Added an overload to SpriteBatch.Draw()
Revised comment and removed pointless newline
Added summary of overload and descriptions of default values
Changed null value check to use HasValue
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into androidGuidePassword
Android's Guide.ShowKeyboardInput now uses usePasswordMode parameter.
Added ShaderInfo.Dependancies which returns a list of all the unique #includes.
The content pipeline effect processor now registers #includes as dependancies.
Added a Linux solution for MonoDevelop plugin and fixed build error on ContentPipeline project.
Fixed misspelling of "dependencies" in my initial commit.
Fixed misspelling of "dependencies".
Fix a NRE in Mouse.GetState() when used to initialize a static field.
Another fixed misspelling of "dependencies".
Merge pull request #2038 from SickheadGames/fxdeps

Effect Processor Improvement
Make the Mouse class' default MouseState read-only.