Static Missiles are working

So I made a custom animation layout. I used the one you had already had,
but we can change it if you don't like it. It was the wand one.

The only thing you needed in actuality was missiles passive > affix >
Skills Proc.

The proc animation now summons the missiles. I added the damage values
to the proc from the unnecessary static missiles.dat and they work
beautifully.

Also, the fussilade animation was horrible. Cannon balls flying
everywhere, really lame. This animation is the missiles shot out by the
Sledgebot. I think it works much better. Appears to hit more than one
target, but it's hard to tell.

I had to put in a cooldown otherwise the missiles would proc off of
themselves. I noticed the sledgebot had a CD and I think that's how they
got around that problem too. Anything less than 2 seconds will proc off
of itself since from beginning to end, it takes about 2 seconds.