Add a variable to control bakground thread execution
Rename Pixel to PixelFormat
Update TextureResource
Add VertexFormat
Add IdTable container
Update CMakeLists.txt and Crown.h
Minor fix to PixelFormat
Log the root path
Properly support vertex/index buffers
Update terrain sample
Disable RenderBuffer
Add RenderBuffer
Delete a bunch of outdated samples
Delete GLOcclusionQuery
Properly support texturing
Better order parameters
Update Renderer interface
Delete OcclusionQuery.h
Update terrain sample
Load correct seed for resource hash generation