Core/Spells:Beacon of Light

When holy paladin put beacon on someone and heal someone else, it shows up that the player with the beacon is being healed by himself, instead of the person who casting the Beacon.
This problem Can be solved by this.
Script/AQ: Rewrite Skeram

Add spell_target_position for Skeram

Viscidus cosmetic fix

Cosmetic fix

Cosmetic fix .sql
Update
Fix
Core/Conditions: implement CONDITION_SOURCE_TYPE_SPELL_PROC and use it in old and new proc system

Usage:
SourceTypeOrReferenceId: 24
- SourceGroup: always 0
- SourceEntry: spell id of aura which triggers the proc
- ConditionTarget:
 * 0 - Actor
 * 1 - ActionTarget
Fix pets lagging behind and despawning by slightly adjusting speed
if too far from owner.

Closes #8740
Update src/server/game/Entities/Unit/Unit.cpp

Fix crash on "tame pet"
Update src/server/game/Entities/Unit/Unit.cpp

Code style cleanup
Update src/server/game/Entities/Unit/Unit.cpp

Revert codestyle changes to cut down on calls to GetCharmerOrOwner()
Core/VMaps: drop "vmap.ignoreSpellIds" in config, this is not longer necessary since we use SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS
Core/DisableMgr: readd possibility to disable los check for spells
Script/AQ: Implement Buru the Gorger
Core/Scripting: Created a hook for when a player is about to be saved.
Grammar/Spelling fix.
Merge pull request #8753 from MrSmite/Pet_SpeedFix

Fix pets lagging behind and despawning
Core/Scripting: Add Kirtonos The Herald to c++ scripting. Combat still not finished.
Core/Scripting: Add a few includes to boss_kirtonos_the_herald.
DB: Re-add creature text for SAI conversion
Core/Scripts: Some cleanup for boss_kirtonos_the_herald script
Update src/server/game/Achievements/AchievementMgr.cpp

Prevent achievement completion log spam.