Merge branch 'vertexdata-bytearray'
upaded starling.swc for v1.4rc
fixed missing paragraph end-tag in API reference
updated build-file to include ASDoc data in starling SWC
now specifying lib version via shell argument
small loop optimization
added 'transformQuadAt' method to QuadBatch
added information about 'any' aspectRatio in AIR descriptor xml
added Event.TEXTURES_RESTORED, dispatched by AssetManager after context loss
fixed that clipping rectangle sometimes did not intersect framebuffer, which lead to an error (closes #377)
reverted experimental code that was accidentally commited ...
now recognizing UTF-8/16/32 BOMs in AssetManager
reverted VertexData from ByteArray to Vector - temporarily

The problem with ByteArrays is that each instance takes up 4k of memory. Until this is either changed in AIR or I have created a workaround, I have to switch back to Vector. I don't want to delay Starling 1.4 any longer, so I will publish it like that and tackle ByteArrays in 1.5.
added vertexdata-bytearray branch to keep ByteArray version available
Using Global onMouseDown and onMouseUp callbacks
Merge remote-tracking branch 'refs/remotes/upstream/vertexdata-bytearray' into vertexdata-bytearray