Initial commit
Added textboxes for player score/status, some logic

For stand and hit
Added some counter for ace low and ace high value

i.e. 2/12, 3/13 etc.
Cleared up some problems with split and added logic to only allow 4
splits. Grey out split button?
Added Dealer and Player logic

Blackjack logic and payouts are still missing
Double down is allowed when the hand has more than 2 cards
Merge remote-tracking branch 'origin/master' into Slave

Conflicts:
	Blackjack/CardDeck.cs
	Blackjack/MainWindow.xaml
	Blackjack/MainWindow.xaml.cs
	Blackjack/Player.cs
Works?
Added comment
testar GitHub
Merge pull request #1 from Mickehb/Slave

testar GitHub
Started adding blackjack logic, added loss function
Create README.md
More changes to bj logic. Game is broken atm
done_click uses players.is_active() to check. Blackjack logic needs to be discussed
Game logic implemented with payouts, early testing == awesome!
Made several classes public for unit testing
name change
Merge branch 'master'
Maybe unit tests are finally added to project on separate branch
A Bunch of changes

all players addad at start
player got a bool is_active (Is_Active get and set)
datacontext set at start
visibility bindings
some graphics added
Added DB, wrote code to load which crashes on startup