Camera: Completed import. Camera now uses the SceneNode transform properly.
Camera: Implemented very basic keyboard-move and mouse-look
Created sceleton for BindTexture-Operation
Implemented texture-binding and caching

RenderManager: Implemented texture-binding wrapper and textureTarget
translation
BindTextureOperation: Implemented connect and execute()
Implemented TextureSampler and its creation
Began implementing a texture-test scene
camere movement now scales with time, fixed shader bug which caused main to crash
Shader now adds textureUnit-info to all sampler types
Textures should work but don't. Meh :(
Debugged texturing without success
project bugfix
KoRE: improved debug output, further bugfixing
Small bugfixes
VAO fix added
fix
debugging on texture binding
Fixed missing textures
added qtgui sln, project and files
started integrating KoRE to qtGui
created glcontext in gui