[engine]Forward-declare IND_Timer in debug API.
[mac]Linker flags in release correction (lib name, not path)
[ios]Initial XCode project, barebones to link against dependencies
[dependencies]Freeimage for iOS, changed makefile to use latest SDK in normal dev computer. Also llvm-gcc and llvm-g++ usage. Changed minimum version of iOS to support to 5.0.
[dependencies]Added dependencies build script for iOS
[mac]Moved lib search paths to project level in XCode
[dependencies]Adapt build script on SDL2.0 not to merge armv6. Relates to #131
[iOS]Bare bones project compiling IND_Math and linking against FreeImage, SDL 2.0. Relates to #60
[engine]Fix to OSX vs. iOS platform define. They are mutually exclusive, but need to be tested in same macro block
[engine][gles2]Cleanup for GLES_IOS definitions. Properly reference SDK files where appropiate, and data structures definition for GL rendering types
[ios]Add engine files to project
[engine][iOS]OpenGL ES initial implementation (copy from OpenGL), to get code compiling. Fixes to #defines related to render and platforms
[engine]Spanish to english in comment :)
[iOS]Add GLES render files
[engine]LIB_EXP #define fixed on Win32 VC compiler
[engine]Remove conditionals for key definitions on iOS. Will fix it later when work on input is done.
[engine]Add 'dependencies.h' dependency in an explicit manner, not from indirect inclusion
.gitignore extended for iOS
[dependencies]Update SDL
[iOS]Share project schemes