We are not using a  Render Dependency Graph anymore
Add Texture to FMaterial
Load Texture when constructing FMaterial
Return FMaterial when getting matarial from scene
Make texture path relative to Asset folder
Use Material instead of textures in ModelHandler
Update Deferred Shaders
Update Model Structure for ModelEngine
Finish up FModelGroup
Add more GL functions
Add ability to make apitrace with "make trace"
Take total time frame instead of just draw operations
Slighly change FCamera usage and structure
Change Font Engine and Shader to work with new Camera
Specify needed states and fbo when rendering text
Include Material Information to create FModel instead of FModelPart
Add ModelEngine
Add Render Engine (Partial)
Update Global variables and FRAME main loop to include new Engines
Update Game to make use of new design