dynamic particles: made the attachment an entry in the particle properties
dynamic particles: added collision function PC_Stop; added value provider function PV_Gravity
replaced Dust and Dust2 usages with new particle system
dynamic particles: allowed lifetime of 0; allowed value providers for coordinate parameters of CreateParticleEx; load particles even if DrawFn etc. are missing (with warning for now)
adapted Cloud particle and usages to the new particle system
adapted EngineSmoke particle and usages to the new particle system
adapted Fire particle and usaged to the new particle system
adapted Flash particle and usages to new particle system
adapted all magic particles and usages to new particle system
removed the MaterialParticle and added missing Particles.c to System.ocg
removed particle "EngineSmoke" (use "Smoke" now)
adapted StarSpark particle and occurences to new particle system
adapted Trajectory particle and occurences to new particle system
dynamic particles: fixed initial phase
adapted Wave particle and usages to new particle system
adjusted WoodChip particle and usages to new particle system and moved WoodChip particle to proper place (not only used by the axe..)
updated ParkourCheckpoint to use the new particle system; renamed "PSpark" to "SphereSpark"; moved CheckPoint/PSpark to Effects/PSpark
removed usage of non-existant "Splash" particle
moved Air particle from WindBag to Effects
removed legacy entries from SphereSpark/Particle.txt