back to loading first level
added amianto and crystal sprite
put tiledLevel() back, with callback to buildTiledLevel()
changed... what?
fixed collision, and now changing Z
fixed collision, and now changing Z
implemented animations and diamond interactions
load level01, ellypsis now being deleted appropriately
added 'Moved' event triggers to Twoway and Gravity
got rid of decompression
another map
another tileset
amianto02 and diamond sheet
all files now being loaded by 'loading' scene, no need for require
diamond