Adding basic graphical subsystem
- draws the board at 30fps independent of main game loop
- crashes at certain points at the moment
Merge branch 'master' into picasso
Fleshing out graphics subsystem
- adding assets
- changing catchem all exception to game errors
- changing quit exception to interrupt base class
added smth
Adding methods for handling canvas layers
- adding callbacks to display when user is taking turn
Removing deprecated assets file
Finished basic graphical subsystem implementation
- implemented clickable buttons
- numerous fixes to the assets library
- numerous fixes to the graphical library
- adding end action callback decorator in game master
Merge remote-tracking branch 'upstream/master' into picasso
Merge pull request #30 from elElmo/master

Adding graphical system to upstream
Adding basic support for clickable territory asset
- adding cutouts for territories
- adding territory asset which shows current owner
- adding territory init in graphics startup routine
Merge pull request #31 from B-Lock/master

Added move troops function (fortify)
-adding back player_move_army in to game_master
Merge pull request #32 from clhliu/master

Adding back player_move_armies
Fixing indentation error
-created the deploy reserve stage
-the pull request code actually had wrong indentation
-fixed indentation
-took out territory command,(useless, same as status)
-prompt deploy reserves created
-error handling
-forces user to finish deploying reserves before able to use other commands
-created "reinforce_commands" list
Merge pull request #33 from clhliu/master

Phase 1 ( reinforcement)
Merged prompt_user with prompt_deploy_reserves
Removing add army command in attack phsae