Adds WJohnston's rainbow esword and dual-esword sprites.  Also corrected a few bugs involving esword sprites, mainly involving the player sprite not updating when they construct dual-eswords.  It turns out that player-sprite updating is magnets, so the eventual solution was for the player to drop both swords before they're deleted.  Since dual-eswords were already created on the ground, this changes very little.
A dual-esword inherits the emagged state of the esword being attack_by'd.
WJohnston updated the sprites with a 50% longer timing.
Finally finished adding double-toy-swords, emagged double-toy-swords, and improved some of the earlier fixes.  Swords no longer have to be turned off before emagging, the player-sprite overlay will update correctly now.
Merge branch 'master' of https://github.com/tgstation/-tg-station into RainbowSwords
- Added a "Show Crew Monitoring Console" Verb to the AI Commands section of the AI's verbs.
Added some lines that accidentally'd when I used the file.
Request consoles print slips when a request comes in.
Finishes and enables "Extreme Priority" alerts through hacking, which cause the slip to be (harmlessly) launched at a nearby target.
Most recent messages are now at the top, so much less scrolling necessary.
Centralizes the request console's icon_state code.
Also adds me to the admins.txt because I'm tired of stashing changes to it.
- Anti-Copypasta update. You can also now type "crew" to get to the menu quickly.
Merge branch 'master' of https://github.com/tgstation/-tg-station into RequestConsolePrints
By Pete's request, removes all the unnecessary calls to the byond "text" proc (which turned out to be all calls to the byond "text" proc, in this file at least.
Merge branch 'master' of https://github.com/tgstation/-tg-station into RainbowSwords

Conflicts:
	code/game/objects/items/weapons/twohanded.dm
	config/admins.txt
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
Should bring admins.txt in line with tgstation upstream, and the icon files match the upstream ones too.  The icon files do still need to be edited, of course.
Resets weapons.dmi and tgstation.dme, meaning that the only diffs are to the code .dms (and those changes should be correct).  Next commit will handle adding the icons back to the synced .dmis.
Radiation Collector analyzing

Checking a collector's last power output via analyzers has been moved to multitools, because that actually made sense (betcha didn't know this existed, I know I didn't)

Analyzers can now be used to check the gas level of the tank in a loaded radiation collector (yay no more crowbars)
You can also use them on pipes to check gas levels (yay no more pipe meters)

Codewise, the several inconsistant instances of the analyzer code have been moved to a single proc. The following have been converted to use this:
-Pipes (they didn't have this before. Also changed the attackby code to be less dumb...)
-Pipe tanks (you know those big ones in maint everyone forgets about)
-Portable Atmospherics (canisters, air pumps, scrubbers)
-Flamethrower
-Tanks
-And now collectors
-Petethegoat is love. Petethegoat is life. Made the procs global, so both the physical computer and the AI use the same proc.
- fixed ais being able to use computer when it was powered down
Used Aranclanos's code for combining swords without dropping both hands!  Re-added the icons to the fresh DMIs.  Self-testing found no issues, this is ready for someone to approve.
Removed optional use of .src for Aranclanos
It's now hacking via multitool instead of emagging via emag... maybe people will actually do this (:
The message now gets printed out from the *receiving* console(s) instead of the sending console.  Whoops.
Also, there are multiple request consoles of certain types.  Most notably, the security request consoles are all on the same "network" - they can't send to each other, and they all receive any request sent to security.