From Stephan Huber, "Build Problem with osgGA at MacOS with Xcode 5"..."attached you'll find a possible solution for the issue. This will add a new option to cmake called OSG_CXX_LANGUAGE_STANDARD which defaults to C++11. If you set it to C++98 it will setup the project accordingly."
Fixed typo
Restructed the call to avformat_open_input to provide more information.
Introduced a cast(T) method into the ImageUtils template functor to allow code reading images to handle casting from source data to a form that a user can use more conviently
Fixed handling of web cams
Re-enabled the disable of the transfer function
Added osgUtil::Intersector::PrecisionHint member and set it's default to USE_DOUBLE_COMPUTATIONS, and implemented support for use double or float maths internally in LineSegmentIntersector and RayIntersector classes
Changed the LineSegmentIntersector to RayIntersector to provide more reliable intersections with flat meshes.
Quietened down debug messages
Added support for assinging and display transfer functions
From Stepan Huber, "attached are my changes for the osc, zeroconf and resthttp-plugin to use the new event-class. I refactored the osgoscdevice-example so that it’s working again. "
Merge branch 'master' of https://github.com/openscenegraph/osg into Dev