Fix foliage colors in OpenGL2 with r_hdr enabled
Clean up dataLength code in VM_LoadQVM
Make game use trap_Alloc (again)
Don't use player capsule collision by default

Capsule collision often causes bots to get stuck in each other on jumppads, so disable by default for now.

g_playerCapsule must be set to 1 before player spawns to use capsule.
Remove capsule collision from README major features
Have CG_R_ADDPOLYBUFFERTOSCENE return 0 instead of break

The break caused return 0 to happen after the switch, but it's inconsistent for no reason.
Fix team chat placement in narrow views
Limit cg_teamChatHeight to valid range

It's checked before it's used, but this helps make it clear to the user what the range is.
fixed make-macosx* build scripts to work with spearmint
updated mac xcode project for spearmint
Merge pull request #87 from mecwerks/master

Mac build scripts and xcode project update for spearmint
Fix nofog shader option in OpenGL2
Allow default shader in OpenGL1 AddPolyToScene

Merged from OpenGL2 renderer.
Use skyfogvars to fog sky

Also fixed global fog affecting sky.
Fix exp fogvars/waterfogvars/viewfogvars

Turns out RTCW was using correct value, go figure.
Make skyfogvars use DEFAULT_FOG_EXP_DEPTH_FOR_OPAQUE again

Switch it to 5 two commits ago, then changed DEFAULT_FOG_EXP_DEPTH_FOR_OPAQUE to 5 in the last one.
Set entityState_t::team for all missiles (not just proxy mines)

Since BG_PlayerStateToEntityState sets entityState_t::team for players, CG_AddRefEntityWithPowerups doesn't need team argument anymore.
Fix creating symlinks in make-macosx-app.sh

Create symlink if arch name is found anywhere in info printed by file command, not only if arch name is the last word.
Merge remote-tracking branch 'ioquake3/master'
Fix text getting appended to vid_restart in command buffer

I was getting unknown command "vid_restart-button2" warning on OSX when trying to use alt-return to toggle fullscreen.