added TODOs for model generations
Update src/main/resources/schema/SPHSchema.xsd

edited comments
particle generation with boundaries
making sure random particles stay away from boundaries
changed grid dimensions to floats
re-introducing original dimension from the C++ version
fixed an issue with model generation
added particle types and rounding factor
avoid auto-refresh of virgo
Class to convert original format to our own one
Separate entities
Added resource
Merge branch 'pcisphUpdate' of https://github.com/openworm/org.openworm.simulationengine.model.sph.git into pcisphUpdate
code to convert Java version scene to C++ version scene
updated max values
generates scene with 512 particles
took out grid dimensions from schema
added a constant
Debug info added
SPHModel implements comparable interface