Initial commit!
Added camera with trap based following (thanks dominic!)
Altered camera class with the ability to shake the screen. Added Weltmeister trigger entities to trigger a camera shake.
Added projectiles. Projectile abstract class should be extended to define the actual entity to be spawned. Added bullet and grenade entities.
Modify key binding slightly.
Added gameScreen.
Just added a crate. You know, for kids!
Added some rudimentary Gamepad API support. Added package.json for node-webkit as well as a build.xml to package up the standalone executable. Adjusted collision settings of crate and projectiles.
Updated .gitignore.
Small adjustment to projectileOffset.
Added a star field background layer to the test level to showcase some parallax scrolling.
Started to break out behavior and functionality into a more component based system so that entities can compose their behavior.
The player is vulnerable now!