Rename Cocos2D.Framework to just Cocos2D.
Place CCScheduler inside Cocos2D namespace.
Place CCUserDefault inside Cocos2D namespace.
Change to reference Cocos2D.CCContent instead of Cocos2D.Framework.CCContent
Merge remote-tracking branch 'upstream/master'
Add NuGet spec for building NuGet package of Cocos2D.Windows
Add Templates Directory with the GameSterterKit
Use MonoGame submodule like it should be.
Use MonoGame submodule like it should be.
Modify Build parameters so the project could be built in Release mode
Set the output path to WindowsGL\<Build Mode>  ->  Debug or Release
Merge branch 'master' of https://github.com/mono/cocos2d-xna into mono-master-189