Mesh: Remove internal BindBuffers method
Quaternion: Fix bug in multiplication
test/crowd: Randomly scale/translate members
Build: Modified library messages
Matrix: Expand operator* implementation
Similar to operator*=
Vector4: Remove division by 0 messages
Vector3: Format fixes, rem divide by zero message
Vector3: Operations affect homogeneous coord
Vector3: Add binary operator-
Vector3: Add Normalize method
Vector3: Normalized checks for divide-by-zero
Vector*: POD params no longer const&
Matrix: Transpose(d) implementations
Rename uitest->ui
Renamed UI interface classes.
Modify GDK engine files
Add ShaderLibrary.h for documentation
Shader: Cleaning up library/generic shaders
Shader: Minor tweaks
ShaderLibrary: Remove bgeDiffuse func
Was bgeColor