Changed context menu DesktopWindows a bit

This is necessary because if a mod ( in test case - PAC3 ) adds a custom
button under "Player Model", it will block the top of context menu from
being clickable  when holding C button.
Added right click menu for spawn menu headers

So you are able to delete them.
Added a setting to loop sequences

I couldn't find a better way to use a sequence as an idle animation. As it's only a minor change and adds functionality, I think it'd be more useful in here that as its own task.
Revert "Changed context menu DesktopWindows a bit"

This reverts commit d7753fd5e036f05e20080ce483ba45cd800820fa.
Merge pull request #80 from samuelmaddock/master

'lua_find' fixed for use in the server console
Merge pull request #45 from NullEntity/patch-2

Added a setting to loop sequences
Merge pull request #38 from robotboy655/master

Added right click menu for spawn menu headers
TTT: Add crosshair size and brightness settings

By request, settings to make the crosshair more visible.
TTT: Add hook for adding settings
TTT: Add hook for overriding karma kick
fixed resetting material with material tool
Merge pull request #82 from natrim/patch-1

fixed resetting material with material tool
Added corpse1 and charple back to the lists
Added missing language entries
Fixing paint labels
Added paint texture label
Updated language from http://translate.garrysmod.com/
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