Merge pull request #3 from ricardojmendez/master

Improved nanny
fixed comment. nothing to see here
expand shake to allow setting if use local or not
sneak initialization of the static instance in where it can be reached but do not do it in the static constructor anymore to avoid errors when Go is on a GameObject in the scene
missed the extension method when updated shake TweenConfig method before
cleaned up some precompiler stuff so GoKit works in a DLL
bug fix for infinite iteration chains
add back in web player define
fixed typo
actually implemented the defaults
Small fix to prevent Tween.update() from accessing _tweenPropertyList on last update (in case of tween are done) and throwing null reference exception.
clear out the properly list to avoid possible NREs
Got latest changes from original branch
Fixing wrong Vector3XTween, Vector3YTween, Vector3ZTween properties behavior
Merge pull request #6 from DmitriyYukhanov/master

Fixing wrong Vector3XTween, Vector3YTween, Vector3ZTween properties behavior
Fix onComplete firing before Tween is done

The issue is that the tween doesn't run its last update until AFTER the
onComplete() handler is called. So not only does it mean that the
tweened value will be wrong in the onComplete, but it also means that if
you try to set that value to something in the handler, the tween will
overwrite whatever value you set.
Merge pull request #7 from MattRix/master

Fixing the order of when the onComplete handler is called
rejiggered asset loading to work on Android
- Fixed TimeScaleIndependentUpdate not working due to the initial elapsed time being very large because the previousTime value was set to 0f instead of Time.realtimeSinceStartup.
Merge pull request #13 from VoxelBoy/master

Fix for UpdateType.TimeScaleIndependentUpdate not working
added Go cleanup in OnApplicationQuit