Feature works first try. Huh.
Minor Comment Additions.
Merge branch 'master' of https://github.com/SupSuper/OpenXcom into confirmName
Use autoconf macros to search for opengl.
Whitespace
Shaders do not require executable bit.
Make "make distcheck" work again

If this command is run prior release it verifies that the source can
be built and installed. Which should avoid having broken tarball like
with 0.9.0 release.
Cleanup the ebuild.
Generate and install man page
Package icons and desktop file.
Fix variable name typo and copyright year.
Fix typo in desktop file to pass validation
Merge pull request #487 from scarabeusiv/master

Various autotools fixes
fix for some silacoid stuff.

better handling for the SPECAB_BURNFLOOR basically.
sets fires, does the right amount of damage to the right spot instead of
flat out destroying everything it touches.
adds fire immunity to units with this ability.
tee hee, terrain level is negative.
fix celatid death sprites and hit sprite.
get rid of psi button when unit dies.
ignore values in base stores in new battle mode

shouldn't really require explanation, try it out, you'll see.
fix transfer screen

i'm almost embarrassed by this one.
fix for http://openxcom.org/bugs/openxcom/issues/32
no heading for crashed/landed UFOs