Gravity is working.  This should be that adding in other controls for physics-based movement is just a matter of time.
Rigidbodies aren't being placed and updated correctly.  In the process of fixing it.  THIS CODE DOES NOT COMPILE.
Finished what I started.  The Rigidbody should attach and update properly now.  Cannot test and compile right now, but I think this will work.
Starting to add some input handling so players can be controlled.  Added a struct to keep track of input settings for easy (de)registration iwht InputHandler.
Editor Rework stuff
merged peter -> ben
fixed problems with Scene
ptr instead of ref for Scene::getLocalPlayer()
transform/game.h fixes
added box2d.h to _math
merged josh => ben
josh demo working