Initial commit
Recovered most of the sources
Fixed SMD animation loader, map builder
Switched to SharpLua
Using non-modded Jitter
Fixed scripting
Fixed incorrect exception message in ProviderCollection.cs
Simplified VBO mechanics & bugfixes
Fixed transform scale not being accounted for when bound to another transform
Fixed animated models not being displayed when they have no animation playing
Fixed rendering, added viewer controller
Fixed SMD animation loading
Fixed animated models without specified animation
Using KopiLua instead of SharpLua, multiple Lua improvements
Removed unnecessary ScriptingComponent class
Improved Lua execution with preloading
Fixed lighting and Z-up, better camera control
Fixed serialization of parameterless components
Added crates and sensors
Major physics overhaul
LuaStorageComponent now stores entities themselves instead of their names
Added Lua motion support