Fading out dropped tiles
Removed syso calls
removed syso call
Fixed player tile movement (before, it could happen that the player gets
a bit offset, when the tile is fit into the raster)
Refactored player collision: Made the methods more available for
external
Player now dies, if he is squeezed between two tiles
Added param to game event (can be used to further specify parameters for
the event)
Setting the correct lose param (squashed or falloffboard)