Fixed cultist AI for the most part in MP (excluding Drain, Destroyer, Commando and regular variants, which are bugged, either due to parsing errors or having broken features in the first place)
Merge branch 'master' of https://github.com/Razish/OpenJK
even more cleanup
Fixed the Jawa movement animation so it's more similar to SP now (todo: fix their AI..)
Fixed first person weapon animations in MP (yes, they were totally broken, just compile and see the difference, srsly)
Improve snapshot rate filtering, also limit by sv_snaps
Interpolate NPC positions
Add FINAL_BUILD define to rd-vanilla on Release configuration. Filters felt left out.
Removed hud tinting in multiplayer team games. (looks bad).  Siege hud fixed when dead.  Display infinite ammo on pistol in simple hud.  Display melee in simple hud.
Fixed ammo drawing as white accidentally when removing hud tint.
fixed brokenness; hopefully mergeable now
Fixed intro cinematic on non 4/3 aspect in single player
Fix C4748 in RM_Terrain.cpp for SP too.
Remove deprecated warnings for all things even those that dont include disablewarnings.h
Hate you cmake syntax
Merge remote-tracking branch 'upstream/master' into sdl

Conflicts:
	CMakeLists.txt
fixed cmakelists
Use correct extension checker for WGL.  Fixes issue of nvidia extension being assumed always exists.
fixed idiotic bug from when i was merging modular renderer
Merge pull request #142 from redsaurus/sdl

Linux / OSX support via SDL2. Hopefully didn't break too much.