random: Statically compute poolbitshift, poolbytes, poolbits

From: "H. Peter Anvin" <hpa@linux.intel.com>

Use a macro to statically compute poolbitshift (will be used in a
subsequent patch), poolbytes, and poolbits.  On virtually all
architectures the cost of a memory load with an offset is the same as
the one of a memory load.

It is still possible for this to generate worse code since the C
compiler doesn't know the fixed relationship between these fields, but
that is somewhat unlikely.

Signed-off-by: H. Peter Anvin <hpa@linux.intel.com>
Cc: <stable@vger.kernel.org>
random: Account for entropy loss due to overwrites

From: "H. Peter Anvin" <hpa@linux.intel.com>

When we write entropy into a non-empty pool, we currently don't
account at all for the fact that we will probabilistically overwrite
some of the entropy in that pool.  This means that unless the pool is
fully empty, we are currently *guaranteed* to overestimate the amount
of entropy in the pool!

Assuming Shannon entropy with zero correlations we end up with an
exponentally decaying value of new entropy added:

	entropy <- entropy + (pool_size - entropy) *
		(1 - exp(-add_entropy/pool_size))

However, calculations involving fractional exponentials are not
practical in the kernel, so apply a piecewise linearization:

	  For add_entropy <= pool_size then

	  (1 - exp(-add_entropy/pool_size)) >= (add_entropy/pool_size)*0.632...

	  ... so we can approximate the exponential with
	  add_entropy/(pool_size*2) and still be on the
	  safe side by adding at most one pool_size at a time.

In order for the loop not to take arbitrary amounts of time if a bad
ioctl is received, terminate if we are within one bit of full.  This
way the loop is guaranteed to terminate after no more than
log2(poolsize) iterations, no matter what the input value is.  The
vast majority of the time the loop will be executed exactly once.

The piecewise linearization is very conservative, approaching 1/2 of
the usable input value for small inputs, however, our entropy
estimation is pretty weak at best, especially for small values; we
have no handle on correlation; and the Shannon entropy measure (Réi
entropy of order 1) is not the correct one to use in the first place,
but rather the correct entropy measure is the min-entropy, the Réi
entropy of infinite order.

As such, this conservatism seems more than justified.  Note, however,
that attempting to add one bit of entropy will never succeed; nor will
two bits unless the pool is completely empty.  These roundoff
artifacts could be improved by using fixed-point arithmetic and adding
some number of fractional entropy bits.

[ v2: rely on the previous patch for poolbitshift ]

Signed-off-by: H. Peter Anvin <hpa@linux.intel.com>
Cc: DJ Johnston <dj.johnston@intel.com>
Cc: <stable@vger.kernel.org>
Pushing the Bus speed for max GPU freq to 5290
Dankernel r15
block: row: change hrtimer_cancel to hrtimer_try_to_cancel

Calling hrtimer_cancel with interrupts disabled can result in a livelock.
When flushing plug list in the block layer interrupts are disabled and an
hrtimer is used when adding requests from that plug list to the scheduler.
In this code flow, if the hrtimer (which is used for idling) is set, it's
being canceled by calling hrtimer_cancel. hrtimer_cancel will perform
the following in an endless loop:
1. try cancel the timer
2. if fails - rest_cpu
the cancellation can fail if the timer function already started. Since
interrupts are disabled it can never complete.
This patch reduced the number of times the hrtimer lock is taken while
interrupts are disabled by calling hrtimer_try_co_cancel. the later will
try to cancel the timer just once and return with an error code if fails.

CRs-fixed: 499887
Change-Id: I25f79c357426d72ad67c261ce7cb503ae97dc7b9
Signed-off-by: Tatyana Brokhman <tlinder@codeaurora.org>
mm: pass readahead info down to the i/o scheduler

Some i/o schedulers (i.e. row-iosched, cfq-iosched) deploy an idling
algorithm in order to be better synced with the readahead algorithm.
Idling is a prediction algorithm for incoming read requests.

In this patch we mark pages which are part of a readahead window, by
setting a newly introduced flag. With this flag, the i/o scheduler can
identify a request which is associated with a readahead page. This
enables the i/o scheduler's idling mechanism to be en-sync with the
readahead mechanism and, in turn, can increase read throughput.

Change-Id: I0654f23315b6d19d71bcc9cc029c6b281a44b196
Signed-off-by: Lee Susman <lsusman@codeaurora.org>
block: row-iosched idling triggered by readahead pages

In the current implementation idling is triggered only by request
insertion frequency. This heuristic is not very accurate and may hit
random requests that shouldn't trigger idling. This patch uses the
PG_readahead flag in struct page's flags, which indicates that the page
is part of a readahead window, to start idling upon dispatch of a request
associated with a readahead page.

The above readehead flag is used together with the existing
insertion-frequency trigger. The frequency timer will catch read requests
which are not part of a readahead window, but are still part of a
sequential stream (and therefore dispatched in small time intervals).

Change-Id: Icb7145199c007408de3f267645ccb842e051fd00
Signed-off-by: Lee Susman <lsusman@codeaurora.org>

Conflicts:
	block/row-iosched.c
mm: change initial readahead window size calculation

Change the logic which determines the initial readahead window size
such that for small requests (one page) the initial window size
will be x4 the size of the original request, regardless of the
VM_MAX_READAHEAD value. This prevents a rapid ramp-up
that could be caused due to increasing VM_MAX_READAHEAD.

Change-Id: I93d59c515d7e6c6d62348790980ff7bd4f434997
Signed-off-by: Lee Susman <lsusman@codeaurora.org>
Dankernel r16