Some changes.
Fixed some issues.
Implemented random spawning of thug type
Fixed var. issue.
ENEMY AI? SORTA?

yeah? maybe? I GUESS?
testing suppress of sceneobject updates

see title
Some fixes for AI
RANGED!?

ranged.
fixed collisions

lol
THEY TURN AROUND!

le gasp
Testing HP = 0, and added getter for isMirrored.
Updating scene object to give an attack ID

updated main loop to recognize attacks and build projectile object
collision detection

trying to make collision objects work correctly
Stuff.

Ranged dude turns around, fixed a bug in Melee dude's facing. See you in
a few minutes
collision detection

tried to make punches hit bad guys.

sorry guys, too tired to be very good
Death animtion now plays once.
Del. unnecessary code, redid collison detection, move dead enemies with bg
Redid player drawing so its on top, delete dead enemies outside screen.
Added Punching Animation

yeah
Correct punching - Dan