Axe hit sound works now
The nailguns now only use 1 and 2 cells for their alt attacks now.
samsara_armormode now works properly with Megaspheres. Quake armors are now purely Quake style - no yellow replacing green bullshit.
Yellow armor detection actually works now.
Old Quake and no-armor modes added, Quake green armor made a faded green
LMS now respects samsara_armormode.
woop woop pull over dat ass too fat woop woop
samsara_nohealthcap is fully implemented.
Merge branch 'master' of github.com:SamsaraDevs/samsaraJunk
I should probably read what I'm replacing some day
chickenhud
The Icon of Sin now has a boss speech, and samsara_nomonologues is an option for those not fond of them.
The Serpent Staff draining now respects samsara_nohealthcap.
Merge branch 'master' of github.com:SamsaraDevs/samsaraJunk
Implemented minigame that turns characters into R63'd versions of themselves and allows you to fuck them.
Implemented HUD sprites for the minigame.
Added handySeds.txt, fixed the second FiniteHealth200 definition, actually committed pk3/decorate/strife/health.dec
(for master branch) Replaced redefinitions of spheres with replaces
Merge branch 'master' of github.com:SamsaraDevs/samsaraJunk

Conflicts:
	pk3/decorate/stdummies.dec
Merge branch 'master' into zdoom

Conflicts:
	CHANGELOG.txt
	pk3/acs/samsara.o
	pk3/acs/samsaraDefs.h
	pk3/decorate/stdummies.dec