Leaves imported rig in object mode and don't issue a popup on success.

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4713 96b784f8-4ae3-dd11-aff7-0030488c597c
*Fixed one bug with multi-materials bearing custom pov code
*Commented out a property that was not yet implemented in exporter
*Added frame number export for hand made pov animation
Thanks to a patch made by Markku Myllymäki

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4717 96b784f8-4ae3-dd11-aff7-0030488c597c
MHX importer. All exec statements removed.

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4718 96b784f8-4ae3-dd11-aff7-0030488c597c
Replaced eval with a custom eval for improved security.

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4720 96b784f8-4ae3-dd11-aff7-0030488c597c
fix for edge importing, it wasn't working at all.


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4724 96b784f8-4ae3-dd11-aff7-0030488c597c
tweaks  to xor use.


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4725 96b784f8-4ae3-dd11-aff7-0030488c597c
Update to OBJ exporter: now you can choose wether to export smooth groups IDs as simple values or as bitflags.

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4728 96b784f8-4ae3-dd11-aff7-0030488c597c
change comparisons with None


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4733 96b784f8-4ae3-dd11-aff7-0030488c597c
store cycles image nodes (needed for mapping support)


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4734 96b784f8-4ae3-dd11-aff7-0030488c597c
rename normal_map -> normalmap, also remove fakeuser on materials.


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4735 96b784f8-4ae3-dd11-aff7-0030488c597c
Mhx exporter: reverted to ordinary eval in one place not called from mhx files.

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4736 96b784f8-4ae3-dd11-aff7-0030488c597c
fbx/cycles support for mapping node.


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4737 96b784f8-4ae3-dd11-aff7-0030488c597c
patch [#36653] Tiny patch that extends import_ply.py to read edges (and allow for 3D curves import)
from Thomas Schiex (treepleks)


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4739 96b784f8-4ae3-dd11-aff7-0030488c597c
patch [#36495] Improved FBX exporter
from Norbert Nopper (mcnopper), with some of my own edits.

- Improved light export
- Improved camera export
- Improved material export
- Improved mesh export. faces can now be either flat or smooth.


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4740 96b784f8-4ae3-dd11-aff7-0030488c597c
Changed back an exec statement. Safe because only called from this file.

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4742 96b784f8-4ae3-dd11-aff7-0030488c597c
Merge remote-tracking branch 'remotes/trunk'

* remotes/trunk:
  Changed back an exec statement. Safe because only called from this file.
  patch [#36495] Improved FBX exporter from Norbert Nopper (mcnopper), with some of my own edits.
  patch [#36653] Tiny patch that extends import_ply.py to read edges (and allow for 3D curves import) from Thomas Schiex (treepleks)
  fbx/cycles support for mapping node.
  Mhx exporter: reverted to ordinary eval in one place not called from mhx files.
  rename normal_map -> normalmap, also remove fakeuser on materials.
  store cycles image nodes (needed for mapping support)
  change comparisons with None
  Update to OBJ exporter: now you can choose wether to export smooth groups IDs as simple values or as bitflags.
  tweaks  to xor use.
  fix for edge importing, it wasn't working at all.
  Replaced eval with a custom eval for improved security.
  MHX importer. All exec statements removed.
  *Fixed one bug with multi-materials bearing custom pov code *Commented out a property that was not yet implemented in exporter *Added frame number export for hand made pov animation Thanks to a patch made by Markku Myllymäki
  Leaves imported rig in object mode and don't issue a popup on success.