[*] Slower monsters 'standing' animation.
[+] Faster trigger calls.
[+] 20 local z vars instead of 10. z-20..z-1 now. (Alpha 6)
[-] UX:G command wasn't restoring/saving/loading state.
[-] UX:T wasn't restoring properly.
script094 slot clicks fix
[-] Crash when loading maps with town events
Strange hanging bug that happens with FizzleFade
AI thinking radius like in SoD by default.
[-] SoD limitation: events texts were limited to 65535 characters. (Alpha 6)
Corrected options file
Build 6