NDK 2.0 beta version with project files.  note: app exits after 30s... OS kills it for not rendering a window?
expand bps.py contents, add screen.py and refactor wrapper stuff into util module
reorganize folders so everything can run from documents folder, integrate Screen stuff with bbxrun.py so it can stay alive
add higher level code to wrap screen.h stuff for minimal app
streamline bbxrun: only one dialog needed, and save screen reference for scripts to use (temporary hack)
split out screen-fill routine for reuse
rebuild project to work around glitch in IDE where I couldn't export release build
remove obsolete version of launcher
silently catch SystemExit and pass it through, as it should indicate normal/clean exit
fix duplication of some struct defs, which makes thing crash
tweaks, and temporary handling of SystemExit until next release of launcher
show some satellite stats
os.getlogin() fails... leave it out
flash screen random colours... missed adding this earlier
crude proof-of-concept/demo for event handling... works, but obviously need some Python event classes etc to make this manageable
fix which library is used
show a bit more info (yes, this code belongs elsewhere anyway)
partial wrapping of img/img.h, works for basic loading of images from path
capture some todos, SVG recreation of the rocket bitmap
make dialogs app modal instead of system modal (need bit of a hack with str/bytes for the groupId)
error codes from img/img_errno.h