Atmosphere scatter/sunset/thinner fogging + increase planet light over horizon+ specular water
Update data/shaders/gl2/geosphere_sky.vert
Update data/shaders/gl2/geosphere_sky.frag
Update data/shaders/gl2/geosphere_terrain.frag
code to identify water, so we don't reflect light off blue gas giants
remove some {} that wasn't in use.
Update data/shaders/gl2/geosphere_sky.frag

Uinitialized float causes artifacts on Intel(R) Q45/Q43 Express Chipset.
Update data/shaders/gl2/geosphere_terrain.frag

Uinitialized float causes artifacts on Intel(R) Q45/Q43 Express Chipset.
Binary stars invert atmosphere light on terrain + cleanup unnecessary code
Atmosphereless planet seem too dark now, increased
Merge remote-tracking branch 'shadmar/scattering_atmosphere_sunsets'