SubGeometry faceWeights Bug505
Fix issue with unproject and drag3D
fix for having includeDependencies set to true on assetloader
Use luminance to improve compositing bloom
Set BlendMode.LAYER for forced blending
Added saturation of diffuse method back in
Clamp specular lights again
Fix ambient texture assignment
Change to fire AssetEvent.TEXTURE_SIZE_ERROR in the event of an oversize or none-power of 2 bitmap texture, rather than throwing a runtime error. In the event of an invalid bitmap, the image is replaced by a default checkerboard pattern.
Merge pull request #515 from JohnBrookes/bug448

Fix issue with unproject and drag3D
added a focalLength property to the perspectivelens class
corrected the comments for project / unproject / getRay methods
fix for shaderpicker with updated camera.getRay()
created new phongspecularmethod for true phong calculations, removed
shadingmodel property on basicspecularmethod and tidied
anisotropicspecularmethod
entitycollector camera property set pre-render
move cullplanes setting out of entitycollector.clear() to fix
getSceneCollision on raycastpicker
shader picker ignores entities with mouseenabled = false
allow for null properties in localPosition and localNormal when using
shaderpicker and shaderpickingdetails is false
Merge pull request #511 from JohnBrookes/Bug505

SubGeometry faceWeights Bug505