Changed AssemblyTitle and date of Copyright
First implementation of textures
Dead fields aren't visibile anymore
First implementation of textures [part 2]
+ changed the way how holding a key permanently is prevented
Added a simple stone texture to Assets
Finally rotating correctly using quarternions
Merge branch 'feat_HP_pbe02_textures' into feat_asp_tee_pbe30_CaT

Conflicts:
	src/Engine/Examples/EgoPerspective/Assets/Teapot.obj.model
	src/Engine/Examples/EgoPerspective/Properties/AssemblyInfo.cs
Using multiple textures now
- added an object for random things
- fields are rotated randomly
- maybe fixed for the non-disappearing-fields-bug (more test necessary)

WARNING: WEBBUILD IS BROKEN
Removed System reference
Using System.Random's default constructor
no need for manually generating a seed value
Fixed *.csproj of EgoPerspective and removed "Mixed Platform"
Projects are back in their corresponding folder
Fixed namespace of textures examples
first tests with Anaglyph3D
Fix so it works on my GPU too
Now with textures and red/cyan
More functionality in Anaglyph3D.cs

- added a frustum method (however, doesn't seem to work)
- some more methods in Anaglyph3D.cs (easier handling in other classes)
- convergence plane is movable
Added ColorMask to Fusee.Engine.Imp.WebGl.js
(Anaglyph3D is now working in browser)
Updated submodule to latest JSIL
Readded brightness value to shader