Added itemtest to proper category
Added Gravity Gun killicon

Yes, that thing can kill
Changed NPC headshot damage scale to 2

Because 10 is way too much
Changed height of PropSelect on most tools to 4

Because height of 6 for 2 models is kinda weird. Thrusters had height of
2, which is too small for that much models.
Added model selection for Lamp tool

It was in todos of the tool, also there is one unused model of
projector.
Improved faceposer

Added reset button and added select yourself on reload. Not sure about
last one though.
Fixed a comment typo

Geez Garry, what are we going to do with you
Merge pull request #33 from NullEntity/patch-1

Fixed a comment typo
Revert "Improved faceposer"

This reverts commit 58ad5482665c86736142819f664995b35b501715.
Fixed HUD missing when resume game
Merge pull request #35 from robotboy655/master

Tool changles & other fixes
Changed context menu DesktopWindows a bit

This is necessary because if a mod ( in test case - PAC3 ) adds a custom
button under "Player Model", it will block the top of context menu from
being clickable  when holding C button.
Added right click menu for spawn menu headers

So you are able to delete them.
Added a setting to loop sequences

I couldn't find a better way to use a sequence as an idle animation. As it's only a minor change and adds functionality, I think it'd be more useful in here that as its own task.
Revert "Changed context menu DesktopWindows a bit"

This reverts commit d7753fd5e036f05e20080ce483ba45cd800820fa.
Fixed not being able to paint on the world
Category icons now load on view - instead of on load
Added list.contains
Materials: Make sure this is in the 'allowed' list in multiplayer - to stop people using exploits
Cleaned material.lua