GRIM: Verify the game data at the first startup
GRIM: Ask for confirmation before running Grim if the md5 check failed
GRIM: Fix the result returned by MD5CheckDialog
GRIM: Make the progress bar nicer
GRIM: set the result value just before closing
GRIM: Make the progress bar look good on all the themes by pretending it's a slider
GRIM: Only initialize _refCount once in BitmapData

Fixes #728
GRIM: Draw the scene before updating the lua
Merge pull request #730 from klusark/renderfirst

GRIM: Draw the scene before updating the lua
EMI: Check extension for Lua_V2::LoadSound
EMI: UnloadActor: Free actor after removing it

Fixes Coverity issue #1009869
EMI: Implement Lua_V2::GetCameraPos
EMI: Handle missing bones gracefully
GRIM: Fix Valgrind warning in start_script et al
EMI: Stub for EnableActorPuck
EMI: Guess at lipsync 0x0000 to silence warnings
EMI: Encapsulate PoolSound track
GRIM/EMI: Reformat Skeleton-class.
GRIM: Avoid compressing LUA-output Savedata
GRIM: Filter savegame list to avoid EMI-saves polluting it.