Deleting G_TeamName and using TeamName
Removed unused recursive function
General cleanup. Named anonymous structures, whitespace and name changes
UI cleanup. Unused functions
Fix SP absorb capping to 100, instead of force max.
Fixed some force max issues in MP as well (never really anything but 100 though for real clients.)
Absorb, Team Energize, and Lightning Damage give back if failed.
Free bot client if not defined.
Fixes issue reported at http://jkhub.org/topic/2577-error-with-no-defined-bots
Remove unused function Cvar_SetLatched.
Fix mistyped serverinfo cvars.
Changed bg_altFighterControl to CVAR_SYSTEMINFO.
Precache weapons on map_restart if g_weaponDisable changes. Fixes #376
Removed unused +/-info commands in SP cgame.
Cleanup dedicatead server null files.

Unused functions removed.
client.h no longer included, use the exe_headers where necessary in client/snddma.
Removed some cruft from MP win_wndproc.cpp.
Fixed issue on windows where pressing alt key while in windowed mode would cause a delay because of the key menu.
AKA (Alt+F = File menu in most programs)
(SP) Fixed issue on windows where pressing alt key while in windowed mode would cause a delay because of the key menu.
AKA (Alt+F = File menu in most programs)
Fix taunts in SP.
* Cleaned up code to use correct anim when not using saber.
* Don't let flourish or gloat work without saber.
Add force and taunt commands to auto complete list in SP.
Updated fork links in README
Change SP's GAMEVERSION define in mod code to OpenJK.
Change default mod GAMEVERSION description in README.md
Merge pull request #374 from Yberion/master

Delete G_TeamName and use TeamName