Fix a bug where presences were not sending updates correctly.
Only regenerate the map tile on startup when it needs rebuilt (as set in the map settings).
Make the velocity check depend on how much the sim is lagging so that if it is already lagging, it will send less updates.
Add more script engine debugging.
More script logging.
Make a much better cache for keeping track of the acks being sent on entering a sim.
Reimplement some pieces of prioritization to the script engine so that it doesn't die if one event is running very fast timed events. Add more locking to the script engine to attempt to address any last issues with losing events.
Changes to the Inventory Archive Importer to handel changing asset IDs
adding method for getting neighbours by distance
Polishing up recent chagnes to the inventory archive loader to handel changing assets
Merge branch 'master' of github.com:aurora-sim/Aurora-Sim
Fix some null refs in specific testing.. *hint*.
Fix script time in the top scripts dialog.
Update Robust inventory pieces for NXG.
Fix compile.
Merge branch 'master' of github.com:aurora-sim/Aurora-Sim into future
Fix a bug seen by Connor where APID* properties were not being saved, thanks!
Remove some spam. Fix user metrics command.
Vivox was 'not' supposed to be in master...
Fix newlines in the welcome URL. Fix a couple of debug text issues.