Spawning, despawning, connected camera on local chars, and moved
myLocalGitSetup into a windows specific subdir
	renamed:    notes/myLocalGitSetup/.gitconfig -> notes/myLocalGitSetup/windows/.gitconfig
	renamed:    notes/myLocalGitSetup/README.txt -> notes/myLocalGitSetup/windows/README.txt
	renamed:    notes/myLocalGitSetup/diff.py -> notes/myLocalGitSetup/windows/diff.py
	renamed:    notes/myLocalGitSetup/p4diff -> notes/myLocalGitSetup/windows/p4diff
	renamed:    notes/myLocalGitSetup/p4merge -> notes/myLocalGitSetup/windows/p4merge
	new file:   notes/npmNotes.txt
	new file:   notes/scratchwork/DemoWalkThroughConcept.txt
	modified:   package.json
	modified:   public/scripts/engine/GameEntityComponent_2DCamera.js
	modified:   public/scripts/engine/GameEntityComponent_2DPhysics.js
	modified:   public/scripts/engine/GameEvent.js
	modified:   public/scripts/engine/GameNetwork.js
	modified:   public/scripts/engine/GameObject.js
	modified:   public/scripts/engine/GameSystemVars.js
	modified:   public/scripts/game/GameRules.js
Compression working again, not counting localization removal
	modified:   notes/backlog.txt
	modified:   notes/unsorted.txt
	modified:   package.json
	modified:   private/CodeCompressor.js
	modified:   private/CodeObfuscator.js
	modified:   public/scripts/alife/GameRules.js
	modified:   public/scripts/engine/Game2DGraphics.js
	modified:   public/scripts/engine/GameBinarySerializer.js
	modified:   public/scripts/engine/GameChatSystem.js
	modified:   public/scripts/engine/GameClass.js
	modified:   public/scripts/engine/GameEntityComponent_Input.js
	modified:   public/scripts/engine/GameEntityComponent_Sprite.js
	modified:   public/scripts/engine/GameNetwork.js
	modified:   public/scripts/engine/GameQuadTree.js
	modified:   public/scripts/engine/GameRulesBase.js
	modified:   public/scripts/engine/GameSystemVars.js
	modified:   public/scripts/game/GameRules.js
Obfuscator removing localization correctly!!
	modified:   private/CodeObfuscator.js
	modified:   private/unit_tests/TestObfuscator.js