circle collider
removed unnecessery pragma once
wrote unit test for CircleCollider
Merge branch 'master' into collision
collision component
First font
working collision
Merge branch 'autoaggro' into collision
Merge branch 'master' into collision
some clean up
added callback stub
Merge branch 'collision' into ttf
basic text component
sound
Ingame Music
rawwr
story
renamed logo / added screens for text background
map / screenmanager
Screen change; a bit  hacky ... ok ok it's hacky as hell
All "game"-maps. inc spilog (very hacky)
#1 mem leak fixex.
Still need to uncomment delete this->_scale in Transform component; but for demo we've shared some SDL_Rects cross object . that leads to problems
will be fix with object creation from (Map) Data