Fix asset_pack demo.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
stub for mesh_baker tool

Signed-off-by: John McCutchan <john@johnmccutchan.com>
More progress on model baker.
More work on model_baker.
Start of animation baker
animation_baker

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Finished animation baker and skinned mesh baker
Remove hard coded paths to asset importing tools.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Adapt to asset_pack change.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
vector_math fixes

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Rename InputElementDescription to VertexAttribute.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Start refactoring skinned_mesh into reusable pieces.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Large amount of skinned mesh work.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Animation Baker handles scaling correctly.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Fix setBoneMatrixAtTime to respect scaling.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Reenable SIMD skinning

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Fix skeletal_animation_cpu

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Bake tools print to console if no output filename specified.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Transpose skinned mesh matrices in mesh baker not at load time.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Refreshed assets

Signed-off-by: John McCutchan <john@johnmccutchan.com>