infinite loop somewhere
fixed infinite loop. not collecting particles correctly.
working again with separate integration, constraint, and collision steps
integration and constraints (wrap) are working, collisions are not
limiting particles to debug
added use strict and fixed global bug
pause
smarter collisions
merged master
trying to figure out how to use dot product to determine directionality of velocity relative to an edge
working, but creating too many spare vectors
working with a scratch vector
sketched out distance constraint example, added source maps, updated build and dev tasks
non failing run, DistanceConstraint is a noop
need to move from nested containers into one large tight loop
running without error
simulation rendering as before
added distance constraints, not rendering correctly
more efficient make dev target
rendering again