Merge pull request #22 from deepmt/master

add brains
tmp

I add ts in movementmanager and other files.
This is the half way.
Changing the arguments of some functions.

I changed the arguments of some functions.
Those functions are getNextAngle(), renew(), and setAngle()
that are in the files of Movement class in hillstoneunited/movement/.

For getNextAngle(), I added the third arguments int& ts to calcurate t
from ts(timestamp).

For renew(), I changed argument to int& ts from Action& act. The reason
of this change is as same as above.

For setAngle(), I erased the first argument, Action& act. It's because
this argument was unnecessary.
add ts

I added int ts that is the time stamp to share the count of action
between Movements.

int ts is in movementmanager, and be given as argument of function,
getNextAngle().
fix bugs

The old code have some bugs around pointer, and can't compile it,
so fixed it.
fix bugs

fix bugs
Merge pull request #23 from ganow/121010_addTs

121010 add ts
changed world classes to prevent warnings

to prevent warning
making ffwalk

This is the half way of my work,
so this program haven't generate walking behavior yet.

now I making the function the name of which is inverseKinematics().
This function will calculate the angles of each joint in the low half of
the body from the position where we want the agent's tips of the toe move to.
initial commit
There are something wrong.

Concatinating act.count and sequence.
editing
add ticktack
add ticktack, ga, and sequence
fix bugs
add new brain
add FLEFT, FRIGHT and fix LAROUND
responseList added

brain has two lists; movementList and responseList.

responseList stores movementBase* that is something like response.
ex) Standup

movementList stores other movements.

These two lists are always checked and updated.
Agent checks whether be fallen or not every frame.
On the other hand, he thinks for adding movements in movementList when
all lists are empty.
Merge pull request #24 from ganow/121117_newBrain

121117 new brain
Update README.md