Update hallucinate to stay centered on the current view.
Prevent molotovs from shattering themselves and causing a segfault if they explode in bashable terrain. Reported by hkwh01.
Reset has_tool and has_component at start of loop so all tools/components are checked.
Make game::player_can_build() return true if any stage can be built by default.
Give rags a minimal volume and weight.  Thanks Shoes.
New information into a developer FAQ
Merge pull request #74 from uzername/master

Some new information to developer's FAQ. That's my pull request.
Added a game message for veh-veh collisions.
rl_dist() correct usage
bounds checking before displace_vehicle,

stops vehicle & warns if somehow out of bounds.
partial fix for overly fun veh-veh happenings

After collision, normalize remaining time to move. This mostly prevents
another collision happening immediately afterwards, which had inverted the
resulting velocity due to an inverted normalized blah blah blah.
Some embellishments to the house
more of a collision resolution system.

Still not perfect. wrote a class, rl_vec2d, for roguelike vectors where
rl dist is used instead of pythagorean.
Merge pull request #75 from uzername/master

Some embellishments to the regular houses.
better veh-veh. again.
fixing odds of bounce in veh-body collision
kitchen and living room furniture
Merge pull request #78 from uzername/master

More furniture to regular houses: kitchen and living room
Fixed small error
Made Sharp & Rough terrain less dangerous to mobs