Made the transform component just like every other component.
Added a basic parent_component component which is the first attempt at connecting two different entities in a parent/child relationship.
Merge commit 'fetch_head'
temporary commit, rotation works with the scenegraph idea
Added early early super basic scene-graph support. WIN.
Update README.md

Added c++ markdown test code to the readme.
Merge commit 'fetch_head'
added a border test to the game