pulled from master
font foundation in OpenGL
quad added reflection map done
quad added reflection map done
Fontin ogl, done
I don't remember what I did... Sorry
water kinda done, wierd cbuffer bugs and stuff but looks ok
cbuffers fixed every variable is sent in correctly
Constant buffers working in OpenGL
safety
fdafa
merge with water, okeydokey
pulled merged GLGraphics
lava added, jiihaa
things glow if close to lava
Mergefix with water