BETA: dropQuestItems replacement method for the Quest class, they were not used anywhere:

Usage:
Quest#giveItemRandomly(player, npc, itemId, amount, limit, chance, playSound)
Parameters of interest:
npc - the npc who "dropped" the item (can be null)
limit - maximum amount the player can have (0 - no limit)
chance - '''a double between 0 and 1 (e.g. 0.01 - 1% chance to give the item)'''
playSound - if true, will play !ItemSound.quest_itemget whenever an item is received, and !ItemSound.quest_middle when limit is reached (if limit > 0)

'''Both amount and chance are multiplied by quest rates!'''

Alternatives:
Quest#giveItemRandomly(player, itemId, amount, limit, chance, playSound)
Quest#giveItemRandomly(player, npc, itemId, minAmount, maxAmount, limit, chance, playSound)
and their equivalents in !QuestState.

Patch by: jurchiks

git-svn-id: http://svn.l2jserver.com/branches/unstable/L2J_Server_BETA@6124 d34dfa0f-f91c-0410-86dd-cf06f19dd0ad