Updated some equip-able item.

Changed some code/images for certain equip-able items to look different
in the inventory than it does when equipped (doesn't show parts of it
when equipped because it would be covered).
Updated images and fixed some code.

Updated necklace images so the rendering is now correct (shows back part
when NOT equipped now), added bracelet image, made usage bars on items
only show if the max durability is over 1 (one use items use 1), changed
inventory BG to look nicer, fixed durability on bone weapon and renamed
it to bone club, added "SHARP" and "BLUNT" to damage indicator in
inventory, made items declare their cooldown and changed how the credits
work.
Varied changes.

Fixed jeans/jumper/scarf images to have the correct sprite used when
(not) equipped, made game not resizable, added a mana exercise necklace
and mana experience value, added mana levelling when sufficient mana
experience is gained, added breaking message text to some items and made
the necklace of strangulation not hurt dead people.
Compiled jar.

Game version is now alpha 1.
Fix NPE when switching around empty armour slots
Smooth out player movement (probably could also be applied to other entities)
Forgot to update ladders
Add a utility function for drawing tiles from tiles.png
add smooth movement to skeleton
make smooth movement common to all entities
put all of my tile experiments into a file
make failing to find an image less fatal
Split into two projects

 - The old "Roguelike" project
 - a new "RTRL-desktop" project
add android ad HTML projects
move images to android assets folder (which apparently makes them work in all the other projects)
add project files
add less ugly loading bar
Change settings enough to get android working
Sync skeleton transitionTime with movementTimer
set initial title to gameName