Updated Box2d to 2.2.1
Added License file and minor update to README.
Moved samples into samples/ directory.
b2cinder folder now sansumbrella/

Following the old com.sansumbrella style namespacing/foldering.
Added cinderblock xml and png.
Sandbox sample added.

Minor adjustments to work with Box2d 2.2.1 and Cinder 0.8.5
Will do an overhaul of the API soon to take advantage of C++11.
Marked old samples as old.

They don't run, but I might reference the code for a bit longer.
Poking around, looking at whitespace.
Cleaning up Sandbox.h a bit.
Greatly simplified the sandbox interface.

createBody() methods return the expected b2Body*
Mouse interaction is broken at the moment; I forget the proper
relationship between the mouse joint bodies (having the floating
sensor isn't working).
Added license, switched to Sandbox-specific scaling.
Mouse picking kind of works now; can't seem to grab sleepers.
Drawing with Box2d's debug drawing class.
Renderer doesn't need to know about scaling.

Handled exclusively by Sandbox.
Single wrapping call to scale.
createCircle method added.
Triangle-fan style triangulation and TriMesh shapes added.

Creating an irregular shape out of triangles in sample app.
Applying forces to funky shape.
Box2DRenderer modified to work on iOS.

Got rid of all the example glBegin calls.
No antialiasing of sandbox application.

Helps iOS performance tremendously, as it's a super fragment-weak
GPU.
Added license to file and random balls at start.