v0.6.0.4.1

1. fixed actor_effects_data_script 5 min 'time forward'
- removed time forward from food items
- moved time forward to the middle of the blackout to make it
unnoticable
- added 5 mins additional duration to all 'long usage' items to make the
work properly with time forwarding
2. copied over older version of sim_squad_scripted.script which has
propably fixed the crash with sound_theme.script line: 298
3. rebalanced remaining consumables beside food:
- made all smoke items take away tiny bit of health
- made all smoke items give proper nutrition and anti-rad bonus
- prolonged effectivness time 2x for all long-lasting drugs (there
should finally be a point for using them)
4. made both bartenders buy all stuff at significantly bigger price from
the player (makes economy somewhat less strict)
5. incresed quantity of 'meat' items found on all mutants 2x and
increased decay time
6. made NPCs more resiliant to mutant attacks and dealing more damage to
them via rx_facer (mellee attack)
7. made all types of danger.objects dependant on is_heavy_rain and
is_rain condtions
8. decreased the always_visible distance for corpses again
9. tweaked NPCs vision time_quant and rebalanced it across all rank
profiles
10. made tushkano's mostly silent mutants
11. made bloodsucker, dog, pseudodog and snork squads statistically less
numerous
12. tweaked all medic's payment for services:
- 'physical treatment' costs 1850 RU and heals damage but does not heal
radiation
- radiation healing costs 1480 RU
13. changed medic dialogs to support above tweak