Added ability to create Images, which was needed for...
Added ability to take "screenshots" of FrameBuffer (simply copying the FrameBuffer contents to a Image)
Fixed encoder build on OS X and updated to use FBX SDK 2014.1
fixed permanent dirty state on containers containing hidden controls
Merge pull request #1076 from reven86/next-clean

Fixed permanent dirty state on containers containing hidden controls
Merge branch 'next' of git://github.com/blackberry/GamePlay into helpful-additions-screenshot
Merge branch 'lua-binding-fix' into next
Merge branch 'next' of git://github.com/blackberry/GamePlay into next
Merge branch 'helpful-additions-screenshot' into next
Image::create no longer requires data to be created. It will allocate image data if the data parameter is NULL.
Renamed FrameBuffer::getCurrentScreenshot to createScreenshot to imply that something new (the Image) is being created.
Also added getScreenshot so that one Image can be created and be called multiple times without allocating more memory.
Merge branch 'helpful-additions-screenshot' into next
Merge pull request #1077 from rcmaniac25/next

Screenshot capability by creating an Image from a FrameBuffer
Merge pull request #1072 from rgngl/encoderMacBuildFix

Fixed encoder build on OS X and updated to use FBX SDK 2014.1
Changed gameplay-encoder to use FBX 2014.1 on Windows
Changed gameplay-encoder to use FBX 2014.1 on Windows and Linux
Merge branch 'next' of https://github.com/seanpaultaylor/GamePlay into next
Merge pull request #1082 from seanpaultaylor/next

Next
Moved the next branch up to now use Visual Studio 2012.
Merge pull request #1085 from seanpaultaylor/next

Moved the next branch up to now use Visual Studio 2012
fixed checkbox dirty state
Added support for stencil tests (enable/disable, write (mask), function, operation)