-Kinect nodes do a proper null check if no kinect is connected.
-Now allow to change smoothing parameters.
-Kinect node properly dispose now.
-added nul check in case we do not pass a generic type.
-Rigid body creator has protected field.
-Added node to apply force on a bullet node.
-Added soft body raycast
-Added experimental vehicle nodes.
-Clean up on geoemtry nodes, both work proper standalone with no dependencies.
Merge pull request #44 from mrvux/stream

New bits and fix
Merge branch 'develop' into dx9ex

Conflicts:
	vvvv45/src/core/Globals.pas
moved newkids
Merge branch 'develop' of github.com:vvvv/vvvv into develop

* 'develop' of github.com:vvvv/vvvv: (170 commits)
  fixed saving of keyframes when moved via statekeys
  allow multiple quick fix
  Fix: Fixed a division by zero exception in plugins dealing with enum outputs.
  fixed grouping of connected ioboxes
  ParentNodeByPatch now returns null instead of AVing
  copy complete link (including all linkpoints) instead of linkpoints individually
  fixed for PatchMessage savme-attribute
  fixed for PatchMessage savme-attribute
  refactoring now with linkpoints, componentmodes and pinvisibility
  refactoring now with linkpoints, componentmodes and pinvisibility
  using ModelMapper instead IModelMapper
  using ModelMapper instead IModelMapper
  deleted some test patches
  - added GetXMLSnippetFromSelection()
  - added GetXMLSnippetFromSelection()
  Fix: When synchronizing an input bin spread with data NIL and bin size > 0 a division by zero exception occured.
  fixed helppatches of GCM and LCM
  dont belong here
  on the way of fixing iobox renaming bug
  added all help files
  ...
help patch fix
Merge pull request #45 from mrvux/stream

help patch fix
Merge branch 'develop' into web-renderer-cef

Conflicts:
	public/vvvv45/src/nodes/plugins/vvvv/NodeBrowser/CategoryPanel.cs
Added hand written wrapper classes as long as plugin compiler is not ready and added help patch.
clone bug fix (iditem tried to always dispose a mapper that only gets created if the iditem ever got rooted)
Merge branch 'develop' into player-ex9-texture

Conflicts:
	public/vvvv45/src/nodes/plugins/NativePlugins.csproj
in the works: moving sharedhandle ouptut from dx9texture to info(texture)
update to libfidtrack of reactivision 1.4
-Fix IsChanged for vector input types.
Merge pull request #46 from mrvux/stream

-Fix IsChanged for vector input types.
Merge commit '08e3d6df338897dd6962b11182c2ae74546ea230' into develop
Merge branch 'develop' into dx9ex