early stage of multi-client usage.
ball should be synced between player 1 & 2.
Player 2 not yet human controlled.
Ball currently goes REALLY fast
removed unused files and updated README with some basic instructions.
Unused files were not correctly removed from recent push - this has been corrected
Updated README with some links to other projects
made a correction in README text
minor updates to README file
Left and right paddles are now both controllable and updated on both players browsers.
Very much needs a refactoring....desperately...
Updated README for multiplayer branch
git reorganazied init.js and threw in comments.
changed socket.io server from 127.0.0.1 to sol.local to match home network.
Any other user should change server path to match their own network.
Merge branch 'multiplayer'

Conflicts:
	README.md