The database pads strSkill, which is why save is breaking (ref #12). I've added the extra byte to the strSkill array temporarily, but skill storage should be cleaned up in future. As for items, all that's needed is tweaking the database -- which I've done, here http://www.snoxd.net/index.php/topic/5228-current-database-changes-for-current-repo/ We should now support the new slots.