Added support for Linux Mint 15 and Ubuntu 13.04 to the Linux build script.
Initial texture memory budgeting code. Restructured texture resizing. Enabled the texture resolution setting to actually work.
Fix Windows build for Ogre 1.9.
Fixed UI overlays not showing up with Ogre 1.9.
two particlesystems are thrice as good as one? had this little addition lying around, don't remember if decided to not add it back when made the test/sample file, or whether had just forgotten to commit+push. putting up for consideration..
CompositeScene script, planned / testing for the Oulu city model composing - starting point with the boilerplate and very basics in place. W.I.P.
Read texture budget from config.
Allow adjusting texture budget from renderer settings.
CompositeScene - finish the basics: parents the ents of the scenepart to the part placeholder. made the parts and the master scene so that are sane and look somewhat clear .. with two different simply city block like things (parts a and b are same otherwise but colours switched).
CompositeScene - use the asset api to get the filesyspath for the part txmls
CompositeScene: added basic doc / instructions
Fix raycast in case of several triangle-level overlapping hits.
Added distance parameter to RaycastResult.
Merge branch 'tundra2' into ogre1.9
Fix the Ogre InputContext.h include file clash in FindOgre macros instead of code.
Checkout default ogre-safe-nocrashes branch.
Fix local struct definition.
Merge branch 'tundra2' into ogre1.9
Merge pull request #701 from antont/compositescene

CompositeScene
Merge pull request #698 from antont/secondparticlesys

Merge secondparticlesys
Check out Ogre 1.9 branch in deps build scripts.
Fixed Linux build with Ogre 1.9