Created types.h, containing preliminary data structures and function prototypes.
Added network.c, containing implementation of recv_complete() prototype found in types.h
Added a Makefile
Added server.cpp, which contains basic functions for handling matchmaking on the server side.
Moved error() into network.c/types.h for repeated use.
Added client.cpp, which contains basic handling for matchmaking on the client side.
Updated Makefile to include client and server source files.
Updated Makefile to work properly ;)
Added main to server.cpp (oops), fixed errors.
Removed warnings from network.c
Fixed warnings in client.cpp and server.cpp.  Some warnings still present in server.cpp.
Various changes/fixes
Changed bcopy() (deprecated) to memcpy()
Updated
Update rest of files
Remove all object files on a clean (for future use)
Player send chat message to server. Update Makefile.
Fix all sorts of warnings and stuff.
Various cleanups
Updated README.md to include links to meeting notes