Added organ mutations.
Only have sprites for humans yet.
Added is_usable() proc that checks for both limb missing or being a tentacle
Finished up tentacle abominations.
Clone damage will cause body parts to mutate.
The more damage you have, the more chance to get a sweet tentacle.
Healing works other way, the less damage you have, the more chance to unmutate it.
Healing all the damage fixes everything.
Rest of mutant icons away.
Merge pull request #2831 from comma/master

I did something.
yet another attempt to get admin rights was foiled.
CURSE YOU MLOC
Fixes #2836
Winners do not use space drugs.
Fixes LSD giving you an ability to escape death once.
Whilst hilarious, this can be breaking things that depend on mob staying dead after calling death().
My guess is that at some point halloss was counted in UpdateHeath(), but it is not anymore, so people don't die from combination of halloss and other damages being over 200.
Merge pull request #2837 from comma/master

Fix for LSD zombies.
Telescopic baton message fix.

Fixed first- and third- person extend/collapse messages for the
telescopic baton, woo
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into tentacles
Merge pull request #2843 from Kilakk/master

Telescopic baton extend/collapse message fix
Fixed indentation derp.
I guess it was a dream when I saw it compiling.
Fixes #2849
Applied Walter0o's fix to job controller changing whole job's access when single ID was modified.
Fixes #2830
Applied Walter0o's fix to silicon namepicking locking up job spawn on roundstart.
Merge pull request #2850 from comma/master

Couple of fixes
Wall Recharger Fix
- Oopsie. Sprites should work now when recharger is charging.
Fixed lemonjuice showing up as ..what?
Fixes mutantraces (soghun, skrell, tajaran) losing languages when cloned.
Fixes mutantrace languages appearing as unknown for observers and also appearing as says rather than race specific word.
Fixes UI being reset randomly on irradiating in Genetic Scanners.
Changelog updated and archived.