perlin noise option (not working), rose fix
minor fixes, cactus transparent fix
general cleanup and update
perlin terrain, height map ores, adjusted player
trying again, after rebase... perlin ores
fix from unsynced issue
Added terrain generator interface
Merge pull request #63 from ronmurphy/Minecraft
Closes #63, Commits were too untidy to directly merge, please keep commits small
and without other people's commits, it causes conflicts and ruins history
Changes: Disabled initial nonperlin generated spawn area; added dirt layer;
added stone/ores layer; added roses inv icon
Players now initially spawn on top of terrain
TerrainGen: Optimizations, random ores are now based on seed
TerrainGen: Extended height to 64, 32 being "sealevel"
TerrainGen: Now generates single sectors, but queues regions
If you attempt to load sector (2,0,0) and it hasn't been generated yet, it
immediately generates (2,0,0), then puts the other 63 sectors into a generation
queue that is processed before other sectors are shown
Result: Smoother FPS when generating sectors
Added BiomeGenerator
Merge branch 'master' of github.com:boskee/Minecraft
Cythonized most important perlin.py functions.
Merge branch 'master' of https://github.com/boskee/Minecraft
primitive water spots, sink in water
catchup with boskee, small water fix from suggest
Adds an average FPS.
Merge branch 'master' of git://github.com/ronmurphy/Minecraft