style cleanup


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60887 954f8c5b-7b00-dc11-b283-0030488c597c
fix for invalid RNA created for the 3D viewport header (made ID reporting show incorrectly).


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60888 954f8c5b-7b00-dc11-b283-0030488c597c
minor changes to templates?\019


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60889 954f8c5b-7b00-dc11-b283-0030488c597c
style cleanup


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60890 954f8c5b-7b00-dc11-b283-0030488c597c
add copy_v4_fl4, replace QUATSET macro.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60891 954f8c5b-7b00-dc11-b283-0030488c597c
DopeSheet Group Select => Bone Select Tweak: Don't change selection status of
bones if "Only Selected" dopesheet filter is enabled.

When this was enabled, it would be too easy to accidentally change the selected
bones, causing the keyframes you were just editing to disappear


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60892 954f8c5b-7b00-dc11-b283-0030488c597c
Minor UI messages fixes.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60893 954f8c5b-7b00-dc11-b283-0030488c597c
Adding comments to clarify each set of modifier mappings for animation editors
selection ops


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60894 954f8c5b-7b00-dc11-b283-0030488c597c
Ctrl+Alt+SelectMouse now does "Select all keyframes in same channel" in
DopeSheet too

Previously, it only worked in the Graph Editor, though I thought I had
implemented it here too.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60895 954f8c5b-7b00-dc11-b283-0030488c597c
Bugfix: Renaming bones now renames the corresponding F-Curves in actions used by
Action Constraints


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60896 954f8c5b-7b00-dc11-b283-0030488c597c
Accidentally left in some debug prints in previous commit


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60897 954f8c5b-7b00-dc11-b283-0030488c597c
Making real need to remove proxies

Otherwise some invalid pointers will be left
which could be harmless if real object stays
local, but crashes when linking them to
another files.

Was discovered here in the studio during
Project Pampa, and the steps to reproduce are:

- Create lib.blend, put armature and cube to it.
  Create a group with them.
- Create scene.blend and link group from lib.blend.
- Make a proxy from armature.
- Make group real.
- Add real objects to a group.
- Create comp.blend and link group from scene.blend.
  This step will creah.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60898 954f8c5b-7b00-dc11-b283-0030488c597c