Distinguishing whether compiling for simulator or device
Determining RubyMotion app 'default files'
Added test helper method `lib_file`
Consolidating files and files_dependencies within MotionBundler::Require
Moved some test_helper.rb code to separate files
Ignoring require statements when running RubyMotion app and warning about it within the iOS simulator console
Using SlotMachine within the sample app