Merge setting weapon shader color into missionpack ui
Missionpack uses q3 models in all non-team gametypes
Specify lightmap and vertex as hight and low in q3_ui

This is does in Team Arena.
Fix setting display height and width in glconfig

Display height and width were getting cleared at video restart.
Fallback height and width were swapped.
Add display video mode (r_mode -2) to q3_ui settings
Use r_customheight/width to get r_mode -1 size

glconfig should work, but this makes it clearer getting info from r_customheight and r_customwidth. Plus have to set r_custom* vars, so it's not like it removes usage in mod code.
Label this ifdef like the rest of it's kind
Merge remote-tracking branch 'spearmint/master'

Conflicts:
	code/q3_ui/ui_video.c
	code/ui/ui_local.h
	code/ui/ui_main.c
	code/ui/ui_players.c
Replace some constants in ui_splevel/ui_sppostgame

Did some other clean up in them as well.
Add new color scheme variables to q3_ui
Use ARENAS_PER_TIER instead of 4 in ui_sparena.c
Add cl_voip to q3_ui network menu
Add anaglyph and greyscale to q3_ui display menu
Merge remote-tracking branch 'spearmint/master'

Conflicts:
	code/q3_ui/ui_cinematics.c
	code/q3_ui/ui_controls2.c
	code/q3_ui/ui_demo2.c
	code/q3_ui/ui_display.c
	code/q3_ui/ui_ingame.c
	code/q3_ui/ui_local.h
	code/q3_ui/ui_menu.c
	code/q3_ui/ui_network.c
	code/q3_ui/ui_qmenu.c
	code/q3_ui/ui_serverinfo.c
	code/q3_ui/ui_setup.c
	code/q3_ui/ui_specifyserver.c
	code/q3_ui/ui_splevel.c
	code/q3_ui/ui_sppostgame.c
	code/q3_ui/ui_spskill.c
	code/q3_ui/ui_video.c
Fix merge errors in last commit
Make UIs work with case sensitive file systems

pk3s aren't case sensitive, causes issues running on Linux with upzipped files.
Merge remote-tracking branch 'spearmint/master'

Conflicts:
	code/q3_ui/ui_loadconfig.c
	code/q3_ui/ui_servers2.c
	code/q3_ui/ui_startserver.c
	code/ui/ui_main.c
Remove leftover SUPPORT_LINUX_NO_PAK stuff
Merge remote-tracking branch 'ebx/master'