Exploding ships shouldn't be able to fire!
Exploding ships can't collide with other ships
Tweak ship balance again. These values completely change play dynamics
and possibly to the detriment of the game :P
Simplify server logging for user
Swap buggy notification timeout over to central interval timer
Attempt #2 to ensure explosions are cleanup when completed
Instead of triggering ship hide via clientside, use third serverside timeout
Just in case animation is out of sync with server commands