Merge branch 'master' of https://github.com/libgdx/libgdx
Merge branch 'master' of https://github.com/libgdx/libgdx
Merge branch 'master' of https://github.com/libgdx/libgdx
Merge branch 'master' of https://github.com/libgdx/libgdx
Merge branch 'master' of https://github.com/libgdx/libgdx
Proposal: platform-independent IAP design (low-level)
Merge branch 'master' of https://github.com/libgdx/libgdx
Update for IAP functionality:
(1) observer renamed to listener
(2) made PurchasedItem a class (no need for interface)
(3) added PurchaseValidator: template for post back validation of purchased items on server
Merge branch 'master' of https://github.com/libgdx/libgdx
Merge branch 'master' of https://github.com/libgdx/libgdx
Merge branch 'master' of https://github.com/libgdx/libgdx
Merge branch 'master' of https://github.com/libgdx/libgdx
Update backends/gdx-backend-iosmonotouch/src/com/badlogic/gdx/backends/ios/IOSSound.java

-better PlayThread
-findAvailablePlayer should return "index", not "i"
objloader fixes to work with gl20
Add ClosestNotMeConvexResultCallback and ClosestNotMeRayResultCallback
lightmapping using own texcoords
Added getStepSize() and setStepSize(float steps) to manipulate the
stepSize after creation of Slider.
Fix : Can not get current focus when show on screen keyboard.
Merge pull request #139 from indiumindeed/master

Added getter and setter for stepSize of Slider in Scene2d.
Added gdx-audio natives to classpath.
Fixed AudioTools toFloat.