Simple usability fix:

Mesh editmode, active face was always drawing same stipple pattern color, 
whether face is selected or not. 
Now it uses selection color + stipple. Looks much more consistent.



git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@57023 954f8c5b-7b00-dc11-b283-0030488c597c