add more stuff in firetruck
Give welding rig recipe the option to use a crude welder.
Correctly use the "initial" weather, when loading a save that hasn't had the first weather switch yet.
update loot in fire truck
add sledgehammer
Return current position for monster::move_target() if no plans.
improved visualization of "new char" menu
Remove item pointer dereference after item explosion, new items generated in tile due to destroy calls could invalidate the item pointer.
Merge continuing fixes.
MErge content tweaks that don't invalidate any translations.
Merge pull request #4145 from kevingranade/fix-explosion-crash

Remove item pointer dereference after item explosion.
re-enable weapon blocking??

Not sure whether Nature's Witness was onto something but I was right
there and could make the change.  Unless swwu tracks arm blocking and
weapon-blocking together, I'm not sure why arm-blocking would be
necessary.

(Yes, I know this is the same methodology used by Pet-A-Kitten.  I don't
claim to be a good coder.  ;-) )
Fixes simple typo in monster description.
Book typo.
ZQ & Crane: Understanding check

Now, I don't know where the tech-definitions are supposed to happen, nor
whether what I did for Crane makes sense.

Guidance will be appreciated.  Help me help you!
Removes duplicated zombear entry.
Silence a bunch of use-before-init warnings, some of which look actually dangerous.
force check to compare strings instead of allowing it to use whatever the cOpt equivalence defaults to.
Merge suplicate zombear removal and fix for tile switching.
Silence a bunch of use-before-init warnings, some of which look actually dangerous.