Fixed `itypes` related crash in construction menu

Similarily to `crafting.cpp` construction menu ran into a null pointer dereference and crashed the game. It's fixed now by using `item_controller` instead of `game->itypes`.
Added Screwriver and Wild Apple, w/recipe
Normalized toolset charges usage
Removes drawbacks from armor CBMs
Prevents canned foods from instarotting
Makes power armor lighter, but more oppressive.
Makes weak alcohol also recharge CBM batteries
Ups the storage threshold for armor absorption
updated changelog
Update signoff

I forget whether my first commit came in just before or just after the license was added. Updating the signoff so that people don't need to bother checking.
Rain coats from plastic bags
Fix "nothing interesting..." spam for food and active map items
Added some new human-based food items
Adds a new book, "To Serve Man".

It's... it's a cookbook!
Adds recepies for making human-based food to To Serve Man.
Updated changelog
Fix to prevent '%' symbols from being inrerpolated several times.
Brought glass jaw in line with the health given from tough.
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA
bea00043: cast key for getsquare to fix keys 0-9 in advanced inventory