+ added sunlit effect to walls (might be removed later)
 + began implementing network code (currently nonfunctional)
 + added blood fountain entity behavior (testing sprite particle speed)
 + added new map: station.bsm
 + added dead.ogg
 * modified entity movement code slightly
 * modified player code to use more entity variables (prep for multiplayer)
 * changed license to 2-clause BSD license
 * cleaned up code, fixed minor bugs
 * shotgun now fires one barrel at a time
 * added some randomness to weapon shooting code
 * fixed music crash bug
 - removed superfluous include statements
 - removed dead.mid