sceneInterface:link has now been broken down into sceneInterface:root, sceneInterface:fileName and sceneInterface:time in the LinkedScene, although the mechanism for writing a retimed link remains the same
changed the names of the link/time attributes in the LinkedScene
totally disabled time remapping for legacy linked scenes, plus fixed a typo/bug
fixed first time write bug
Made sceneInterface:link.time readable from all points in a LinkedScene Hierarchy
added unit test for nested time remapping
updated linked scene code
Added IECoreNuke::SceneCacheReader
Added the SceneCacheReader for nuke versions > 7. The SceneCacheReader provides functionality to view, filter and display the geometry of SceneCacheFiles.
linked scene now only claims to have a sceneInterface:link.time attribute at link locations via hasAttribute()
Merge pull request #26 from davidsminor/linkedSceneLinkAttributes

sceneInterface:link has now been broken down into sceneInterface:root, sceneInterface:file and sceneInterface:time (which is always created even if not stored in the file)
removed some redundant code in LinkedScene.cpp
Merge pull request #52 from davidsminor/minorLinkedSceneTidyup

removed some redundant code in LinkedScene.cpp
Concatenating transforms while rendering in sceneShape as opposed to computing the world matrix at each scene location.
Merge branch 'master' of https://github.com/ImageEngine/cortex
Merge pull request #48 from goddardl/sceneCacheReader

Added IECoreNuke::SceneCacheReader
Preventing crash when expanding a LinkedScene referencing a non-existant file.
Preventing crash when reading tags or links from standard nodes.
Fixed time dependency issue with ieSceneCacheTransforms.
Static state is now stored as a boost::tribool. This allows us to correctly set the time dependency flags during sceneChanged(), and detect when it is uninitialized during getParmTransform.
Fixed LinkedScene verification test.
LinkedScene started storing separate attributes rather than a compound. Updated the test, which required adding bindings for the various link attributes. Also renaimed timeAttribute to timeLinkAttribute as Lucio requested.
Fixed enabled state so it lasts across scene save/load