0.13b

Lots of good updates in 0.13:
-Objects now display name and health on mouseover
-When player dies, lights go out and entire map is revealed
-Equipped items move to top of inventory, when dequiped, move to bottom
of inventory
-Critical chance as boostable stat
-Chance to hit added to all attacks
-Level up stat upgrades reworked for toughness and agility
-Added adjustable base hit percentage for player and monsters
-FOV 'light' now fades over distance
-Added timer system
-Added hunger system
-Monsters no longer line up to attack, but move around and look for
openings
-Monsters can now become 'alert', causing them to move to a tile and
investigate
-When monsters see the player, alert updates
-Added ability to create sounds that alert monsters
-Monster and player combat have a chance of generating sounds to draw
other monsters in to the fight
-Minor stat tweaks for balancing