Merge branch 'f-hands-tracker' into develop
Design test: Hardcoded rectangles in hands viewport
Hardcoded zone creation.
Added seating mode, skeleton smoothing settings
Merge branch 'task/ui' into task/ui-triggerZones
Added and implemented TriggerArea class
Merge remote-tracking branch 'origin/ActivityLogger' into task/ui-triggerZones

Conflicts:
	RideOnMotion/RideOnMotion/MainWindowViewModel.cs
UI : Created TriggerButton stub
Merge remote-tracking branch 'origin/ActivityLogger' into task/ui-triggerZones
Set trigger areas for depth points (...)

- CaptionArea now implements INotifyPropertyChanged
- ICaptionArea : Added properties X, Y, Width, Height
- KinectSensorController : Now handles trigger caption area creation
Highlight captions on trigger
Merge remote-tracking branch 'origin/ActivityLogger' into task/ui-triggerZones

Conflicts:
	RideOnMotion/RideOnMotion/MainWindow.xaml
	RideOnMotion/RideOnMotion/MainWindowViewModel.cs
Merge fix
XAML: UI fixes/Z-Index fixes
Merge branch 'develop' of github.com:bcrosnier/RideOnMotion into develop
Unbound Sensor
Init sensor and hands points
Merge remote-tracking branch 'origin/develop' into Optimization
Hands detection no longer works in the past (...)

- Variables are now set BEFORE checking them.
- Added skeleton count and reference to skeleton array.
Fixed near mode not working

-the setting was reset when we were restarting the Kinect sensor