Frobbing set up for multiplayer (not all frobbable things working correctly though)
Fix for StringMapTypeHandler
Inital work on remediating the inventory prior to network enabling it.
Removed mods that won't be supported initially by multiplayer branch
Finished integration of sound and music volume with config and gui.
Ported in some fixes from develop:
 - Ambient Occlusion and block mesh part rotation fixes
 - Updated gradle to 1.4
 - Fix for chunks being generated multiple times
 - Fix for block change events not being sent in some circumstances
 - Mod dependencies support
A second pass of inventory UI refinement in preparation for networking inventories.
Changed the transfer slot into a second entity to make inventory handling smoother.
Implemented rendering of the transfer slot cursor.
Implemented client-side prediction of inventory changes.
Implemented networked chest support.
Fixed some problems with the predictive inventory manipulation.