Added cross-origin texture support, fixed bugs related to drawing and picking transparent objects
added pointerOver and pointerOut events to glge view, fixed slight offset in mousepick coordinates
initial commit for three.js driver. basics working - cameras, nodes and transforms. renderer. No input currently, all models rendered as cubes
Beginning support for collada files. basic Lights and lightType working
More work on getting the coord systems straitened out. Looks like it's correct now. Checking in tests for coord transforms. Should look the same under GLGE and THREE.js
Now properly pausing the queue when loading meshes. TODO: deal with delayed properties. Handling scene ambient throught THREE AmbientLight, handling child transforms properly. NOTE: axis flip only necessary on top of heirarchy. LightColor working. Visible working. NOTE: threejs only hides specific node, not entire subgraph. handling manually. mouse picking working nicely. Should mouse over events bubble up? maybe leave it to the objects to inform parent. ActiveCamera implemented. Mouse movement and click hooked up.
adding test case for YAML parse error for initial properties
adding test for scene initialization
fixed some problems with the pointerClick - several new examples working. Plane, duck, and radio much closer along
get transform in threejs driver now working, slight updates to radio example
initial work on materials, texture and color. changes to examples to reflect different scene graph from collada parse
fixed physics example to use collada meshes. Added get MeshData. Physics example working. added set material. added key input.
added test for physics. Identified bug in physics driver. there is a switch on array.length with the test values '2' and '5'. This compare fails, should be 2 and 5. Probably this worked at some point in some browsers. Failed on Chrome 23.0.1271.52 beta-m. Fixed in driver. Cannot set initial rotation of physics mesh, even when setting entire transform matrix
update to christmas tree scene, physics test. Initial particle system work
added UTF-8 compressed model format parsing and associated test.
ambient changes, updates to collada axis flip
deleteNode implemented
added camera types, fov, near and far. initial work on supporting shadows
removed debugger commands
Implemented createMesh for the threejs model
merge from earlier work, lights, boundingBox, and convert duck application over to use the new light properties