Disabled shadowmap subroutine stuff as it causes the scene to be rendered in black&white?!
Use boost::filesystem::path and made material locations relative to the model directory
Only export Blender objects on layer1
Added boost_filesystem to build file
Added glm to source tree
Added new Wiimote class using WiiC
Added simple argument tokenizer
Fixed ambient lighting, shadow_value() subroutines still not working
Added demo room
Added Wiimote model
Added tiling for stereo video to reduce border depth annoyancies
Allow quotes strings in material files
Added .blend file for Wiimote model
Added glm to build file
Started replacing CWii with WiiC, added tiling for stereo videos