Probably solved #425
#426 Raycasting

Se esta realizando la adaptacion de cualquier modelo al script de NPC.
#426 Raycasting V2

Funciona correctamente con cualquier modelo.
#426 Raycasting V3

Se adapta bien a cualquier diseño de personaje, restando importancia a
su origen de coordenadas.
#427 If looking at left to an ally, it won't jump
#450 Grid class done

cell prefab is merely a hint to view the grid in the scene, so plan the
zones get easier and set z value of interested positions
#429

Just translated the actual paths to grid positions and made AgentNPC
able to read grid positions
#428 Added 2 methods

to know the cell where AgentNPC is
#428 added a new method

getZone(x,y) will let the AgentNpc know which zone he is
#428 Done #433 Done #428 exploration

428 zones difined at Wiki and able to be consulted with grid position

433 Npc can go through objects able to be picked up (weapons powerups
etc)
added some coments
Target Camera

La camara sigue al personaje indicado en TargetName atributo que se
encuentra dentro de  MainCamera.
Merge branch 'devel-AI' into devel-AI-451

Conflicts:
	ChicknDestroy/unity/Mainmenu Scene/Assets/Resources/ChickenPrefabs/philo_4eyes.prefab
	ChicknDestroy/unity/Mainmenu Scene/Assets/Resources/ChickenPrefabs/philo_crazy.prefab
	ChicknDestroy/unity/Mainmenu Scene/Assets/Resources/ChickenPrefabs/philo_graduated.prefab
	ChicknDestroy/unity/Mainmenu Scene/Assets/Resources/ChickenPrefabs/philo_leader.prefab
	ChicknDestroy/unity/Mainmenu Scene/Assets/Resources/ChickenPrefabs/robo_droid.prefab
	ChicknDestroy/unity/Mainmenu Scene/Assets/Scenes/ChicknDestroy_Terrain.unity
	ChicknDestroy/unity/Mainmenu Scene/Assets/Scripts/AgentNpc.cs
	ChicknDestroy/unity/Mainmenu Scene/Assets/Scripts/DynamicChickenCreation.cs
Camera following player
Bug solve
Merge branch 'devel-AI' into devel-AI-451

Conflicts:
	ChicknDestroy/unity/Mainmenu Scene/Assets/Scenes/ChicknDestroy_Terrain.unity
	ChicknDestroy/unity/Mainmenu Scene/Assets/Scripts/GameManager.cs
	ChicknDestroy/unity/Mainmenu Scene/Assets/Scripts/PlayerController.cs
Deleted comment
Prefabs adapted
Target Camera v2

Fixed a bug.
Merge branch 'devel-AI' into devel-AI-451