scenery-phet#6: change PhetFont constructor interface
Updated version to 1.0.0-rc10
Performance improvement, gets rid of 6 object allocations per time step
inlined a short function
scenery-phet#9, cleanup the interface to ArrowNode constructor, convert some parameters to options
scenery-phet#9: pull ArrowShape out of ArrowNode, make it a separate type because there seems to be a separate need for arrow shapes (eg, in FAMB)
scenery-phet#9: add option to make arrow double headed
Made slider ticks nonpickable to improve performance
Clouds commented out for now to improve performance, see #41
Use setPosition instead of x= to improve performance
Use setTranslation instead of x= to improve performance
If the pusher is too far away offscreen, don't update the image
Rewrote PusherNode to be more performant, also seems to solve #24
Don't update the image if it is too far offscreen
Fixing unspecified locale in config.
Fixes for PusherNode, put pusherPosition and position in the same coordinate frame
removed trailing comma
position the character properly beside the object
Adjusted pusherInsets for the various objects after fixing bugs in PusherNode
removed console.log statement