Merge branch 'next' of https://github.com/pooerh/GamePlay into next
FrameBuffers can now be non power of 2.
Merge pull request #551 from seanpaultaylor/next

FrameBuffers can now be non power of 2.
Modified how __orientationAngle is calculated on Android.

The assumption that all android devices default orientation is portrait is incorrect. Tablets such as Transformer prime have the default orientation as Landscape. This leads to the axis of the tilt sensors being incorrect.

I have changed the androidPlatform so that it uses Display.getRotation in the android API so that the tilt sensors are correct.
Merge pull request #558 from blackberry/master

Merging patches to master back into next.
Fixes #554
Fixes #561

Note: Causes backward compat. issues for lit objects using shader library in materials bindings.

To fix: Change your material bindings
from:
u_inverseTransposeWorldViewMatrix = INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX
to:
u_inverseTransposeWorldMatrix = INVERSE_TRANSPOSE_WORLD_MATRIX
Merge pull request #564 from seanpaultaylor/next

Fixes in shaders and material bindings
Merge pull request #569 from blackberry/master

Rebase patches from master to next
Fix to wireframe drawing of triangle strip primitives.
Merge pull request #570 from sgrenier/next

Fix to wireframe drawing of triangle strip primitives.
Fixes invalid cast in Vector3::cross().

Fixes #572
Merge pull request #573 from sgrenier/next

Fixes invalid cast in Vector3::cross().
Fix to Vector3::cross().

Note that it has been brought up that this code (and other code similar to it) is not necessarily 100% safe, since struct members are not guaranteed to be contiguous. We may change this and other similar cases in a later check-in.

Fixes #573
Merge pull request #574 from sgrenier/next

Fix to Vector3::cross().
Merge remote-tracking branch 'upstream/next' into next
Linux Platform implementation modified to respect title, x, y, width and height configuration parameters
Removed reporting window configuration for custom x and y in Linux platform
Removed reporting window configuration for custom x and y in Linux platform
Merge branch 'next' of github.com:pooerh/GamePlay into next
Fullscreen support for Linux platform