Improve few sceKernel clock functions
Quick fix
iOS: Don't lock input state for so long.
Read structs directly from PSP ram on LE.

On BE, which doesn't even really work atm, this can be an auto class.
Add a setting to autosave the symbol map.

And move it into system, needs to be after the coreParameter too.
Oops, fix potential shutdown hang.
Make emulation -> stop actually shut down.

Otherwise it pauses so it never gets around to it.
Don't allow sceUtility dialogs to overlap.

PSP doesn't allow this, and apparently some games depend on it
or else they start getting confused.
Savedata doesn't always resched, add some errcodes.
Add a basic impl of sceUtilityMsgDialogAbort().

Makes Enigmo work anyway.  Doesn't seem like a popular function.
Merge pull request #1113 from unknownbrackets/ios-ctrl

iOS: Don't lock input state for so long
Merge pull request #1118 from unknownbrackets/symbol-map

Symbol map fixes
Merge pull request #1114 from unknownbrackets/perf

Read structs directly from PSP ram on little endian
Merge pull request #1119 from unknownbrackets/savedata

More sceUtility* changes
Support loading assets from QRC (inbuilt in binary). Some Qt fixes. Mobile UI compiles. Qt still has issues.
Buildfix. Recently changed.
iOS: Update Info.plist for iPad support (thanks @bsauvage1.)

Reportedly fixes #1015, reportedly fixes #1067.
Merge pull request #1126 from unknownbrackets/ios

iOS: Update Info.plist for iPad support (thanks @bsauvage1.)
Fix psmf typo in debug log output.
Update native (attempt to fix black icons)