Running around with fractures would damage internal organs inside of fractured areas.
Added robotic hands and feet.

Apply screwdriver to robotic arms and legs to get hands/feet. They can
be surgically attached properly, far as I can tell. Also, fixed a few
backwards slashes in text marcos.
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
Added lids for bottles and beakers.
Click on vessel in hand to put lid on / take it off.
Lids prevent use of syringes and spilling.
Merge pull request #2862 from Baystation12/bleeding-edge-freeze

BEF merge
Buffed event delay a bit again.
Fixed various medical events.
Merge pull request #2865 from CIB/medical_events

Fixed various medical events.
Merge branch 'master' of https://github.com/Baystation12/Baystation12
Fix radio keys localization.

Add cyrillic analogs of xeno language keys, just as other channel prefixes.
Merge branch 'master' of https://github.com/Baystation12/Baystation12
Fixes airless tiles under airlocks issue that was messing with zas.
Triped time you have to get into maintenance.

Also re-added sound at start of event. It doesn't fit, but it's better than nothing. Quit complaining already.
Merge pull request #2873 from fauxki/master

Map Fix
Merge pull request #2875 from CIB/medical_events

Fixed issue #2689
Added new item - hailer. Use in hand to make it say HALT! SECURITY!
Should help in asking people to halt while running.
Changed way substitute tools are handled.
Now all tools have chance of success. Proper ones have 100.
If tool has less than 100 chance of success, it can fail the step.
Since organ processing interval is so big, sets bleeding manually so hemostat step would work.
Event balance fixes.

- Engineering events now less likely
- Radiation storm now less likely
- Halved radiation given by radiation storm.
Gives more sprites for cyborgs to use.