Added mobile gap generator. It is currently unbuildable and it does not generate shroud - this requires some additional shroud work since you can paint shroud across the map by moving it.
Much better yak management. Map improvements.
Render the shroud range circle for mgg
Remove some old noise from the map
Fix weird plane spawn/management logic. Have Soviets ignore units that are concealed by gap generators
Attempted fix for Allies 03 crash (#2471)
Reduce some code duplication
Give the Soviets a Soviet construction yard in case the Allies lose theirs - they can capture this as a last resort. Make yaks buildable by Allies if they capture the Airfield buildings.
Increased minimum attack increment
Remove econ hacks in Allies 03 and have the Soviets actually build their yaks.
Have the mggs come offmap, we don't want the player building too many.
Additional ore mines
Difficulty/balance changes
Ignore spies if they are disguised in Allies 03
Make Allies 02 work in SP mode
Allies 02 SP mode bug fixes
proc.nofreeactor was causing harv to not unload properly. Just spawn a normal proc after we've changed the owner of the Allied base.
Remove Soviet econ hacks and power checks in Allies 02.
Add radar for spectators
Add an observer stats panel