Look for bogus monster types in dbg-scan.cc
End a starcursed mass' turn when it uses its ability.

It caused no end of various strange crashes.

If you somehow insist for splits or screams to be free actions, please at
least validate that the monster is still alive (and not replaced with
something else at its mindex/pointer) upon ending the split or scream.
Both can start quite a chain of events.

The particular crash I debugged this time had a scream set off a large
inner flame chain reaction -- it might better be turned into a final action,
but there's more possibilities.
Partially revert "Better behaviour if _fixup_branch_stairs() sees multiple branch exits."

Only in debug builds, and fatal only if compiled with -DDEBUG_FATAL.

Erroneous behaviour should be fixed rather than worked around.  This is not
bad enough to warrant a crash in a normal game, although at least one person
got trapped on D:1 due to this recently.
Re-roll active Lair/Vaults sub-branches after every mapstat iteration.

All branches are checked anyway, but some vaults check branch state.
A too ugly to live hack for a mapstat failure.

A real fix would be to skip disabled roulette branches, but I think a full
coverage in a single iteration might be worth such a workaround.

There's just one vault with this problem, as far as I know.
Add Discord to the list of Xom tension spells.

It looks like something that has a special place in the banana Xom has for
heart.  Perhaps even it should get its own effect, rather than being one of
a long list in a rare "Xom makes you cast a spell" effect.
A quote for Fire Storm.  Vehumet approves.
A quote for kobolds.
Use same marker for attributions as elsewhere.
Give all Temple maps only one exit.

There's surprisingly little damage: almost all had exits either clustered or
easily replaceable.
Add no_rtele_into to jelly entry vault
Fix fungus form being prevented from moving with allies present
Move the entry of one temple map, for higher symmetry.
Formatting/brace/trivial returns fixes.
[Transifex] Sync.

Signed-off-by: Raphael Langella <raphael.langella@gmail.com>
Fix the Cloud Mage not getting spells