Fixed issues with analyzer
Fixed all issues found with Clang static analyzer that were not related to pnglib.
Fixed more issues found by Clang static analyzer.
Updated iOS Project files.
Made minor changes to the EAGLView file to clean up the code, use dot properties.
Added files to handle the drag and drop version of Pandora.
In the process of implementing drag and drop.
Wired up logic for draggable bits. Not yet interfacing with the OpenGL view; that comes next.
Using a less offensive grey color.
Cloned the NSGLView for this project. Gave it a unique class name to distinguish it from the stock OS X NSGLView.
Added some logic to draw differently when highlighted. Commented out UTI strings.
Cloned renderer files as well. Added header file to hold paths to files for textures, characters, other models.
Added references to global paths. Somewhat of a fragile solution, but this will do for now.
Added file path info to the renderer struct, rather than leave them as globals.
Abstracting out ObjC interfaces and implementations to make room for the external loading of models, associated files.
Added means to inject the new model bits into the renderer. Right now, we have facilities to start and stop the renderer cold, as necessary.
Initializing paths to avoid issues when setting up.
Early work setting up a notification center to handle updates to the model, animation files, and the textures.
First attempt to get drag and drop working. Not quite there yet.
Fixing bugs.