first attempt at #159
fix some naming + dupe update loop

it could use finalization
no need to split update loop?
fix a few goofed comments
split game loop for #159

Per comments from #170
Merge pull request #242 from swmuron/ticket-159

Ticket #159 : better implementation of the pause/resume function (by swmuron)
[#159] fixed some minor issues
version bumped to 0.9.9 !

Will avoid confusion when building the development version
WIP : refreshed the preloader screen using the new logo

changed colors a bit as well
small tweaks

- smaller logo
- darker background (#202020)

does anyone know how to automate base64 conversion using grunt ?
thinner progress bar

it's actually nicer :)
added sublime project files to `.ignore' list

(at least for now)
[#222] call the `dispose` function when freeing image assets.
Removed the `me.video.scale` function

it was depecrated since a couple of version and superseed by other
resizing function (like `me.video.updateDisplaySize`)
added the new logo in documentation template
Further clean up of the `me.video` API

* removed `me.video.createCanvasSurface()` that was deprecated, and not
brining any real benefits

* added a `me.video.getContext2d' function, that will return the
context object of the specified canvas object, and will take care of
enabling/disabling antialiasing feature if required (whole library has
been updated to now uses this function when required)
[#222] added support for CocoonJS optional "antialias" paremeter when requesting a context object

the previous commit was initially more about then adding this one :)
fixed the loader image asse not being properly deallocated or reallocated (if called multiple times)
fix GUI_Object docs
Merge pull request #247 from swmuron/onClick-issue

fix GUI_Object docs