normal libraries integrated, bump map display brake
finally, it works, first demo wall displayed with bumpmap :D
normal map implemented, working quite well
bug fix
another fix
normal Map implementation finished, tested :D !!!!
fps added
fix double precision bug
precision fixed again
tesselation per rectangle added and tested
tessellation performance checked
tessellation for walls and part of the floor done
triangle tesselation added
tessellation finished :D
geometry generated offline
dynamic tessellation
before one block VBO sent to opengl
map general culling done
editor preppared for demo
done