started refactoring types and animations
started refactoring Robot
added state to Robot
changes accepted by server
working on skins
seperated Robot visual stuff (client) from logic (client + server)
code for heartbeats is filthy -- commented out, will refactor later
fixing reference errors
seperating client and server logic
recovered some ressemblance to original 48h game
animations working again, but bots leave the play area
first socket has no id for some reason
fixed issue where first player can't move (id = 0 evaluates false)
animations now stop at the correct frame
Merge branch 'master' of https://github.com/Bradshaw/octo-hipster