logic part works!

- timer list value also shoved in there to work with the 'ordering setup
- the timer has the lowest priority and ONLY inc when there are no
battles or walks to also take place
- each actor has a timer value that limits their movement ... it's kinda
like a turn in an RPG game
- the battle only allows them to interact if they're in the same time
space
add last one standing rule, notes to top
nixed .bak
Removed zombie_apoc in prep. for merge.
Renamed file to the main project file for merge.
Clean up of comments and white space