Made camera step length 10x bigger

otherwise takes forever to move across scene
Added multiple houses, shrine, and sun

Still creating many models (instead of many model matrices) so huge memory load. Sun looks decent and just repeats (jumps back to left side without smooth transition).
Update renderable.js

Added few functions to transform model matrix externally. uEyePosition uniform variable is really the sun spot position now. Also, added function that makes normalTransposeMatrix. Even though the math looked right (functions used), I don't think it worked perfectly correctly until now. Also appears we are passing to normal transpose matrices for some reason, 1 after the other - no big deal.
Shrine model upload
Fixed drawing implementation...sort of.

Switched to stBasil instead of the shrine because it was there were calls to the national suicide hotline coming from my graphics card.

Tweaked shader slightly to draw textured objects when there is a texture.
houses fit on water now
Update renderable.js
I feel like I'm really close...not sure why it's not working...
'Fixed' projection shadow - not complete

should be black I think and sun position at such extremes makes shadows big at times
I think I removed texturing from the shadows...I can't even tell anymore
Normal Mapping added
Fixed shrine placement & added shrine checkbox

Shrine base was positioned 200 units under water causes reflection, shadow problems & distortions based on certain viewing angles. Fixed it & added check box to prevent shrine from showing when we want.
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