First few steps...
API converted. Now, to find errors
Now exporting endian convert function
Fixed a few typos in the API
Added API calls to mount an ldi appended to the executable
Exported internal fixed point sine function
Merged in circle drawing
Renamed circle function to follow new API names
Added API-call to change texture on a tile cache
Forgot to initialize a struct in ldmzLoad
Switched around loading priority again
Now, you can get unicode characters from raw key buffer
Fixed an API inconsistency
Fixed a tilesheet set oops in new api
Forgot to remove an argument in API
Corercted internal API name
Fixed key action being swapped with unicode
Fixed render_tint not worknig right
Forgot to add enable unicode to API
Exported a utf8 validation function