[Fix] Add missing audiochannels rule to PlayerSelectionRule.cpp. fixes #13536
[AE] Initialize member vars.
[AE] Clean up variables related stuff, e.g., scope, unused, check.
[AE] Performance improvements.
[SoftAESound] Remove unused struct.
[GUIFont/Texture] Remove dead code.
[AEChannelInfo][*REVIEW*] What's the purpose of this assert?
fix: add missing include after reshuffle commit 16f276be317fa74efba6e5ddf16ec3f9bfba4b26
Merge pull request #2415 from ace20022/undertaker

Bury dead code
Merge pull request #1784 from ScudLee/audiochannelsfix

[Fix] Add missing audiochannels rule to PlayerSelectionRule.cpp
Merge pull request #2393 from ace20022/ae_check

[AE] Cleanup things found by Cppcheck
[IOS] Fix popen crash during xbmc starting up, it not work ios and may crash.
Merge pull request #2455 from ulion/fix_ios_startup_crash_on_popen

[IOS] Fix popen crash during xbmc starting up, it may not work on ios
CoreAE: fix invalid logging about mixing matrix
[osx] - fix compile after reshuffle 16f276b
Remove pointless calls.
depends: avoid being osx version dependent in ignores
CoreAE: mixing unit must have same output count as mixing map
[ios] - fix compile after reshuffle 16f276b
[ios] - kill warnings