create a messaging to server area
BASIC TCP MultiCasting
YAY! Basic messaging working
Jsonify messages
Make the networking async-tasks a service
Finish pushing chat functionality to its own fragment. that involved pushing the networking to a service, and having messages be handled via broadcast intents
landscape mode finished - looks AWESOME on tablets
attempting to create context menu to edit and delete inventory
able to hide create new game if gamePairList isEmpty
fixed message button
Add all messages to the database
Add data object for Messages
Fix remaining problems with message propogation
Merge branch 'md_feature_marker' into mb_networking

Conflicts:
	AlterEgo/src/edu/mines/alterego/CharacterDBHelper.java
	AlterEgo/src/edu/mines/alterego/GameActivity.java
	AlterEgo/src/edu/mines/alterego/MapActivity.java
Clean up warnings
Fix gameID issue with MapActivity
Remove some log messages
Add update marker function to database, and change MarkerData to use getters. Also fixed a couple errors in previous marker-functions
Implement database updating when a marker is dragged