Change DimensionManager.getCurrentSaveRootDirectory() to try and work even for the new server about to start event

Update FML:8921cfe
8921cfe Remember to add the new patches!
cd67596 The "ServerStarting" event should now properly crash the server if it fails, so the client will properly exit. A
Gave entities and tile entities access to the second render pass for translucency.
Update FML:aebf6eb
aebf6eb Add in a registry method to allow for alternative TileEntity names- they will be used to support loading maps containing the older definiti
Attempt to fix a possible NPE in the face of ChickenBones' hackery. ChickenBones. stop it!
Fix a potential problem with "Entity already added" when using the dormant
chunk cache capability. The entities in the dormant chunk cache will get new
IDs prior to the cached chunk returning.
Fix NPE causing issue with the cache. Derpy derp.
Add in TESR culling, and a new TileEntity method to allow for differential sizing of the
TESR view culling vs the TE collision bounding box (the former defaults to the latter)
Checked into a branch because it's likely to break expanded TileEntities.
Merge branch 'renderpass' of https://github.com/Chicken-Bones/MinecraftForge into TESRculling

Conflicts:
	patches/minecraft/net/minecraft/client/renderer/RenderGlobal.java.patch
	patches/minecraft/net/minecraft/entity/Entity.java.patch
	patches/minecraft/net/minecraft/tileentity/TileEntity.java.patch
Bump the revision number for the TESR and renderpass changes
Add in a mechanism for explicit subclassing of WeightedRandomChestItem to allow for
generational style chest content generation rather than static. Cleans up some old code nicely
We try and log a message if we detect a world leak: it's probably not infallible, but it should
help mod developers- if you see this when testing your mod with, say, mystcraft, you're probably
keeping a hold of an invalid handle to the World (either directly, or indirectly via Entity or TileEntity)
and you should look to refactor to wrap those handles in WeakReferences
Moved warning logic down, so that no more tickets are isues if the mod is over it's alotment. Fixes #378
Forge Additions: Exposed ChunkCache.worldObj to public PR #383
Fixup a resource leak warning.
Add DimensionManager.unregisterProviderType for PR #388
Added input getters for Ore recipies, and javadoc warning for modders, #390
Rework canSilkHarvest hook to try and honor vanilla overrides, should close #391
Added catch to TileEntityChestRenderer for potential crash when modders do bad things -.- Closes #389
Change access of upper and lower chest fields of InventoryLargeChest to public. Closes #387
Change WorldServer.allPlayersSleeping to public, and remove the SideOnly annotation on EntityPlayer.getSleepTimer() Closes #393