Test intrastage interface block array matching rules.

Note: as of Mesa 5cb80f0, test "intrastage-interface-unnamed-array" is
known to fail.
Rename and clarify interface-blocks-vs-gs-array-size-mismatch.shader_test.

The test was correct, but not for the reasons stated in the comment.
The reason a sized VS output interface array should fail to match an
unsized GS input interface array is because geometry shader inputs
require an extra level of array indexing to match corresponding vertex
shader outputs.

This patch renames the test, and updates the comment, to reflect
what's actually being tested.
More tests for vs-gs interface block array matching rules.
More tests for vs-fs interface block matching rules.

Note: as of Mesa 5cb80f0, tests "interface-vs-array-to-fs-unnamed" and
"interface-vs-unnamed-to-fs-array" are known to fail.
Check that transform feedback size/type comes from gs, not vs.

When the current program has both a geometry shader and a vertex
shader, transform feedback needs to link with the geometry shader.
This test verifies that the type and size of the varyings captured by
transform feedback match their declarations in the geometry shader,
even if there are vertex shader outputs with the same names and
different types.

The test exercises one built-in shader output (gl_ClipDistance) and
one user-defined shader output.
Test that the fs gl_PrimitiveID input works even when there's no gs.

For i965/gen7 hardware, the driver has to go to extra work to make
gl_PrimitiveID work in the case where there is no geometry shader.  So
we need a separate test to make sure that works properly.
Test interpolation qualifiers inside of interface blocks.

Validated using the NVIDIA proprietary driver for Linux (version
313.18).
Test the "centroid" qualifier inside of interface blocks.

Validated using the NVIDIA proprietary driver for Linux (version
313.18).
gs: Test that gl_MaxGeometryInputComponents can actually be achieved.
gs: Fix geometry layout case insensitivity tests.

These tests use check_link: true, which means that they each need to
specify a complete set of geometry shader layout qualifiers in order
to pass.
gs: Test redeclaring either gl_PerVertex in or out, and using both.
Test a corner case involving arrays, structs, and interface blocks.

This patch exercises the same corner case as
https://bugs.freedesktop.org/show_bug.cgi?id=70368.