added more functionality to Nodes in GUI
sceneviewer zomming added
Merge branch 'hax' of https://github.com/KoRE0/KoRE into hax
ResourceManager now manages TextureSamplers
Changed behaviour of textureSamplers in TexturesComponent
Added texturetype-to-samplertype conversion
KoreGUI: implementing Renderviewer
Merge branch 'hax' of github.com:KoRE0/KoRE into hax
Operations store references to the connecting objects in the engine and deal with Operation-destruction properly. Objects, which can be connected by operations store references to their operations to deal with their deletion properly.
Sync-commit
Moved BindOperations into an own folder
deleted old operations
reverted shaderIO due to lack of AMD 4.3 driver support
Added SceneNodeComponent-destruction
Added OperationOwner superclass for all classes that are dependant on operations
Changed texture-sampler management: TextureSamplers are now stored and managed in the shader instead of the TexturesComponent
CompatibleNodeGroup: implemented header
Completed FrameBuffers for now. Changed textures to store TextureProperties.
CompatibleGroupNode: implementet all functions
sync commit from coop work