Testing a different coordinate conversion.
Revert to previous coordinates.
cleaned up line spacing and tabs, added getVertex()
first cut at VoxelProjectedShadow class, which implements a 2D polygon that matches a voxels projected outline
cleaned up line spacing and tabs, added getVertex()
added getProjectedShadow() and projectPoint() to ViewFrustum to implement support for projecting Axis Aligned Boxes to 2D
added some debugging routines to visualize occlusion
Initial values, report error.
It ain't perfect, but I'm going with what I've got for now.
added occlusion tests to debug menu
New values, slower learning.
Don't estimate acceleration before we know the gravity and don't update our
matrices without acceleration.
moved line intersection to GeometryUtil
Let's see what the long-term average acceleration is.
Actually, we want it sans gravity.
re-link the STK library in the audio-mixer
add a map for TwoPole objects to AvatarAudioRingBuffer
remove thread link to audio library
add a TwoPole low pass filter for each source for each listener
tuning TwoPole effect in audio-mixer