Shotgun no longer reloads beyond clip size
Shotgun now uses the shell count sent by server while reloading
Fixed a bug that shotgun sometimes ceases to fire
Protocol version is now written to system log
Fixed reload related bug
Work-around for reload-related protocol issue
* Texture Anisotropy
* Water 2
Modified software shadow map renderer
* Delayed initialisation of a renderer
* Splash screen
Enabled depth buffer for default framebuffer (work-around for some video drivers' bug)
When a server didn't return WeaponReload packet, sets weapon's ammo count by client
Update oak location
Velocity is updated when NetClient receives WorldUpdate
Dynamic light is enabled whatever Direct Lighting is set to
Updated WorldUpdate handler