camera centered on fighter
smoothed camara to avoid violent camara changes
adjusted camera position update
fixed missile wing normals
added camara modes
adjusted spacial trash effect
special fragment shader for trash
moved blend opengl calls
avoid smooting last point of sphere base curve
avoid to smooth high angle normals
implemented triangle points min distance to avoid add invalid triangles on swept surface
fixed camera numbers
fixed camera 3
added camara_mode 4
fixed spatial trash drawing
renamed project to tp3
renamed tp2 directory
renamed tp3.sln
renamed project references on tp3 sln
renamed project files