Integrated proper voxelGridTransform matrix to raycast shader
Added transform-matrices to the voxelGrid for easier handling and scaling
Implemented first depth-range calculation in voxelisation and added new model
Fixed some shader compiler bugs for nvidia
Fixed minor issues with voxelization
Fixed voxelize-bug for Nvidia hardware
Began implementing raycast-prepare passes
Improved voxel rendering
Corrected false voxelization
new monkey-mesh
added color tex