Fix building for big endian.
iOS: Attempt to fix rare crash when switching tasks.
Android: Made surface creation more robust.
Android: Added offset to the mouse position if the game doesn't run in fullscreen.
Android: Changed SDK target version to 10.
Plugins: Updated agslua submodule.
Engine: Fixed non-function symbols not being exported to plugins.
Made some logging function take const char* parameter instead of char*. This considerably reduces the amount of GCC warnings.
Compatibility: Force an update to the displayed inventory when a script writes directly to a characters inventory array. Applies to games < 2.70. Fixes issue 64.
Merge remote-tracking branch 'upstream/master'