Added Render Object
-Render settings got collector and
-Shader node can collect data instead of render
-Added scene descriptor and collect pass on shader.
-Cube renderer takes only position / near / far and deals with the rest
-Try catch on render context disposal
-Added node to retrieve only part of a structured buffer
Cube depth with stencil format
Merge branch 'b30' of github.com:mrvux/dx11-vvvv into b30
-Implemented pass index and preserve target on texturefx
-Buffer shader pins null check, same for resource semantics
-Added texture array/Texture cube render semantics
-Update feraltic to bring lass bug fixes
-Readback region does copy properly
Removed enum in back buffer format for windowed renderer
-Aspect ratio has transform In pin