Fix problem when importing a nx3 with duplicated faces
Correctly detect mesh without texture or material. Don't check the version which can be missing.
Fix bug when there is no UV coords on a mesh
Use tml file and BTRFdom.dll in the script dir instead of blender root dir. BTRFdom.dll, nx3.tml and nobj.tml are now in the same dir as export_btrf.py and import_btrf.py.
Fix compilation warning about size_t on amd64
Add nx3.tml and nobj.tml to io_scene_btrf dir
Fix other warning on amd64 and use rpath on unix
Better material management for exporter. Use None for btrfdll and tmlFile in importer to avoid pointer truncation on 64 bits blender
Utilisation de classes au lieu d'appel direct à la dll
Better texture management (support for channel_id) + support multi-mesh nx3 files (like betrayal).
Support mesh without texture
Regroup mesh_block into one mesh as it seems to be the right way to represent data. Use multi-texture per mesh feature of blender.
Merge conflict about has_texture in import_btrf
Add variable to dump function to dump into a file
Export all mesh. Use all bones globally. Auto split mesh if using more than one texture per mesh
Fix warning casting size_t to int on x86_64
Fix cmakelists.txt for x86/x64 compilation
Merge branch 'master' into releases