+ So far we've got a running window, and most of the main loop code written, now to start implementing rendering
+ Implemented rendering
+ Implemented sounds (wave format)
* Game will now be square, since the board will be like that (actual size is subject to change, though)
+ Implemented all of the before commits to actually do something in the game
+ Implemented a board, that will hold, well, the board
+ Added textures for each square of the board
+ Added a static instance of the game, since there will always be just one instance running
* Reorganized some things
* Made Game the simplest singleton. Would be better with enums, but not necessary