Fixed an issue with Windows gVim.
Tested on Linux. It works. Good thing, because Linux trumps Windows in my book.
Added all boost sources to the configuration.
Moved installer into a tools directory.
Added a script that completely sets up a ubuntu system to build ogre, followed by configuring and building it.
Added some additional text explaining to people how the ogre build script works and what it does.
Modified the ogre installer to not use ccmake by default.
Updated the ogre installer to congratulate people who successfully ran it.
Moved the ogre installer to a file called ubuntu_install, to prevent people running other distributions from getting overly excited.
A few more fixes to help people use this Ubuntu/Ogre3D installer properly.
moved all gamedev tools to tools/gamedev/ and created a Zen installer (which most likely doesn't work yet)
Added a script for installing Crazy Eddie's GUI in Ubuntu.
Save bandwidth...
Updated IndieZen installer with some bug fixes.
Vim config will now attempt to centralize it's backups in ~/.vim/backup/ if it exists.
Merge branch 'master' of github.com:monokrome/configuration
Vim fixes for Python
That was a typo.
Added an unrealscript parser for Vim.
Added dwm desktop file