story done
the monsters follow the player after being attacked
monsters chase for a adjustable (int aggressiveness) amount of ticks
fine-tuning
stories in wright format and changed story handler and main, so that it gets loaded properly
Merge pull request #30 from kartner/master

weitere texte
small change for text display
jetzt richtig entscheidung anfang
player and monsters never occupy the same space.
Merge pull request #31 from kartner/master

steps anzeige raus, y und n richtig in handler
fixed merge issues
pull/merge conflicts fixed
Merge pull request #32 from dariushsf/master

merge player passable/impassable with working attack
stories all done
Merge pull request #33 from kartner/master

endgeschichten
Merge pull request #3 from mixotroph/master

project update