Unit Tests: Group *math* tests in own test package
ScreenMode Unit Tests: Add wait for screen destroy (off-thread)
Bug 747: Allow usage of IdentityHashMap w/ keys: AbstractGraphicsDevice.getUniqueID() and GLContext.getDeviceVersionAvailableKey()

.. both value classes unique, long lived and rare.
Adapt to Gluegen's IOUtil change commit b98825eb7cfb61aead4a7dff57471cd2d2c26823
FloatUtil: Add in-place multMatrixf (since we mult line by line, we can multiply in place). Will be used by PMVMatrix.
Fix Bug 748 - PMVMatrix gluProject and gluUnProject broken w/ backingArray (default) ; Also: Use FloatUtil in-place multMatrixf.

PMVMatrix gluProject(..) and gluUnProject(..) don't pass their position (offset)
to the multMatrixf operation - even though they are sliced.

The API doc actually emphasizes this.
HowTo Build: Ubuntu -> Debian
Adapt to GlueGen commit 1a01dce6c42b398cdd68d405828774a3ab366456
GLContext: Make 'deviceVersion' fields final. Reviewed by Harvey.
FontConstructor: Hide the exposed strings and add them in class API doc to minimize footprint. Review of Harvey.

Since accessing the static final exposed strings would trigger static initialization,
setting the properties this way would not work anyways (if not inlined ..).
Well.
Fix Bug 750: Leaked X11 ColorMap for each created X11 Window in NativeWindow (dummy) and NEWT

Free the colormap at WindowDestroy, which we have created at WindowCreate w/ AllocNone.
Due to the fact we used 'AllocNone' the leak is minimal though ..
Merge remote-tracking branch 'remotes/hharrison/pr743'
VectorUtil, Quaternion: Use 'final' qualifier if possible
Adds a unit test for GLWindow.warpPointer(int,int)
Bug 733: Refine Test case: warp-random at display, and warp-center at mouse-leave.
Fix my sloppy commit f50caa5241b5eef286e8c10b74b5297e5821da2b: Didn't intend to take out the commented out 'final', but to enable the qualifier. Duh! Thank's to Harvey (again) for catching my odd work!
Support specifying the X11 default display with a system property

Usually, the environment variable DISPLAY is used to define the default
display under X11. There are cases where the default display has to be
defined or overridden programmatically. For those cases, the new system
property nativewindow.x11.display.default can be used (as environment variables can't
be changed in Java). Its semantics are identical to the DISPLAY
environment variable.
added unit test for nativewindow.x11.display.default system property
Merge pull request #66 from neothemachine/master

Add nativewindow.x11.display.default system property handling
TestX11DefaultDisplay: Validate the chosen default device, test only one GLDefault/RedSquareES1; Tested w/ Xvnc4 + build-in Mesa 4.0.4