Ported knocking on windows
Disabled automatic spawning of space ninjas
WIP: Porting gun auto-targetting + suicide
WIP: Porting gun targeting
Allowed more mobs to emote with me verb
Readded Xenobiology shuttle, readded combat shotguns to armoury (with beanbag shells), Removed Roboticist's access from command-clearance tech storage
Added banging against windows with harm intent
Merge branch 'master' of https://github.com/Baystation12/Baystation12
Merge branch 'work_in_progress' of github.com:caelaislinn/Baystation12 into work_in_progress
fixed up the core sampler + gave it a placeholder sprite, made geo data actually persist across turfs and ores, cleaned up some new xenoarch stuff

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
added functional bunsen burner (with placeholder sprite), added capability for heated chem recipes, added preservation of data across chemical reactions for xenoarch (not sure if it actually works, seemed a bit buggy), added tungsten as a dispensable reagent for xenoarch

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Merge branch 'test_branch' into work_in_progress
some tweaks
fixed data preservation, removed debugging

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
WIP Guncode
new analysis machines, fleshed out some existing ones to be functional, new chemical reagents,

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
renamed/reworked some xenoarch files, working xenoarch chemical analysis

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
merged some extraneous icon files, added new icons

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
removed talking crystals, added code to allow all item/weapons talkative

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
xenoarch chemistry, tweaks to mine turfs and fossils

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>