Initial preparations for MP support
Functional spectator points.
Added OnPlayerJoined & OnPlayerLeft game rules callbacks.
Added OnConnected game rules callback.
Hide tank when entering game, we should be in spectator mode at this point.
Fix: OnConnected should contain the player id
WIP Respawning (Not entirely functional when running via Dedicated Server yet)
Rebuilt mono & Plugin SDK in profile mode.
Fix: Mono built with the VC10 toolset.
Don't update Turret if owner is dead.
Turret shouldn't persist after player death. Fixed issue where a shot would be fired on player spawning.
Fix: Crash on requesting revive from remote clients.
re-exported tank_chassis.chr
Merge branch 'multiplayer-support' of https://github.com/inkdev/AngryBoids into multiplayer-support
Merge branch 'multiplayer-support' of github.com:inkdev/AngryBoids into multiplayer-support
Updated to latest CryMono build, fixed possible host migration crash.
Updated to latest CryMono build, spawning is now functional in MP.
Updated to latest CryMono build, GameRulesNativeCallbacks.OnRevive now passes rotation as a quaternion.
Downgraded to CryENGINE Free SDK 3.4.3 due to several showstopper bugs.
Minor network serialization work.