output seed
Make last step predictable - don't go to target tile
Fix movement so a creature actually goes into the target tile
Rename readme
Rename read me again
Update readme
Update read me
Reformat lists
More fixes for bugs caused by mutable state. Hooray
Implement simple UI for demo variables
Refactor map so it stores tiles in local coordinates in a sparse array, instead of unrolled 1d grid.
Optimization
Don't store weights for lookups
webgl visualizator
Better obstruction logic. Supports 192x160 tiles
Fix some glitches, save before more fixes
Refactored game engine to be more functional, some graphic layering groundwork, fixed isometric demo
Terrain transitions
Refactored terrain demo
Basic multilevel stuff