added a mod to support simple locomotive blocks
fixed localplayer getViewDirection
Merge branch 'develop' of github.com:pencilcheck/Terasology into develop
added movement handling for train, so it can go up hills and down slopes
Changed name to functional, also adding the files back
Added new handler for using items for new items, now they are by default populated with the player in the toolbar now :D
added movedevent to notify any interest parties if the targer has moved, now both train and boat are using charactermovement for smoother movement :)
added track resources
Merge branch 'develop' of git://github.com/MovingBlocks/Terasology into develop
refactored and renamed to dynamicBlocks
Merge commit '513be5ef8f81415badf8a967217d050394d50690' into develop
fixing some typos
remove dynamicBlocks.iml from repo
Merge pull request #395 from pencilcheck/develop

Adding new functional mod which enables creation of locomotive cube
Activate the track blocks from @metouto in the appropriate mod dir - with alignment we only need the three variants :-)
Whoops, forgot translucent
Tweaks some rendering and world generation related things to make the game a bit more colorful (again).

* Tweaks which tree types are generated in which biome types (since the Plain biome is quite common, there should be more tree variations than one, there should be no trees in deserts, ...)
* Reduces the overall fog density drastically
* Increases the amount of Lambertian (diffuse) lighting applied to normal chunk blocks
* Changes the configuration of the filmic tonemapping operator
* Replaces the good ol' grass LUT with a new (more colorful) one
Renames some of the rendering related Performance Monitor activities and adds a missing endActivity() call.
Merge branch 'develop' into simple-sparse-chunk