Updated to the new 'F_RandMes' command.

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
Merge pull request #6 from nanakiwurtz/master

Updated to the new 'F_RandMes' command.
- Updated F_RandMes with getargcount().

Follow up to 66a2bfd7c24bb617d27cc0a3e8db903cb000f3de
Merged translations done by Rynbef and bakka and corrected them starting from 1 to - including - 100.
* Added some iRO Eden Group NPCs. (credits: -SkittleNugget-)
- This consists of a few traders, warpers, cashshop-related scripts, and duplicates from various locations.
- There are a lot of placeholders and some entirely missing scripts; these may be added later, but we don't intend to implement all of iRO's custom features.
- Some of the item sprites may be unviewable without iRO's data.grf.

* Minor database updates:
- Corrected all *_C (rental) equipment entries; to be updated later on with VIP bonuses.
- Fixed some bHpDrainRate item_db entries. (incl. bugreport:8049)
- Fixed a mob_skill_db entry. (bugreport:8050)

* Other changes:
- Renamed 'F_RandMes' to 'F_Rand', to clear up any confusion. (follow-up 66a2bfd)
- Small changes in Armor Enchanter script (thanks to Emistry for pointing it out :p).

Signed-off-by: Euphy <euphy@rathena.org>
Fixes bug report #007981.

Signed-off-by: Mauro Di Girolamo <maurodigirolamo@web.de>
Fixes bug report #007981.

Signed-off-by: Xynvaroth <Xynvaroth@googlemail.com>
Merge branch 'master' of https://github.com/rathena/rathena
Fixes [bug:7855].

Signed-off-by: Xynvaroth <Xynvaroth@googlemail.com>
* Cleaned up some unnecessary global ($) and temporary character (@) variables in scripts.
* Removed unnecessary labels, particularly those in warp scripts.
* Some optimization of the Hugel Bingo script.
* Fixed a mob_db error. (bugreport:8051)
* Fixed incorrect/incomplete random Glast Heim warp.
* Removed useless 'getJobName' function from GlobalFunctions.txt.

Signed-off-by: Euphy <euphy@rathena.org>
* Added 'RequireStatuses' field on skill_require_db.txt
- This field value uses SC_STATUS (see db/const.txt)
- You may custom add more than 1 status required, example: SC_SIGHT:SC_ENERGYCOAT
- Removed some ST_ for 'e_require_state' list and move the value from 'RequireState' to 'RequireStatuses' field:
-- ST_HIDING -> SC_HIDING
-- ST_CLOAKING -> SC_CLOAKING
-- ST_CART ->SC_PUSH_CART
-- ST_SIGHT -> SC_SIGHT
-- ST_EXPLOSIONSPIRITS ->SC_EXPLOSIONSPIRITS
-- ST_CARTBOOST -> SC_CARTBOOST
-- ST_POISONINGWEAPON -> SC_POISONINGWEAPON
-- ST_ROLLINGCUTTER -> SC_ROLLINGCUTTER
* Fixed bugreport:8053, restricted equip should be put-off when player warped to restricted map (of the equip) if 'allow_equip_restricted_item' is 'no'
* Corrected db/const.txt value
- Added mf_skill_damage
- Sync some SC_STATUS with 'sc_type' on status.h
* Follow-up feca970 / r17515
-- Revert SC_PUSH_CART to 'cart' on RequiredState field (because SC_PUSH_CART for 2012++)
-- Defined MAX_SKILL_STATUS_REQUIRE for max 'RequiredStatuses' field
* Fixed bugreport:7946, standarize empty requirement with '0'