Convert the heightmap to a numpy array in level. Hackily use it as the collision map as well for now.
Stub movement resolution function.
Restructure loop and exit conditions a bit. Use level movement function rather than just updating the player position. Drop light update interval.
Print the mission test run result.
Move starting position outside a building.
Add basic, kinda broken collision detection.
Better collision handling.
Merge branch 'master' of github.com:AlexMalmberg/pyweek17-moon
Make something like an actual level with goals.
Add targets, target tracking, basic light tracking and a defeat condition.