slub: correct to calculate num of acquired objects in get_partial_node()

There is a subtle bug when calculating a number of acquired objects.

Currently, we calculate "available = page->objects - page->inuse",
after acquire_slab() is called in get_partial_node().

In acquire_slab() with mode = 1, we always set new.inuse = page->objects.
So,

	acquire_slab(s, n, page, object == NULL);

	if (!object) {
		c->page = page;
		stat(s, ALLOC_FROM_PARTIAL);
		object = t;
		available = page->objects - page->inuse;

		!!! availabe is always 0 !!!
	...

Therfore, "available > s->cpu_partial / 2" is always false and
we always go to second iteration.
This patch correct this problem.

After that, we don't need return value of put_cpu_partial().
So remove it.

Reviewed-by: Wanpeng Li <liwanp@linux.vnet.ibm.com>
Acked-by: Christoph Lameter <cl@linux.com>
Signed-off-by: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Signed-off-by: Pekka Enberg <penberg@kernel.org>
slub: add 'likely' macro to inc_slabs_node()

After boot phase, 'n' always exist.
So add 'likely' macro for helping compiler.

Acked-by: Christoph Lameter <cl@linux.com>
Signed-off-by: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Signed-off-by: Pekka Enberg <penberg@kernel.org>