Began adding spikes
Added a debug invincibility mode, changed some debug output
Fixed image-related things left over from seth branch
Fixed drawing of spikes to do FOV darkening on a per-tile basis
Fixed bugs in spike drawing
Added damage to spikes
Fixed possible bug if Khnum went into another room
Changed maximum delay of spikes
Fixed bug which gave multiple spike damages in one frame
Merge branch 'master' into spikes
Increased the damage done by spikes
Fixed tileCache-related bug with duplicate doors
Changed algorithm for max length of spikes, fixed game-over drawing
Changed khnum encounter theme to sound more middle-eastern
Changed theme to sound more middle-eastern
Merge branch 'spikes'
yayyy pokey things!
Added a sound for the spikes triggering
Fixed a "follow" AI bug
Added "avoid" AI to deal with spikes, made camel almost immune to spikes
Fixed some drawing issues in debug mode