First pass of cleaning up the ArxGame::Render() mess
No more norenderend: label :D
Use mixed case naming for methods of ArxGame & associated classes
Merge branch 'master' of github.com:arx/ArxLibertatis into arxgame_render_cleanup

Conflicts:
	src/core/Application.cpp
	src/core/Application.h
	src/core/ArxGame.cpp
	src/core/ArxGame.h
	src/core/Core.cpp
	src/window/Win32Window.cpp
	src/window/Win32Window.h
Merge remote-tracking branch 'origin/master' into arxgame_render_cleanup

Conflicts:
	src/animation/Cinematic.cpp
	src/audio/dsound/DSoundBackend.cpp
	src/core/Application.cpp
	src/core/ArxGame.cpp
	src/core/ArxGame.h
	src/core/Core.cpp
	src/game/Map.cpp
	src/game/Player.cpp
	src/graphics/opengl/OpenGLRenderer.cpp
	src/gui/Interface.cpp
	src/gui/Menu.cpp
	src/input/DInput8Backend.cpp
	src/input/Input.cpp
	src/scene/ChangeLevel.cpp
	src/scene/LoadLevel.cpp
	src/window/D3D9Window.cpp
	src/window/RenderWindow.cpp
	src/window/RenderWindow.h
	src/window/SDLWindow.cpp
	src/window/SDLWindow.h
	src/window/Win32Window.cpp
	src/window/Win32Window.h
	src/window/Window.cpp
	src/window/Window.h
Merge remote-tracking branch 'origin/master' into arxgame_render_cleanup
Move Camera struct
Remove pos2 from Camera
Remove unused test code
Remove norm from Camera
Remove clipz0 and clipz1 from Camera
Minor cleanup
Remove unnecessary special case
Remove type from camera
Remove mapcam
Remove USE_CINEMATICS_CAMERA and ARX_USE_PATH USE_CINEMATICS_PATH
Add missing rotation
rename rotation cos/sin
remove matrix from camera
Remove type from camera the second