hopefully with the merges...
Added basic AI to the computer player

Player will now look at all possible move and then select the highest
scoring one.

Score is determined by the weight of the bone (add the 2 numbers) and
then a bias added for doubles since they are harder bones (stop
sniggering Tim) to get rid of.

Double bias is currently set to 5. The scoring bit is in the possible
plays constructor.
spelling correction
FramePanels introduction

Switching to panelled area for drawing hands, dominoes, etc.
Major graphics rework

Merged Abbie's FramePanels into Artist. Then split out a couple of
derived types of JPanels.

Abbie - the key bit was overriding the JPanel's paint method with a
version that added the bits we needed and then calls the parent class'
version.

Next thing to do is to sort out my two additional classes -
PlayerHandPanel and TablePanel. There is a load of repeated code so they
should be derived from a shared parent class.

Note all my reworks have killed the text output we had. Can always put
it back in - preferably as a class separate to the graphics ones.
Removed some of the old text output

It was incomplete so I removed it for tidiness.
Refactor Artist class
Refactor TablePanel and create BoneDrawer class
Refactor duplicate bone drawing code + add extension stub for future non-player bone drawing
Player hands now displayed portrait
ScorePanel Class