add tile mesh lookup table
reformat tilemap more cleanly
astyle run
add small ascii illustrationf or what i'm doing ;)
finish up calculateTileMeshing()
rename tiletype to primitive type, etc.
add allegro 5.1 repo, initial porting has begun :)
add allegro version debug msg at startup
add Debug::fatal(), which supports a message and area
mostly-completed allegro cmake support

pretty thorough too, if i might say so myself.

remove findsfml, and glsl130..we eventually need to port to use glsl120
find the shader lib
more allegro inits, temporarily disable everything but game

everything internal that is, so i can see what compiles and runs
in an incremental way.
more porting, and get the opengl version and max texture size

and output that at startup..
fix event loop, output more goodies
add glspec 21
cleanup cmake a bit
fix linkage
fix debug output
runs now, a basic window and eventloop in allegro
basic framerate text rendering now..

add the ubuntu font. i quite like it,  it's way better than dejavu
especially for this. it looks so..smooth