Add GWT module definition
Added bone inherit rotation and scale, and slot additive blending.
Merge remote-tracking branch 'origin/master'
Updated binary example file.
Default time scale to 1.
Cleaned up warnings, #50.
Merge pull request #49 from MobiDevelop/libgdx-gwt

Add GWT module definition
Prevent errors if image could not be loaded.
Merge remote-tracking branch 'origin/master'
Variable should be local.
Stripped folder paths from atlas region names. Formatting.
Update example to not crash Unity 3.5.7.
Nasty stuff, Unity.
Added bone inherit rotation and scale in csharp

Just mimicked the changes in spine-libgdx and your code pattern in c#.
Working fine in Unity.
Merge pull request #52 from pharan/master

Inherit rotation and scale in C#
Fix up property name case.
Add x and y to skeleton for positioning instead of using root bone.
Forgot to flip the root bone for some runtimes since the skeleton is now placed separately from the root bone.
Add Lua support for inheriting scale and rotation
Add Lua support for reading scale and rotation inheritance