start of stuff for per-thread cpu states/disassembly
per-thread disassembly
tweaks to get us a more reliable disassembly on the sa scm
added local jump support
ui tweak BUT added start of method to import vm state from gamesave
MIGHT be doing maths properly to restore thread PCs
autodetecting markers and opcodes
working simple disassembly
tweaked decompile formats, added support for mission-relative jump offsets, can now fully disassemble VC scm file, including missions

start of a refactor
more refactoring, new VM class can do initial SCM structure detection and not much else yet