Fixes #861, let's discuss
Whoops, I don't know how it compiled before
Enable window miniaturing and zooming (if resizable) on Mac
Fixes to the MonoDevelop.MonoGame.addin.xml to include the runtime files.
Fixes to the project templates
Merge remote-tracking branch 'upstream/develop3d' into develop3d
Fix spritebatch blend function and add SpriteSamplerState support
Merge pull request #908 from renaudbedard/mouse-wheel-opeq

Added mouse wheel turns to == operator overload
Rework dispose list
Try to fix issue #910
The dispose list is now static in GraphicsDevice, so adding to the list no longer requires an instance of GraphicsDevice. This removes use of a WeakReference in a finalizer.
Don't wrap AddDisposeAction in if (disposing).
Prevent OnVisible and OnEnabled changed events from firing during constructors of GameComponents
Initialize private fields instead of setting in constructor
Merge pull request #918 from jakepoz/issue917

Fix for Issue #917
Merge branch 'develop3d' of https://github.com/mono/MonoGame into dispose
Merge pull request #904 from jalf/develop3d

Fix spritebatch blend function and add SpriteSamplerState support
Merge pull request #903 from elisee/develop3d

Enable window miniaturizing and zooming (if resizable) on Mac
GraphicsResource
* Fix incorrect comment and spelling error.
* Set graphicsDevice member to null in Dispose(bool) to release reference.
VertexBuffer.GetData<T>() didn't work with types that were smaller than the vertex buffer data. Now it should.
Android - fixed memory usage in Texture2D
No need for that catch
Fixes #899
Fixes #923 (assuming we set the MediaState correclty)
Fixes strange behaviour of Windows 8 trial
Rewordked messagebox for correct behaviour
Moved the IsVisible sets to the delegates so the Guide won't get stuck if the EndShow functions are not called