Add Region argument to Remove command.
Allow the spawning of different Ocelot types in dEntity, thus at last adding a deadlier form of the kittycannon to Denizen.
Add setSubtype() method to dEntity that uses reflection to automatically set entity subtype.
Add different skeleton types to dEntity.
Add different villager types to dEntity.
Fix rotation for non-living dEntities. Make dEntity work with FallingBlock.
Add dMaterial object. Allow FallingBlock with data values in dEntity. Allow some debug to be disabled.
Add powered creepers and endermen holding blocks to dEntity.
Add filter() method to dList that returns a regular List of a certain type of dObject from it. Allow projectile stacking in Shoot command.
Add DEFINE command for temporary script/queue-level varaibles. Usage: - define var_name variable_value   … - chat "%var_name%"
Fix experience command. Allow context,player,npc,util,procedure,location tags to be abbreviated. ie: <p.name> vs. <player.name>
Add Slime sizes to dEntity.
Make player and npcid arguments use instant tags by default.
Allow random entities in dEntity.
Add ENDER_CRYSTAL and WITHER_SKULL to entity types that won't be used for random entities.
Fix IF command.
Add notable tags back in after they mysteriously disappeared a while ago.
Fix use of wrong dLocation methods in notable tags.
Fix IF command returning lists instead of strings.
Fix If command.