seperated game from framework.
Fixed but with mapData becoming 3 pieces.
made more flexible and things.......made seperates gmaes saveable
added player data for zoom and added small fix for phase change during combat resolution
bug fix
made poke return true or false
Fixed Battle functs not having same prototype.

getView, getHeader getPlayAs all were different.
made play as go to enterHotseat
Merge branch 'production'

Conflicts:
	BattleForAllenCreek.php
	gameRules.php
	header.php
	view.php
fixed help in Jagersdorf and made length go from 7 to 12 (as it should)
made MCS take two args, for small and big forces.

made move rules and victory do supply for both turns
Merge branch 'dev' of https://github.com/daverodal/webwargaming into dev
testing stuff
Merge branch 'master' into dev
Merge branch 'dev' of https://github.com/daverodal/webwargaming into dev
removed bogus line $j = $i;
Pushed victory points for entering a specialHex into the VictoryCore.
Sill not happy with SpecialHexChanges and other stuff too. but This is better.
Moved more game dependent stuff into victory. Added postReinforceZones. Made Victory.php return first argument instead of array of args if no action found, making it into a nice filter as well as action hook. Made RED_FORCE and BLUE_FORCE have REBEL_FORCE and LOYALIST_FORCE. Added UGLY TODO's to gameRules.....
code cleanup
code cleanup