How about "must draw one card per planet on each player's turn" --- if 
there's no one there to pick it up, it goes into the discard pile to be 
shuffled and re-dealt, but if it's the second collapse card... boom.
- G

On 2013-09-20 12:54 PM, Jorge Aranda wrote:
>
> In README.md:
>
> >  Events
> >  ------
> >
> >  Events are:
> >
> > -* Collapse: when a collapse card appears, it is stacked on the Planet
> > -  it is drawn at.  When there are three Collapse cards on a planet,
> > -  its star collapses, turning it into a black hole.  The game ends
> > -  when all of the Planets have been turned into black holes.  The
> > -  players win if they have rescued more than half of the refugees
> > +* Collapse: the first Collapse card is merely a warning.
> > +  Place it on top of the Planet it was drawn from.
> > +  The second Collapse card indicates that the planet is about to turn
> > +  into a black hole.
> > +  After every player, up to and including the player who drew the Collapse card,
>
> The problem with the original rule is that it leads to games where 
> players take it easy: just keep drawing from planets with 0 or 1 
> collapse cards, building your infrastructure and rescuing refugees. 
> Once you've exhausted every planet like that, then test your luck, and 
> either win or lose on luck
>
> —
> Reply to this email directly or view it on GitHub 
> <https://github.com/gvwilson/streamlines/pull/1/files#r6491447>.
>