use 110 shader to work with ftransform etc
use modern OpenGL
Renamed files to make them linux conform. Even if this is incredibly ugly :D
something moves!!! (It's ugly and dirty)
Change also files names to lower case =)
Merge branch 'osgTest' into osgTerrainTest

Conflicts:
	CMakeLists.txt
	src/game.cpp
experiments with osgTerrain <-> physx, not working yet =(
Physics work now. Maybe time has to be set.
using physx heightfield, seems to work, but still wrong scaling, configuration, interfaces
Rotations included.
Merge remote-tracking branch 'origin/osgTest' into osgTerrainTest

Conflicts:
	src/game.cpp
	OpenGL/PhysX <-> OSG Coordinate system
Override osg locator to use Opengl/PhysX coordinate system

move osg overrides to src/osg/
Prepare for trouble! ... And make it double! ...
New class for managing the osg objects and their physical representations. (Really necessary for particles later)
Fix TerrainGenerator interfaces. now clean

transformations, openGL coordinate system not really working
using osgs coordinate system works better
add light

makes the terrain visible, not only in black
fix terrain transformation for osg and physx

physx terrain scaling, translate not working
use one matrix for base transform

fix helper function name
The objects can now be created via an objectwrapper. That works fine but openSceneGraph crashes if you create new objects AFTER having the viewer started.
height field physx + osg + transformations working

switching osg logic to physx/opengl is easier after all