Renaming Windows solution and project to WindowsGL.
First pass at a new Windows DirectX platform.
Merge branch 'develop3d' into windesktop
Added initial WinForm platform and window stubs.
Fixed bug that was preventing the framebuffer from being created in the correct size on iOS.
Fixes orientation issues for devices that support multiple orientations, as well as a single (such as landscape only).
Removed the override for WillMoveToWindow. This was destroyign the framebuffer, which was unnecessary.
Removed PreserveFrameBuffer hack.
Using a view's ContentScaleFactor rather than Window.Screen.Scale since there can be a race condition of a null window.
Preventing KeyboardInputViewControllers from returning an orientation that the application does not support. (Which will throw an exception).
Fixed unscaled scissor rectangle being applied after rotation on iOS
Fixed unscaled scissor rectangle being applied after rotation on iOS
Fixed unscaled scissor rectangle being applied after rotation on iOS
Interim work on audio import and processing.
Merge branch 'develop3d' of https://github.com/mono/MonoGame into pipeline
Changes for SharpDX 2.4.2
MediaPlayer CamelCase-ed
Pulled SharpDX 2.4.2 assemblies
Don't be so specific about SharpDX.DXGI
Revert "Don't be so specific about SharpDX.DXGI"

This reverts commit 4e15a74fabc3c40aab2b8b0e9cc2ed03d78b2eaf.
Try again