Gamepad controls
added: select previous target
removed gun/rocket state
fix linux compilation
rebuild voxeltree and aabb after split
forgot include
fixed linux compilation
merge with master, disable center and mass recalculation after voxel-removal
pass nodeHint to areGeodesInAABB in Movement::perform()
Merge branch 'areGeodesInAABB-called-too-often' into recalculate_voxeltree_and_aabb_after_split
Merge branch 'master' of https://github.com/voxelinc/voxellancer into recalculate_voxeltree_and_aabb_after_split

Conflicts:
	src/physics/physics.cpp
Merge remote-tracking branch 'origin/hf_windows_tostring' into reasonable_damage
Merge pull request #154 from voxelinc/recalculate_voxeltree_and_aabb_after_split

Recalculate voxeltree and aabb after split
Merge pull request #165 from voxelinc/hf_windows_tostring

Hotfix: disable toString(Sphere) to fix compilation on windows
merge with master, implemented some PR suggestions
Merge pull request #162 from voxelinc/collision_filter

Collision Filter
merge with master
Merge pull request #166 from voxelinc/reasonable_damage

Reasonable damage
dont show text when showOnHud=false
remove arrows from texture
merge with master
Merge pull request #172 from voxelinc/dont_show_splitoffs_names_on_hud

dont show text when showOnHud=false