Initial Commit - code from CS484, slightly adapted
Updated README
Set up the Scene so it is similar to Light_Wave sample images, walls/spheres, etc as well as viewing
Worked on vertex/fragment shaders to get similar shading to raytracer, added movement controls to move around the scene
Added fps display at bottom of screen, added reset camera key, updated README
Starting to merge projects - Removed command line parameters, easier to hardcode shader names, etc.
Added GLee - GL Easy Extension Library so that additional dependencies are no longer required on windows
Cleaning up headers and initialization tests
Redrew scene - objects and room, in preparation of adding shadows
Put FPS in own function. Added global position,lookat,upvector for camera and light
Updated README
Updated key bindings with light/camera mvmts
Added shadows using shadow maps. Modified shaders to work with shadow maps. Updated README.
Added controls to move objects in the scene, updated key bindings, added help menu, updated README
Starting to try to implement light_wave logic in shaders
Retooled Shaders, look much nicer. Begun adding light_wave logic
Working on passing virtual light data to shaders
Added Thesis Reference Count spreadsheet
Added a 2nd Scene to render, needs finished
Worked on chess scene, added an option to change scenes, change variable names with sphere to object to be more correct