Make APP_NAME const
Add comment
Update spacing
Relocate sound_buffer instance var to local method scope
Swap x, y, width & height argument values in MessageBox init

	* As per recent nomlib public API changes
Add right mouse click selection logic
Batch rename of nom::SDL_* classes as per recent public API changes
Remove un-necessary 'using namespace' declaration
Add random card hand generation for AI player
Remove old, unused code fragments
Add header file dependencies
Add project-wide option for toggling CMake verbosity (defaults to off)
Add tracking variables for platform upon detection
Add package installation for OSX (dmg), Linux (deb) & generic (zip)
Use "Setext" style headers

	I think this looks best for using Markdown texts as-is on
plain-text rendering displays.
Remove un-necessary installation prefixes; set the prefix project-wide
Add CPACK_PACKAGE_DESCRIPTION_FILE configuration variable
Remove phased-out configuration (CMAKE_CXX_COMPILER variable)

	Seems like we do best without setting this variable; by letting
CMake detect this for us, we avoid the infinite loop bug.
Remove installation script for app bundle icon

	* Un-necessary as we already copy the Resources directory over.
Remove usage of EXECUTABLE_OUTPUT_PATH & re-organize 'make app' target

	* Now the build script holds all compilation output within our
build directory; this affords us lots of clean up & further integration
as a whole. Resource data is copied to the build directory upon source
building periodically.