Updated the combat texture atlas.
Tweaks to the animation library. Removed isFinished and replaced with a finishedCount to allow ending of looped animations
and non-looped animations
Fixed the block animation.
Fixed the enemy walk animation. Also bumped up the x-direction speed to make the animation look more natural.
Updated the animation class to allow aliases for animation names rather than the straight filename.
Added backwards walk animation during move away from player behavior.
Added current version of enemy death animation.
Improved player hit animation.
Improved enemy hit
Added current animation for player's forwards and backwards walk.
Added current version of the player death animation.
Now death animations play at the end of the game. The game no longer quits to the main menu directly after play.
Lots of bug fixes. Still have some issues. Can't issue 2 blocks or 2 punches in a row. Blocks and punches still do damage to the player.
Player blocks now working. Getting punched causes the game to crash.
Fixed a bug in the move towards player and move away from player behaviors. Wasn't stopping in the correct position.
Fixed Punchy punch animation.
Punching animations now seem to play at the right time. The collision rects need to be tweaked and damage actually needs to be applied
Made the block animation a bit longer.
Fixed a mistake in the punching logic. Now the animations trigger at the right times. Still need to make characters take damage though.
Punching now does damage. The collision rects need to be improved, but all in all its working a lot better.