Don't store the player base node in MWRender::Player
Fix enchantment points value
Fix terrain material leak, this should in theory allow the terrain to free its temporary resources
Fix wrong door sounds
Fix quick keys being triggered when in UI mode
Fix incorrect weapon health meter for fully repaired weapons, fix exception when equipping lockpicks or probes
Manage the player's NpcAnimation object in the RenderingManager

It may be more appropriate to manage it in MWRender::Actors with the other
Animation-based objects, but that will need some (minor) interface changes.
Fix broken loose file resources when using Ogre 1.9
Use a method to check if the view should be first person
Rename MWRender's Player to Camera
Bugfix #744
Fix preview and vanity cameras
Enabled collision when new game
Merge remote-tracking branch 'glorf/bugfix-4'
Merge remote-tracking branch 'scrawl/master'
Make sure to update parts when the weapon changes
Declare some variables closer to where they're used
Merge remote-tracking branch 'zini/master' into animations

Conflicts:
	apps/openmw/mwworld/worldimp.cpp
Make sure the weapon is in the proper group
Show the equipped weapon in the inventory screen

And use the proper pose based on what's equipped.