Replaced some more references to monsters with the variable 'critter'
Replaced 'z' in player methods with 'critter'
add randomization of profession
Adds klompen and lapti.

Craftable shoes made out of somewhat unusual materials.
High-level Electronics recipe-locking

From the NX17 and laser cells through the teleporter: if it's Electronic
and you auto-learned it before, you probably don't now.  Sorry.

Recipe binder spawns in Teleporter rooms, pretty generous rating (10).
Robots can be worked out from Fun & Profit too. but that's tougher than
from the lab binder.
call map::bash without bashable-test in game::explosion
remove frame after all parts on it have been removed
Mergearooni featurooni, bork bork.
Merge vehicle destruction fix and bad variable rename.

Conflicts:
	src/melee.cpp
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into creature-rework

Conflicts:
	src/game.h
	src/melee.cpp
	src/player.cpp
	src/player.h
damage is no longer applied to a creature if it is already dead