New branch for new Behaviour mechanism
Attempting to start new Behaviour system, with great hardship.
I dont know
rearranged Behaviour's structure to be used as instances.
Removed early optimization
Swept unhelpful warnings off code
Conforming the new Behaviour structure
Automatic reactivation of behaviours who are waiting on other behaviours
Labour creates Going. But Going needs args. Descorator ?
Continued Labour logic
Finished Labour Logic, Collecting logic needs to keep Villager informed,
for View compatibility
Collect logic complete
Modifiable params in behaviours made public
Modifiable params in behaviours made public
CoModification ?
Loup => corrected concurrent modification in Villager by postpone actions in todo list.
removed outputs
removed outputs
Behaviours are classes
Point.directionTo(), implemented and tested