Moved Delta into its own file.
Issue #37: Added private implementation (guts) of NetworkManagerClient and Server.
Issue #37: Convert NetworkManagerClient to a PIMPL.
Cleaned up some headers.
Fix #37: Convert NetworkManagerServer to a PIMPL.
Moved Network headers to include/Network.
Breaks the build!
[skip ci]
Changed namespace to GameInABox::Network.
Build still broken.
[skip ci]
More namespace and file shuffling.
Builld broken.
[skip ci]
More namespace moving.
Build still broken.
[skip ci]
More namespace moving...
Build is broken.
[skip ci]
Finished moving Network.
[skip ci]
Moved unused code into the Unused project.
Breaks the build.
[Skip ci]
Changed namespace to Unused.
Build broken.
[skip ci]
Fix #33: Network code is "library-fied".
Fix #35: Valgrind supress file for gtest and boost.
Problem child was boost::uuid for using a random number generator
that use uninitilised memory to generate random numbers.
Testing for 5 min instead of 30 seconds. Fixed. Removed time fail condition.
Run ctest after the build.
Valgrind after the build.
Run unit tests after each build please.
Renamed supression names to look nicer in reports.