Removed the ColorFilter and replaced it with a colortransform component.
Optimized stuff a bit in MatrixComponent.
More stuff for the ColorTransform implementation.
Opengl test for the color transform, might backtrack and rewrite with shader, still not sure,
Updated the windows CodeBlocks project
Merge branch 'develop' into feature/ColorTransform

Conflicts:
	BaconBox/Display/Driver/OpenGL/BBOpenGL.h
Added support for color multiplier, color offset . Also added some support for shader and switch the graphic driver from fixed pipeline to shaders.
Updated the windows CodeBlocks project.
Merge branch 'feature/ColorTransform' into develop