todo list
tweak the explosion radius
tweak the explosion radius
enable darker shades of gray
flash the screen on certain events, explosions, asteroids and base destruction
tweak the flash colors for radar and turret destruction
ignore ExplosionGrowEvent in trace
let the TurretSprite draw a recharge bar
recharge turrets on arcade steps
use the new TurretSprite
draw line missiles towards the angle the Missile is moving
let placeholder pics use a color key
add a helper function to calculate the angle between two points
use angle helper in MissileSprite to rotate the image towards our target
turrets come charged
use a placeholder turret barrel
angle turrets towards the cursor
angle missile towards rect center
fix turret angle: convert the moonscape position to screen before calculating the angle
todo list