Trying to make animation #4 work properly.
Fixed landing bug. Minor animation changes for motion type 4.
Minor cleanup and an off-by-1 error fix.
Cleanup of all the 'global' statements that weren't needed.
Set it up so that blocks that can be shot are 'transparent', which varies level by level.
added a few more transparent blocks in different levels.
Added falling/random motion type.
Added motion type 0x0a.
All of the motions work (except 0x04 == 0x09), at least to first order.
Fixed a minor animation bug regarding doing a 180 degree turn while a jet.
Fixed the left-facing-jump frame choice, as well as the motion when trying to fly diagonall near a wall.
Minor code cleanup, and fixed flying motion when you fly around a corner.
Fixed the issue about keeping the direction when you transform back into robot mode.
Started working on the laser for the jet mode.
Looping motion works, at least to first-order. They loop, but they don't follow you.
Last starting position for jet mostly figured out.
Laser works in jet mode, except for up/down firing.
Laser for robot mode is partially working.
sprites.py and debug.py (which is not really being used) have been split off of edit.py
Laser works a lot better now, and is much cleaner code. One small bug remains about it in the robot mode.