Added support for In App Purchase on iOS
Invert key colors when pressed
Fix more user interface bugs

Reveal, Guess Word are hiddent on GameOver now
Word is revealed by default on GameOver
Word Input dialog has been improved.
Fix qmake logic

Fixes broken build on Android
Don't show system keyboard if Dialog isn't visible
Remove debug comments
Add cancel button to WordInputDialog
Remove dead code
Remove opacity animation on solution

Since the new word is selected immediately when you hit reset,
it will be displayed while the old word is fading out. Easy
fix is to remove the animation.
Put dictionary loading in worker thread

Instead of blocking the UI thread while loading the dictionary,
we push it to a different thread and show a busy indicator
while it's working.
Oops
Initialize random seed in worker thread as well

Make sure the first word is not always "SUNDEWS"
Bump android version
Merge branch 'master' of https://github.com/eskilblomfeldt/qthangman
Bump Android version and change package name

Don't default to Digia package name so it can be rebuilt and
published as local drafts for testing.
Fix identical two first puzzles

We were seeding the random function with the same seed in
the initialization thread and the main thread, which would
cause the first and second word to be the same.
Add washed dictionary

New dictionary is ENABLE matched against contents of Qt docs and
Qt mailing list to get a more familiar subset of words.
Changes needed to make iOS port awesome
Merge remote-tracking branch 'origin/master' into ios-wip
Remove frame around hangman