[refs #80] Added game update result to the gameDataChanged signal
[fixes #109] Scan the camera once before launching the GUI to initialize the scanner and backend before the gui can call any slots
closes #80
Added a small label and raised/lowered it when needed. Seems to be a solid solution.
Added result to function and registered gobackend::updateresult metatype
refs #104
changed button texts
Merge branch 'master' into #104_Quitting_the_application
closes #104
added comment
refs #104
changed text slightly from "...quit" to "...quitting"
refs #90
added buttons, changed gui and press/release behavior
closes #90
added comments
Merge pull request #121 from augmented-go/#104_Quitting_the_application

[Closes #104] quitting the application
Merge pull request #122 from augmented-go/#90_switchbutton

[Closes #90] Better switch button
[closes #105] The built executable is now named "augmented_go[postfix].exe"
Merge pull request #110 from augmented-go/#109_fix

[fixes #109] Scan the camera once before launching the GUI
Merge pull request #124 from augmented-go/#80_displaying_game_errors

#80 displaying game errors
Merge branch 'master' into #106_invalid_board_size_error_message

Conflicts:
	Go_Controller/BackendWorker.cpp
[refs #106] Reverted some changes made in #80 (regarding UpdateResult) and only display error messages via the displayErrorMessage signal. The error messages are now only triggered from the controller, this makes it less complicated (I hope).