- Fixed: r4225 accidentally removed the sky texture check for markceiling disabling.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4247 a95907f1-e10c-0410-b46f-9e587ccb1026
- Remove now-unused dropammofactor variable from AWeaponGiver::TryPickup().

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4248 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: Ever since r1078, D'Sparil has been too quiet.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4249 a95907f1-e10c-0410-b46f-9e587ccb1026
- Added bounce states. Set the BOUNCE_UseBounceState flag to use them (+USEBOUNCESTATE via
  DECORATE). Then you can use:
  * Bounce
  * Bounce.Floor
  * Bounce.Ceiling
  * Bounce.Wall
  * Bounce.Actor
  * Bounce.Actor.Creature
  Partial matches work just like Pain states, so if an actor bounces off a floor and you don't
  have a Bounce.Floor state, but you do have a Bounce state, it will use the Bounce state.
  Conversely, if you only have a Bounce.Floor state but no Bounce state, then the actor will
  only enter the Bounce.Floor state when it bounces on a floor; bouncing off anything else will
  not cause it to change state.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4250 a95907f1-e10c-0410-b46f-9e587ccb1026
- Added a big-endian fix for actor flag fields that aren't four bytes wide.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4251 a95907f1-e10c-0410-b46f-9e587ccb1026