condense IncGradGBPalTable

this way is more readable too
dump odd eggs
GiveOddEgg and related asm

That's it for bank 7e
boxmon labels in sram
Party/BoxMon nickname enders
BoxMons in main.asm
more bank 0 labels instead of static addresses
game freak presents splash
EventFlags label (bittable1)
BitTableFunc -> FlagAction
BitTable2 -> EngineFlags
first event flag constants
battle init and battle transition predefs
battle init and some overworld actions
deobfuscate some encounter asm
SpecialRoamMons -> InitRoamMons
recomment some common asm (rtc/lcd)
PlayerPalette and PlayerAction wram labels
engine flag constants
badge engine flags in main.asm