SimpleX Noise Start
Added new namespace to math namespace.

Simplex is included.
Bugfixing
Terrain Stuff:

Added ability to load from Bitmaps
Added Smooth Function to smooth those bitmaps (not called anyway yet)
Tweaked Render Function to allow different modes
Added new function to generate flat terrain
[Tweaked] Orthogonal Matrix

Needs checking.
Merge branch 'beta' of https://github.com/selekton99/OpenGL into beta
Terrain from BMP.

Needs a shader (presumably)
Or the position need checking.
Current Error:

GLI | GL ERROR - Function glDrawElements generated error GL_INVALID_VALUE
Current Error:

http://d.pr/i/mIQ9
X and Z's are too Close together
Remove *.sdf
Merge branch 'beta' of https://github.com/selekton99/OpenGL into beta

Conflicts:
	OpenGL Extensions.sdf
Added Player Class
Fixed the terrain being to tall.

Now the First line is incorrect only.
Added ability to Look Up and Look Down.
Terrain Generation Done

Ambient Lighting Added
Texturing for Terrain is next