New particle system for the grenades.
Brawl animations and getting up from prone animations.
+50 health for every kill in style mode.
No more disarm. Right click with brawl is just secondary melee attack.
Brawling is faster with lighter weapons.
Give melee a bit more range.
Make sure the blood spatter appears somewhere near the body. Need this because brawl sometimes swings wide but still hits.
Physics force values for each of the ammo types cause bullets to actually push physics objects around.
Don't give out "cool"'s like candy. Don't give "last bullet" for brawling someone with an empty mag or brawl.
Fix diving into ladders.
Slowmo start and end sounds.
Slow motion -> slow sounds.
Not quite sure why this code was here but we're killing it so that local clients don't get jesus pose ragdolls when they die.
Keep track of the bullet's force to shove the ragdoll around dramatically when it dies.
Crank up the motion blur during slow motion. Increase the fov aimin for rifles, but not shotguns. Tweak other stuff accordingly.
Switch to grenade after throwing one.
Don't pull the grenade out by default if another weapon is available.
Who knows how this code got messed up but it was causing view models to disappear.
Don't roll out of a dive if the character strikes a surface head-on.
Break func_breakable_surf's too.