Return success when initial networks fail.
Typo
Add a warn logging.
Merge pull request #4713 from shenweip/patch-11

Return success when initial networks fail.
Remove "topbar" from recents screen, looked cluttered and didn't feel
necessary.
Update native (key repeat simulation, makes navigating the UI with gamepad nicer).
Another README update
Fix minor ui layout issue
Update native (remove logging)
Imp sceKernelGetModuleIdList by CPkmn
Merge pull request #4717 from sum2012/patch-2

Impl sceKernelGetModuleIdList by CPkmn
Get rid of WipeFramebufferAlpha ini-only option.
Re-hide vtx decoder jit setting, no new bugs have been reported...

since the skinning one was fixed.
Add option to disable networking, tries to replicate the old error codes.

Please test if disabling this option "fixes" any games that broke with the adhoc merge.
Tiny optimization in block copies
Prevent post shaders from getting applied twice in some circumstances when playing video.
Fix translation key for "Networking"
Update native (android dpi adjustment).
Dest alpha mask: Try some rules that seem to make sense from what we know now.
Wait, we're not in clear mode there so no need to check.