Create struct reactor analogous to D2X
Move reactor Gun_dir,Gun_pos into struct object
Add stubs to hide editor reactor differences from D2X
Always use int[] for matcen robot flags
Add unused fix *l to find_hitpoint_uv to match D2X
Add unused init_player_stats_level parameter 'secret_flag' to match D2X
Add unused StartNewLevelSub parameter 'secret_flag' to match D2X
Add LoadLevel parameter page_in_textures to match D2X
Add create_smart_children parameter num_smart_children to match D2X
Remove unused include/tracker/tracker.h
Remove unused newdemo_record_trigger
Remove unused flags in main/player.h
Remove afterburner support stubs
Remove write-only robot fields fire_power[] and shield[] in main/robot.h
Remove unused declarations in main/screens.h
Remove unused main/script.h
Remove unused hostage code
Remove write-only hostage text
Remove unused hostage vclip_num
Move player_ship_read bm.c -> player.c