battleRangeBasedAccuracy - test
0.7 - acc / 2.0
baseDeviation = 0.5 - accuracy / 3.0;
double baseDeviation = 0.4 - accuracy / 3.5;
day/night check
day/night fixed.
tabs added.
day/night check fixed.
Smooth dependence on light
added into account shade of tile
changed type of shade
fix: check unit
added spread for Autoshot
fix: autoshot
tuning
remove "else"
If you wear Power Suit or Flying Suit, then easier to shoot at you.
tuning
Avoid conflict with upstream.
If unit is kneeled, then chance to hit them reduced on 5%. This is a compromise, because vertical deviation in 2 times less.
tuning