I'm in the UK so i may not be able to do much till tomorrow morning (it's 10:20 here)
but i will make a start
On 21 Sep 2013, at 19:50, Drew DeVault <notifications@github.com> wrote:

> In source/Craft.Net.TerrainGeneration/StandardGenerator.cs:
> 
> > +{
> > +    public class StandardGenerator : IWorldGenerator
> > +    {
> > +        public string LevelType { get { return "STANDARD"; } }
> > +        public string GeneratorName { get { return "STANDARD"; } }
> > +        public string GeneratorOptions { get; set; }
> > +        public long Seed { get; set; }
> > +        public Vector3 SpawnPoint { get; set; }
> > +		/// <summary>
> > +		/// The noise generator used
> > +		/// </summary>
> > +		private Noise noise;
> > +		/// <summary>
> > +		/// The water level.
> > +		/// </summary>
> > +		private int waterLevel = 20;
> Move indentation, please.
> 
> —
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