added shopingview
Merge branch 'develop' into images

Conflicts:
	zombie-world/src/se/glory/zombieworld/model/entities/Player.java
	zombie-world/src/se/glory/zombieworld/view/GameView.java
placing of shoppingviewcontainers
shopview
opening shop
Added Superclass progressbar and subclass itembar that shows differences in strengths of different weapons
Merge branch 'images' of https://github.com/bellevik/glory into images
Added drawing textures for StreetObjects
Refactored the Animator class and changed some method calls in GameView
Just some aesthetic changes.
Changed caption on some final variables
Removed the need of an extra boolean.

Known problem: If a zombie of a human walks through the door, it won't
open!
Changed variable name.

This will make the code easier to read
Commented code
Boosted the bullet speed to be more realistic
Add minus to the score if the player kills a Human.
Removed duplicated lines of code.
If you kill a human you will get much less score.
Merge branch 'weapon-refactoring' into develop
Updated ItemContainer

ItemContainer now really contains an Item and not just an Image