Enemies now fire at you instead of just straight down
Bars shouldn't fill any more than 100% or less than 0%
Move banners to be underneath actors and bullets, but above the field
bullets were broken due to checking the wrong entity to assign bullet type
Fix killing enemies
Bullets from enemies were emitting the wrong way
Don't delete the animation after it's done, just don't advance it
Also handle frame updating in the component itself
Get ammo safely from the player
Feedback said to scale back hp recharge rate
Support level changing and game over
Also moved active bgm to the engine
And moved consts to core folder instead of logic
Music is randomly selected
Added more songs found on the FreeMusicArchive, metadata entact
New enemy and a new deadly formation
Get enemy path movement implemented and working
Move bgm from the level and into the scene