved the collision rules around level blocks
Minor tweaks to jumping and level generation
Added score display and a level bottom.
Added a game over state
Added coins to be collected
Started tweaking the player jump / fall speeds
Added the capability to do a short jump
Started fleshing out the level generator