getBounds update.
Camera culling
LL
Camera culling now in and working, although you need to enable it on a per sprite basis. Also fixed a few small bugs in the Animation Manager.
Tided up the cull / bounds demo.
SoundManager converted and playing audio :)
Tiling Sprite added
Moving to using a small extend / mixin method to avoid code repeating now we're extending Pixi display objects.
Borrowed the 'extends' system from jQuery and now the codebase will be considerably smaller :) TileSprite already updated to new format.
Text converted and a couple of examples created. Using new extend system, so much smaller classes now.
One more text demo just for fun :)
Sorted out the bounds for when sprites are in trimmed texture atlases to stop the physics checks going insane. Also bundled in Advanced Physics lib, although not hooked up yet.
Physics integration and a fix to Tween that stopped the repeat/yoyo from working.
Forces working, collision half way there.
separateX up and working sweet with gc spike removal too
Flixel physics optimised about as much as it can be. Also added world and local gravity support and flag to toggle it on / off.
Brand new highly optimised QuadTree added, populated by the game loop and world ready to be queried as often as you want in your game loop, without creating hundreds of new QuadTrees each frame.
Patched the QuadTree, now working a whole lot better but am worried it's still working out too many collisions.
sublime
Sorted out the QuadTree issues and resolved a small but vital bug in separateX, also re-organised the collision flags in Body.