Change some log level.
Bump up version numbers in version.rc.
Update other platforms, too.
Update PPSSPP.pro, too.
Remove duplicate thread library (StdThread)
Quick fix for savedata.
Update comment.
Add back button to TiltAnalogSettingsScreen

fixed up by hrydgard
Merge branch 'bhavin192-patch-1'
Simplify some UI code, fix enabled-ness of Tilt analog settings
Update native. Buildfix Android.
Let's not use #define in GLSL ES shaders.

There are rumours that Vivante chips hate these.
Merge branch 'stdthread-removal' of https://github.com/xsacha/ppsspp into xsacha-stdthread-removal
Combine draw calls when hashing when possible, should help the same games as #4312
Yet another buildfix for android, x86 this time
Fix bug when combining draw calls for hashing
Restore the check for rendering mode disabling the reports checkbox.

Forgot why it was there, so I also added a comment.
Optimize the case where volume is 0x8000.

When left and right volume are both 0x8000, which is the most common, we
can just do a memory copy which is faster.

Also, we can use pushPointers on big endian, probably still faster.
Merge pull request #4364 from unknownbrackets/perf

Optimize the case where volume is 0x8000
Change the android-x86 optimization setting according to a forum post