Fixed objects in my building
Merge branch 'master' of https://github.com/ProfAmesBC/Game2013.git
Merge branch 'master' of https://github.com/ProfAmesBC/Game2013.git
Merge branch 'master' of https://github.com/ProfAmesBC/Game2013.git
Merge branch 'master' of https://github.com/ProfAmesBC/Game2013.git
Added Enemies package, interface, and bat class
test
Added Zombie interface
Updated the controls and on-screen description for the speed item.
Press "1" to use the speed item now.
Displays in the player's inventory as "S" now.
Moved the creation of the machines to the drawMoving method so that they
would properly animate in my building.
Moved the creation of Francisco's TV to the drawMoving method so that
the screen would properly animate.
Critter and Rabbit: renamed drawFeet() to drawLegs() 
Cat: defined drawLegs() method
Critter and Rabbit: renamed drawFeet() to drawLegs() 
Cat: defined drawLegs() method
separated CritterGroups into two separate instances
separated CritterGroups into separate instances
created WeaponWatcher interface for some projectile hit detection for
projectiles 
Added projectile hit detection capabilities for critters 
cleaned up a few import statements for BatsEverywhere
Merge branch 'catsrabbits'
removed ProjectileWeapons import statement
gave WeaponWatcher a method for returning the max distance of a bullet
to a Critter to consider hitting a Critter. Made Critters implement the
method
gave WeaponWatcher a method for returning the max distance of a bullet
to a Critter to consider hitting a Critter. Made Critters implement the
method