Dropped the map editor C::B file.

It was outdated and unusable.
Removed the tile smoothing options from the settings file.

I may readd it later but since players from the previous game version
had the tile not smoothed per default due to my own stupidity.

This will permit to let everyone try the smooth option in the next version
as very few were actually aware of this 'bug' or feature depending on
how you see it.
Added support to store key dialogues seen state.

I also tested this on Bronann's parent in the first map.

I'll finish that in another commit.
Introduced battle scene mode support.

This permit to arbitrarily pause the battle, not only for dialogues
but also other future scripted events.

It also fixes a bug in the battle effects which were updated twice,
once manually, once because the timer is handled by the system manager.

The status effect couldn't also be correctly paused either before.
Added bindings to color animations in scripts.
Finished decorating the battle scene.

I also made Orlinn hide back in the trees before setting the focus on Lilly.
Fixed the chair positions in Bronann's home and removed a misplaced tile.

Long time forgotten task, eh.
Added the missing Layna Village well ;)
Adapted the current scripts to store the repeatable dialogues seen states.
Fixed a blocker crash in the second cave map due to recent API change.
Fixed another game stopper due to a false map transition event in the second cave.
Fixed two bugs in an event of the first cave second map.

Two sprite events were triggered on the same sprite at the same time
which leads to one being ignored sometimes.
The scene could be triggered twice due to the camera changing and
the camera checking function which could trigger again the event
and block the player.
Update .mailmap