fiddlings
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
Initial toggleGodMod/tgm instruction. Currently only affects player health.
fix for building with system tinyxml
Merge branch 'master' of https://github.com/zinnschlag/openmw
minor changes
Merge branch 'master' of https://github.com/zinnschlag/openmw
added god mode comment
Fix a missing model update
configured script highlighting with extensions
added signals and functions to Data for handling ID list changes
separate highlight colour for IDs
changed ID listing to include deleted records by default
update syntax highlighting when ID list changes
Merge remote-tracking branch 'mckibbenta/tgm'
Bug #907
Added a check to make sure playerview is allowed when attempting to scroll, locking out zooming before character creation.
Generally speaking, you should never compare iterators from two different compilers
http://stackoverflow.com/questions/4657513/comparing-iterators-from-different-containers
It seems like this was just an overlook that happened to work on most systems. I was not able to thoroughly test this change, but it fixed an issue I was having in VC10.
It's possible the prev.end() was a copy paste error that was meant to be new.end() anyways.