Fix mesh destroy path.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Update asset pack file.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Adapt to gameLoop changes.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Wall bounce demo takes advantage of accumulatedTime to draw the ball at a more accurate position.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Removing stylesheet reference
Merge pull request #1 from financeCoding/donny-dont-cleanup

Minor adjustments to the unit tests
Removing all references to vec4 from BlendState
Adding check for range [0, 1] for blend color values. Tests added to verify exceptions are being thrown
Specifying BlendState default values within the variable definition.
Removing mapping accessors from Blend and BlendOperation.
Adding named constructors to BlendState. Appending tests for construction.
Using BlendState within GraphicsContext. Adding the default value to it.
Turning blending on by default when creating a BlendState.
Adding FrontFace enumeration and associated tests.
Adding CullMode enumeration and associated tests.
Modifications to RasterizerState. Ensuring redundant state calls don't occur in setRasterizerState.
Adding scissor test to setRasterizerState.
Adding initial testing of RasterizerState in the pipeline.
Changing range checks for blend color in BlendState.
Removing else from blend color setters when throwing exception.