Fixed the bug in self-collision
merge
Load velocity and torque limits from URDF
Merge branch 'bullet_collision_detector'
Fix BallJoint::updateTransform_Issue122() and FreeJoint::updateTransform_Issue122() (See #122)
Fix indices of generalized coordinates in balance app
Add tag <collision_detector> to specify collision detector to skel files.
- We have three possible collision detector: fcl_mesh, fcl, dart, and bullet
Change code style
- Previous: Opening brace, {, should be on the same line of the statement.
- New     : Braces should be on its own lines.
- Disable checking the source code (except "common" namespace) until apply new brace style to the code
Add comment to CollisionDetector.cpp
Clean up BulletCollisionNode and BulletCollisionDetector
Add bullet path to DART_INCLUDE_DIRS.
This will be removed once we resolve bullet dependency.
Add SOFT_MESH type to Shape for SoftMeshShape
Fix typo
Make dart dependent on bullet rather than including the source code into dart
Fix typo
Update before_install.sh

Add repo for libbullet-dev package
Fix bullet header paths
Merge branch 'master'