changing 3DModelLoader addon to work with OpenGL ES
adding Android example for ofx3DModelLoader
updated FreeImage version, fixes #1028
Merge branch 'develop' into feature-android3DModelBuilder
1. Made getRealExternalStorageDirectory static and public.
This way you can use this method in your application as well if needed.

2. Changed the dataPath location to the proper storage location.
According to the official developer guide, files written to the external storage should be placed in: /Android/data/<package_name>

More information can be found in the Android guide: http://developer.android.com/guide/topics/data/data-storage.html#filesExternal section Accessing files on external storage

This will also help to keep the SDcard clean and prevents assets from being indexed as /Android/data usually contains a .nomedia file.
Fixed ofGetSystemTimeMicros() overflow.

Symptons of overflow include ofAppGlutWindow::getLastFrameTime() constantly returning 0.
Added append(const string& _buffer)

simplified adding strings onto string buffers
Merge pull request #1761 from obviousjim/develop

Added append(const string& _buffer)
initial commit of accelerometer example
more colors for openframeworks
line breaks on the long list of colors in ofColor.h
modified app so that it's easier to see the full color set
sort by hue, sat, name, etc
small change preventing resorting on the same sort type, since it was a bit confusing if you sorted by hue multiple times there were slight shifts
less colors, as per PR requests.  this 147...
Merge pull request #1757 from jpulis/master

Windows microsecond timer overflow fix.
switched std::sort to ofSort
Merge pull request #1381 from elliotwoods/bugfix-grayscaleImageOnWindows

Bugfix grayscale image on windows
Merge pull request #1763 from ofZach/moreColors

more colors for openframeworks
updated android readme file to reflect latest changes in Eclipse setup