Squashed commit of the following:

commit 281a5ee70dfa81b319fc186102184849654d4b90
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-04-12 04:36:04 +0000

    1. Fixed pmove for tactical and excessive.
    2. Tweaked laser positions in tac-extermination.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3542 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit ec663bb737a163402df3e2e0f6cc197f80f0c4b5
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-04-06 04:16:23 +0000

    1. Updated windows binary.
    2. Fixed human power source mesh.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3533 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 24c2646acac190a3824371b2643e0072b2867c0a
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-04-05 05:41:22 +0000

    1. Fixed bug with lasers gibbing players and crashing.
    2. Added beginnings of tactical bot AI.
    3. Added messages for destroying base items(will create a new HUD for all of this too)
    4. Rudimentary bot pathing for tac-extermination
    5. Fixed spawn issue with tactical.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3526 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit c7404ceacbf3618dcb005575873c48151984c96a
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-04-04 05:53:45 +0000

    1.  Updated tac-extermination to include all tactical items.
    2.  Added meshes for lasers.
    3.  Added ammo depot code.
    4.  Fixed bug with picking up weapons when an overlord/commander class.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3525 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 86fe64f24cbe0f7c53627ae893ae01c3b78a1b8b
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-04-03 05:29:40 +0000

    1. Tactical laser only to target.
    2. Tac-extermination updated to include lasers.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3524 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit a393c126efe8c8841a4fa12ad5173362b00ccbf2
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-04-01 06:06:17 +0000

    A number of tactical items added, with power sources, computers, and deathrays for both human and alien teams.
    Weapon pickup/drop rules implemented for tactical.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3518 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 910b3387a05e7ed31df7465f3601abbe48c3b60c
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-03-29 05:18:20 +0000

    Compiled windows binary.
    Added alien power source.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3510 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 9bd2b08af4330fc7a9735621dc6c02707aeaed1d
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-03-25 04:13:55 +0000

    Added human computer.
    Early stages of tac-extermination - note this is only for testing certain things right now, it is in no way, shape or form representative of the intended structure.
    A few tactical tweaks added.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3505 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 19e03e028ac7111cd77eac1b119c859cba09cbd2
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-03-14 04:52:45 +0000

    Some more tactical work.
    Game rules added for winning(basic for now).
    Alien computer model finished, coded.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3498 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 37e0a9f96238e1a94f35b087b9015b3e19164962
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-03-12 04:57:22 +0000

    Code for alien/human computers(incomplete just yet).

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3497 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 58af5563b83af7116332a686d46b3fc1c81b3569
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-03-09 06:21:51 +0000

    Alien computer skin finished.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3496 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit af6becd908533868070bd4fa2baaeeaea9e1a7c4
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-03-04 05:35:48 +0000

    New textures: three new colored variants on greenglass.tga (blue, purple, red)


    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3493 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 92e001d137e3c7e6dd7e7e197e74e144b981fae3
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-02-27 05:39:52 +0000

    Fixed orientation of human bomb.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3489 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 9f448ccadbd14cd2344828e0eb194d71abc48203
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-02-26 07:10:56 +0000

    Add test map lightstyletest.bsp
    This map is an example of what NOT to do with lightstyles; they are completely
    overused in this map and would cause serious performance problems on low-end
    hardware.


    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3485 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 4a885c7000038a9942fb45e621e92d0afb157f03
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-02-26 07:05:00 +0000

    Add cl_flicker to graphical presets. 0 on compatibility, 1 otherwise.


    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3484 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit b249ae6a3d95b1cb66ba9607058c3b151e8d49dc
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-02-23 05:49:55 +0000

    Fixed human bomb animations.
    Red explosion for human bombs.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3479 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit b7df2c2c8553c4e222fac88490fd00cbf712fa1e
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-02-22 06:16:57 +0000

    Add human bomb model.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3478 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 43bf737863b5a3dd09f406c52faff77d72933954
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-02-20 13:58:58 +0000

    Fix normals on crates that max optimized.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3477 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 6bcad8cb83dcd82d5def13efd62f56a0db16300c
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-02-20 04:34:07 +0000

    Polycount of maps/meshes/xempx/cratexx.md2 models down from 188 to 92


    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3475 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit eea9b81000078e11f3279e2e7be9db49f1cc8242
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-02-14 05:31:37 +0000

    More codework on bombs.
    Better clock icon.
    Fixed alien bomb mesh weights.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3474 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 2d0d09ace9618ccf320096b02dc1acb162aab537
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-02-13 06:35:27 +0000

    Alien bomb model completed.
    cl_run disabled for tactical mode.
    Sound for alien bomb arming coded in and added.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3473 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit d3a1637691b7280efdea9f826bec0acb7753451b
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-02-12 03:14:25 +0000

    Recompile dm-goregrinder.lightmap with new qrad3.
    Now uses six lightmap texture atlases instead of seven. Should be visually the
    same.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3472 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 1c06b6a5a35048bbcd1c6a776dcc8265838dfaa0
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-02-04 18:25:01 +0000

    Trilinear by default for "performance" and "max quality."


    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3464 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit c2a07d50dbf13508631c799eacf51e045d955af3
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-02-01 06:03:50 +0000

    Some tactical assets.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3460 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 279d65a1b690a08886d2214aed658080f024c807
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   2013-01-31 01:55:59 +0000

    Tweaks to particle effects.
    - Instead of spawning two flag particles, make the texture twice as bright.
    - Beamgun no longer spawns unnecessary extra particle.
    - Set texture and type for logout effect.

    The latter two changes eliminate all places where particles with no image were
    being spawned (I think.) All three areas I've changed may have something to do
    with the flag disappearing bug.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3458 05fc5d3f-ce2a-0410-9b80-abac23765f80