Bot optimizations by scythetwirler.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14387 3db68df2-c116-0410-a063-a993310a9797
Mythos_Ruler's Christmas update for SVN users! 

Includes:

- Unit rank upgrades, based on a patch by Sanderd. Not all civs get all rank upgrades. For instance, Spartans get the Infantry rank upgrades, but not the cavalry rank upgrades. Conversely, the Persians get the cavalry rank upgrades, but not the infantry rank upgrades. Carthaginians get rank upgrades for their mercenaries, but not their native units. etc.

- Updated and tweaked many of the skirmish maps. Too many tweaks to mention. But I did add Iberian circuit walls to many of them! New "Bactria" Skirmish Map. Will continue to tweak this one to make it more unique. It's based on modern-day Afghanistan, which the ancients called "Bactria." A 2nd Ptolemies sandbox demo map.

- Moved the Ptolemaic Lighthouse to Town Phase to have more impact for the Ptolemy player on maps with water.

- New Thureos shield patterns by Enrique for a NEW unit: Mercenary Thureos Spearman.

- TECHNOLOGIES: Some techs renamed and tweaked. Plus, a new "Iron Armor" tech for Heroes. A new "Roman Logistics" tech for the Roman Army Camp and Siege Walls. A new "Battlefield Medics" tech for the temple that unlocks (slow) health regeneration for units. The portrait for this tech is placeholder and needs replaced ASAP.

- Cavalry now have oval selection rings. Eventually I will implement a selection ring system where the citizen-soldiers and support units have round rings, while champions have arrows, and heroes have stars. This helps visually differentiate the roles of these 3 classes of units. Not yet implemented.

- Vision radius for infantry slightly reduced.

- Fixed sounds for Persian Wonder.

- Fixed footprint sizes for a few buildings and Ptolemaic walls.

- Ptolemies now have the "Military Settlement" system in place. But this system might go to the Seleucids instead later for historical reasons.

- Cost of fields reduced. Gathering rates for grain reduced.

- Fixed some selection group names for some templates. (Double clicking didn't select them all as it should have).

- Fixed/Changed/Added some unit and building names, specifically for the Ptolemies, but for some others as well.

- Some new temp portraits for Ptolemaic units. Ongoing task.

Lastly, I hope these changes don't break anything. They are heavily tested on my end, but I can't promise I caught all bugs.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14388 3db68df2-c116-0410-a063-a993310a9797
Don't send superfluous chat / commands in the lobby, also fix issues with the lobby system messages. Merge from my github branch.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14389 3db68df2-c116-0410-a063-a993310a9797
Fix typo.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14390 3db68df2-c116-0410-a063-a993310a9797
fix always picking the same processor core on some systems. Based on code hits by Philip

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14391 3db68df2-c116-0410-a063-a993310a9797
Implement town bell
* the icons are temporary, and can be replaced later
* The sounds are created by LAVS, but may also need some polishing, so the current ones are placeholders too
* The patch code is created by Itms
fixes #2154

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14392 3db68df2-c116-0410-a063-a993310a9797
try using footprint instead of obstruction for separation space between formation members + Fix some footprint sizes of siege units

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14393 3db68df2-c116-0410-a063-a993310a9797
Remove attack from Military Settlement for now.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14394 3db68df2-c116-0410-a063-a993310a9797
fix attack-move not working for packed units

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14395 3db68df2-c116-0410-a063-a993310a9797
Various lobby changes and some optimizations in the lobby bot by scythetwirler.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14396 3db68df2-c116-0410-a063-a993310a9797
Strip some trailing spaces in the lobby bot.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14397 3db68df2-c116-0410-a063-a993310a9797
Properly round rating calculation in the lobby bot to an integer.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14398 3db68df2-c116-0410-a063-a993310a9797
Add textured, normal-mapped, animated Nile crocodile to the game. Need to do a female version, possibly a saltwater croc version for mauryan maps?
Add crocodile entity, which is about similar to the lion.
Add a (temporary?) crocodile portrait.
It uses the lion sounds which are probably the closest we have right now.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14399 3db68df2-c116-0410-a063-a993310a9797
Fixed crocodile actor.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14400 3db68df2-c116-0410-a063-a993310a9797
Updated a couple African maps with the new crocodiles.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14401 3db68df2-c116-0410-a063-a993310a9797
Merge 'remotes/trunk'