Game server: initialize m_iMannerPoint to 0, so that in the event that LOAD_USER_DATA returns NULL, it'll still be handled correctly... resolves #426.
Merge branch 'master' of https://github.com/twostars/snoxd-koserver
Game server: initialize strQuest to 0/sQuestCount to 0 in the event sQuestCount is NULL in the database... also allow for the quest count being set far too high in the database...