New branch "hax"
Super-cool new VBO-loading of mesh data with support for both interleaved and sequential attribute layout
operations: working on shader bindings
camera: added shader inputs
Modified BindAttribute operation and included stride- and offset calculation to the meshloader
Implemented a few gl-wrapper functions and changed execute() for the BindAttribute- and BindUniform-operations
Implemented the cube-rendering again with the new bind-ops
Rendering-Paths for VBO and IBO-using Meshes
MeshLoader: fixed buffer loading
Mesh: transferred BindAttributes from MeshLoader
ProjectLoader: started serialization implementation
SceneLoader: added class to read full scene
SceneLoader: working on creating entire scenes
Added a basic glError-class for printin gl errors
Made changes to Resource- and scene loading
Resolved bugs with std::find
vsanywhere test
modified vs-files
Changed test scene
New shader displaying normal directions, Implemented component-based sceneNode-gathering, implemented rendering of all meshes in a scene