more monolith spawning
release
oknow
Tweaked loot generation

Decreased the weight of DD items very slightly to make them a little
more rare. Added a section to DDLoot.mergeCategories() that searches for
the enchanted book loot and fixes its weight to 3 (instead of the usual
1). This makes enchanted books slightly more common. I confirmed that
books are actually spawning in loot chests. There is the possibility
that there is a built-in chance of an enchanted book taking up a chest
slot but not actually generating anything.
Minor change to SchematicLoader

Changed SchematicLoader to use DDLoot.DungeonChestInfo instead of
requesting a reference to the same data through ChestGenHooks. Exactly
the same data is being retrieved, but ChestGenHooks retrieves it by
performing a lookup on a map relating loot categories to loot info, so
it's slightly slower. No point in doing that if we have access to the
reference directly.
Formatted DungeonGenerator

Changed the formatting in DungeonGenerator. Autocorrected indentation
and removed extra empty lines to improve readability. None of the
variables were changed since that would break compability with previous
serialized instances.
Cleaned up and tweaked DungeonHelper

Cleaned up the indentation and empty lines in DungeonHelper. Set
metadataFlipList and metadataNextList to have generic type Integer,
since they're used to store block IDs. Whenever possible, we should
always be using parameterized collections instead of leaving their types
unspecified. I'd like to fix up the schematic HashMap in the future -
unless it's necessary, we shouldn't be storing values of various types
in that collection. Strongly typed variables or a class with the
appropriate fields would be much cleaner.
Improved DungeonHelper

I was able to infer that HashMap schematic should have generic
parameters <String, Tag> and changed the declaration accordingly. All
generic collections in DungeonHelper are now parameterized properly.
Fixed minor bug and cleaned up DungeonHelper

Set various lists of DungeonGenerators to private - there was no need to
make them public fields. While cleaning up the code before, I
accidentally erased the default constructor, which handled loading a
reference to DDProperties. I've put the code back in so that the class
works correctly.
Overhauling DungeonHelper

I changed the name filter for schematic names from
CommandEndDungeonCreation to DungeonHelper, and renamed it to
NamePattern. I also rewrote most of registerCustomDungeon() to be much
more concise. The changes are incomplete but I'm making an intermediate
commit. The aim is to change DungeonHelper into a proper singleton and
to eliminate the clunky sections that manually map dungeon categories to
their corresponding lists. Instead, I'll use data structures to
implement that far more efficiently.
Improved DungeonHelper.registerCustomDungeon()

Changed the function to use a Hashtable mapping dungeon types to their
respective lists so that it wouldn't be necessary to hardcode a
condition for each type. The code is much shorter now and we can add new
types with ease. The next stage will be to remove
weightedDungeonGetList, if possible, so that we don't have to construct
a list with duplicates just to have weights. The loop that repeatedly
inserted dungeons into that list has been removed anyway, but it
shouldn't affect anything since custom dungeon integration was broken
and weights were being ignored.
Fixed duplicate custom dungeon listing

Removed a line in CommandEndDungeonCreation that inserted a new dungeon
directly into DungeonHelper.customDungeons. This had a chance of causing
a duplicate listing. registerCustomDungeon() was already being invoked
before and if reading tags from the file name failed, the dungeon would
get added twice. This could explain some of the buggy dungeon listing
that would appear during testing.
Bizarre merge conflict

I don't get it... this thing is complaining about whitespace. =/
Changed DungeonHelper into a singleton

Changed DungeonHelper into a singleton. Changed code in other classes to
interface with it properly.
Reintegrated initialization code for DungeonHelper

I had previously removed the function calls in mod_pocketDim to migrate
them to DungeonHelper. Completed the migration now.
Fixed minor bug

Fixed a bug with an uninitialized variable in DungeonHelper. Oops!
Merge remote-tracking branch 'upstream/master' into R1.4.0-improvements
Merging in upstream changes
Merging upstream changes

Merging upstream changes
Fixed mcmod.info

Fixed problems in mcmod.info. Changed modid and version to match the
@Mod Java annotations. If these annotations don't match the information
in the file, the file is ignored! So previous versions did not have
their mod info or logo appear under the mod menu in Minecraft.

The credits line is too long, unfortunately. It runs off my screen and
there is no attempt to wrap it back. Our best bet would be to place the
credits in the description instead. I tried placing newlines but they're
not rendered properly on the client.