Updating cmake for maybe jk2 support.
NOT likely going to actually work because it uses jk2 versions of a lot of files in game code rather than the jk2 support files in code folder.
Rename AI.h to ai.h
Minor updates to jk2game's cmake.
Missing endquote in codejk2 cmake.
Reference the jk2 wp files.
pistol->rifle, rifle->pistol
Some other files that dont exist in JK2.
Hopefully last of jk2 files for now.
Rename g2.h to G2.h
Reference uppercase version of G2.h in cg_ents.cpp for jk2 mods.
Fixed some case and slash problems with JK2 code.
Fix some casing issues.
Merge branch 'master' of https://github.com/Razish/OpenJK
com_jk2 1 -> 0
Merge pull request #360 from clpr/master

Fix casing issues and some slashes. Commented out a "windows.h" include.
Some lack of pch fixes.
Prevent some glitches with laggy clients :>
Disable gcc optimisation causing release builds to crash on client join. Thanks to teh for pointing it out
Adds gcc fix for compiling with -O3 (-fno-tree-vectorize needed).
Apparently this issue was caused by turning on sse stuff according to gcc docs.
Should fix #358 and #355 fully.
Reverting SP's sv_fps back to 20 from 40.  Game code never was changed to suit this.
From original commit b80e275.