- only one control engine per type now
- added functionality for loading and setting cursors
- only one control engine per type now
- added functionality for loading and setting cursors
- Read Nif's for processing cursors and create a CursorData
- Renamed Display (to avoid problems with lwjgl)
- added methods to get the resolution list
- split up end task updates for each type
- Added world to the information it holds (and changed other classes to use this)
 - removed cursor code
-  removed class not used
- Changed the font code to take the font key listed in the ini file as the parameter and to decode it using a pre built list which was populated in startup
- changed gui widgets to only use widgets and removed the created interface
- changed where world is setup
- changed where world is setup
- changed where world is set
- updated video locations
- cleaned up some of the code to make render better
-  removed setWorld code from world