Fixes to lore line lengths etc.

Mcdungeon supports lore text 50 characters per line, however 20-25 looks
much better in-game. Adjust lore texts to reflect this.

Also misc. corrections and additional axe.
Reduce generousity of forge blocks

Suggested reduction of generousity of forge blocks after playtesting
when we were able to leave dungeons with 6+ anvils. Anvils being fairly
expensive in survival.

This should probably become configurable.
Fix misplaced character in magic_items.txt
Allow magic items without enchantments

Allow magic items without enchantments (just name and lore text.)
Add new enchanted armours
Fix missing, duped and misnamed disc items
Fix major bug - only the last enchantment of magic items is used

Fix major bug - only the last enchantment of magic items is used
Version bump. CHANGELOG updates.
Work around for issue #101
Add support for new items etc.

- Add support for new items
- Add support for enchanted books in magic_items.txt
- Add more items to magic_items.txt
- (Minor) Add Orange dye colour
- (Minor) Increase maximum lore text lines to 10
Add enchanted books as max tier loots in all configs
Bump version to 0.11.0.
CHANGELOG updates.
1.5 requirement.
Proposed system for random lore text on fortune cookies

System for random lore text on fortune cookies.

Proposed fix for #98
Added fortunes.txt to build script. CHANGELOG updates.
Updates to pymclevel.

* Might fix extended blocks issue. Needs testing with a mod.
Pymclevel fix for timestamps on regions.
Remove references to outdated "HardZombie"
System for including generic loot from files

System for including generic loot from files. Potentially Closes #96

Also removed heads.txt method of loading heads and instead added head
NBT files. (I always thought that was a bit overkill.)
Add support for thorns on chestplates in loot

Add support for thorns on chestplates in loot to match the enchating
table. Closes #99
Package .yaml files in fiel archive.