- fixed: LookForEnemiesInBlock  needs to check for MF7_NEVERTARGET.
Merge branch 'master' of https://github.com/rheit/zdoom
- made win32gliface.cpp more readable.
- moved all system specific code out of gl_interface.cpp into the respective Video classes (Win32GLVideo andSDLGLVideo.) (SDL side not tested yet!)
- bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2.
- removed gl_vid_compatibility. With the bump to 1.4 no hardware requiring this flag is supported anymore.
- disabled 16 bit framebuffers for the same reason. As a conseqence all code for rendering without stencil could also be removed.
- removed stencil buffer check from SDL init code because it caused a crash.
Merge branch 'master' of https://github.com/coelckers/gzdoom into osx