Sorry about the problems. I will fix the spaces, brackets etc. i was moving a lot of code from places in various files so the indentation went all messed up. I tried to remove the dependency on XNA but for some reason it wasn't added to the PR
On 21 Sep 2013, at 19:50, Drew DeVault <notifications@github.com> wrote:

> In source/Craft.Net.TerrainGeneration/Noise.cs:
> 
> > +		/// SMOOTHING \\\
> > +		/// ********* \\\
> > +
> > +
> > +		public double Smooth2D(int x, int y, int seed)
> > +		{
> > +			// 4/16 + 4/8 + 1/4 = 1
> > +
> > +			// -- +- -+ ++
> > +			double corners = (PerlinNoise2D(x - 1, y - 1, seed) + PerlinNoise2D(x + 1, y - 1, seed) + PerlinNoise2D(x - 1, y + 1, seed) + PerlinNoise2D(x + 1, y + 1, seed)) / 16;
> > +			// -0 +0 0- 0+
> > +			double sides = (PerlinNoise2D(x - 1, y, seed) + PerlinNoise2D(x + 1, y, seed) + PerlinNoise2D(x, y - 1, seed) + PerlinNoise2D(x, y + 1, seed)) / 8;
> > +			// 00
> > +			double center = PerlinNoise2D(x, y, seed) / 4;
> > +			return corners + sides + center;
> > +		}
> Four spaces to an indent, please.
> 
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