update mission files for 0.997
more mission file updates takistan and dingor
Crafting now only needs a fire nearby (within 2m)
Safe should now drop items on ground when packed
changed humanity logic

kill a person with 0 kills and 2500 humanity and receive -2000 humanity
hit.
kill a person with 10 kills and 15000 humanity and receive -2500
humanity hit.
kill a person with 10 kills and -25000 humanity and receive 1500
humanity gain.
Fixed damage handler humanity hit / freetarget

and removed unused !_isbandit
potential fix for swimming in ground

still requires spawn debug to be on land due to issues logging in and
out on rocks, docks, etc.
0.998a

+ Crafting now only requires a fire within 2m.
+ Safe should now drop items on ground when packed.
+ Changed humanity gains/losses based on player death so that humanity
is accounted for.
+ Fixed broken humanity hit and freetarget with player damage since
1.7.6.1.
+ Potential fix for swimming in ground.
+ !isNull and Distance checks for player zombie "feed" option.
+ Added open crate option for supply crates. Requires crowbar in
toolbelt.
Test to prevent player damage on login.

Removing temp debug damage handler here since all should be setup next.

Second part to this is adding: temp_handler = this addeventhandler
["HandleDamage",{0} ]; to each unit in mission.sqm