-Added so that the camera follows the player. (Gustav & Andreas)
-The Blocks are now stored in an 2-dimensional array where the position
in the array represents the position the block has. This is to make it
easier to check adjacent blocks when making collision detection.
-Added simple collision detection, added a id variable for block types.
When reading in the map, the map is now rotated 180 degress instead of
90. (Gustav & Andreas)
-Added WIP-Block Pushing, and some JUnit tests.
-Worked some further on Block Pushing, but will need to clean up this.
(Gustav & Andreas)