Added w and h to Transform. Added a name atributte to GameObject.
Added a new component to the Component example that draws the fps.
TextBuffer now wont break apart if text is set first than font.
Fixrd a bug where resizing would create another window.
Added GetViewportWidth and GetViewportHeight methods to Graphics class.
Filled the missing method descriptions.
Fixed SetRenderColor switching Green and Blue color components.
Renamed Graphics::ResizeWindow to SetWindowSize. Removed fullscreen
parameter and created a new method called SetWindowFullscreen.
Added a new method to set the window icon.
Updated component example to change the icon.
Fixed windowed/full screen behavior.
Removed SetEngineAttributes and other window specific methods.
Added SetViewportSize method to Graphics to mimic the old one's
functionality.
Graphics::SetWindowFullscreen now return a status integer.
Filled missing method descriptors.
Added a flag to force window being centered on screen.
Removed custom resizing from graphics. Now uses SDL internal
resizing for windows.