Option to set number of days in season
Customizable amount of squares that 'move view' shifts.
oopsie
Wildlife Additions

Added coyotes and moose.  Added the cat to the spawn list.  Minor animal
color and text edits.
Multidrop screen updates to show new weight/volume
Slight tweak to inventory subsets to account for ammo idioms
Another quick fix for the same ammo idiom
Removed a hardcoded limit on recipe availability checking.

This was making it possible to create recipies that should not have been
possible, including when no tools or components were present.
Removed 20-tool and -component limit from crafting recipes.
Additional cleanup for lifting tool and component limits.
Topping off a partly-full container from an infinite source is a success.

Fixes issue #629.
NPC conversation uses player::skillLevel, rather than uninitialized sklevel

Fixes a bug where if you tried to get training from an NPC right after loading a save, the NPC would think that you've got 0 in all your skills.
Only offer one swap when picking up items.

Fixes issue #588.
Fix NPC trading crash

Right, getting pointers to a copied inventory that goes out of scope will cause issues. Why do we even have a copy constructor for inventory, anyway?
Fix removal by charges to actually remove the item if it's a full stack
Rename method to inventory::remove_item_by_charges

I don't like using "quantity" in the method name of something that only ever works on items with charges.
Fix formatting while multidropping to account for variable numbers of digits
advanced_inv: Tab toggles between panes as is typical of ncurses
apps
Change the option menu behavior so that it scrolls
Improve option scrolling, re-add wraparound