These are the changes for the 'another character runs bubble'. I made it...

These are the changes for the 'another character runs bubble'. I made it so that after 5 seconds after the player hides successfully or 40 seconds after they fail one of their objectives a character comes up to them and says 'Im leaving' Once they relock the door, they will win in 5 seconds. So this covers the hide and the win bubble as well.

One issue :  I tried to re-enable the 'shooterEnters011' trigger, after the character runs from the room. This way the player only has 15 seconds to relock the door. Otherwise they will lose. This isn't working though. Is it possible that there is a bug that prevents triggers from being active once they have been aborted?