Set up a reaction system and a few more components. Still figuring out exact architecture of interaction between 'em, but overall it should be going smoothly. Also got Node mesh to work, and changed the GameState.cpp control scheme a bit, for a more RTS like overview (should be easier to quickly look around the map)
Fiiiinally fixed the entity system update problemo. Like fuck. It actually works now.
Figuring out how to transfer energy from nodes to pulses and then further onto other nodes.
Still sorting shit out.