Refactored, changed some RMR names for the sake of consistency
Added NetworkTable statements for status reporting
added isTransmissionLow Method
Formatting, fixed Camera defaults  to .5d
Added endgame, NetworkComms function
Now endgame functions are called when not in endgame
Turret function, arcade drive works, and who knows what else
CHANGE EVERYTHING ZOMFG
Fix motor inversions and update network comms to the new api