These are the changes for the 'another character runs bubble'. I made it so that after 5 seconds after the player hides successfully or 40 seconds after they fail one of their objectives a character comes up to them and says 'Im leaving' Once they relock the door, they will win in 5 seconds. So this covers the hide and the win bubble as well
I had the 'shooter far' branch commented out. I fixed it and pushed again
These are most of the changes needed to finish my content. I still want to add a few things, but none of it should be essential for game flow. I'm not sure how Scott's 'fight the shooter' content is activated yet so we might still need to add the necessary triggers for activating his content once the player runs from the room.
removed the commented out code that was not needed in getOutOfBuilding.js and uncommented the code that was needed in activateShooter.js
Merge pull request #86 from rcatlin/shooter-close-player-runs

Shooter close player runs