Wolves can now be owned by an entity.
They only sit when right clicked by their owner.
They beg if the closest player has meat or bones in his hand.
They follow their owner.
They teleport to their owner if they are more then 30 blocks away.
They don't attack players if they are not angry anymore.
They don't move if they are sitting.
Using cMonster::Tick instead of super::cMonster::Tick
The owner object isn't stored anymore. Instead we use the name of the player.
This means only players can now have a wolf, but it fixes the bug where when you log out the wolf isn't your wolf anymore.
Using DoWithPlayer instead of FindAndDoWithPlayer for callbacks.
You are able to dye the collar.
Renamed variables in cWolf.
Merge branch 'master' into WolfUpdate
Small code-style fixes.
Removed #include "../Root.h" since it isn't needed.