Adding a part of the collision

Not testes
Bouncing off should be good, need to test

Geronimo!!!
Going to deviate here...

Change to evaluating each dimension as a separate axis, to make code for
individual axis easier
As far as I went with Franklin's site

It's a cool idea, I just felt literally lifting the code would make me
confused
Different radii allowed for

To do: implement a box version
Pyramid's proper radius

Large is only used by Pyramid right now
Lots of collision, and jumping
Craziness gotten rid of

I was updating the force twice per cycle. Now the collision just results
in an unrealistic teleport.
Finallllyyyyyy!!!!!!!!

Collision works
Merge

HiiIIIi!!
Another time