Changed the way moves are loaded so that I could remove some of the members from the character class. Not a big change but a little bit less of a head ache
add in a neutral animation dictionary. Makes a couple checks more dynamic and hopefully it will come in handy down the line.
Added in basic blocking, time to start working on lows and highs
Added in a block type parameter. I think I have to rethink the blocking state for this to work