Exposed GlobalStore
Allowed the saving of stores without deactivating entities (to allow saving without quitting)
Switched to using the StorageManager for player stores and global entities.
Switched over to using the new StorageManager for storing players, chunks and global entities.
Moved owner off of NetworkComponent and made it more central to entities.
Added alwaysRelevant field for entities that should not be stored in chunk/player stores.
Implemented storing and restoring entities with their containing chunk.
Added @Owns support for maps containing EntityRefs
Fixed the AABB for chunks
Fixed ownership of Bone entities for SkeletalMeshComponent
Changed StorageManager to place chunks in packed zips rather than individual files (creating a lot of small files was too slow).