Don't clear console input when it's closed, re-enable using con_autoclear

con_autoclear cvar was added in WolfET, though unlike Spearmint it defaulted in enabled.
Don't send console input as chat messages by default

Enable con_autochat to restore original behavior.

Having a slash at the beginning to run commands is optional if con_autochat is disabled.
Don't use va() in FS_DeleteDir

va() causes weird bugs sometimes, try to avoid possible issues with name of file to delete.
Use trap_Cvar_SetValue more

Started out just replaing trap_Cvar_Set that used va() for a number, but changed most the ones that were a string constant of number too.
Clean up G_InitBots setting fraglimit and timelimit
Fix setting CVAR_VM_CREATED flag on user created cvars

Fix setting CVAR_VM_CREATED flag on cvars created using set[asu] commands (including archived cvars from cfg) and trap_Cvar_Set.

trap_Cvar_Register called Cvar_Get which cleared CVAR_USER_CREATED flag, but CVAR_VM_CREATED wasn't set because the cvar already existed.
Merge remote-tracking branch 'ioquake3/master'
Add trap_Cvar_CheckRange to game and cgame/ui

It can be used to keep value of a cvar in a range and show a warning for invalid values.
Use trap_Cvar_CheckRange in game, cgame, and ui
Fix vis_dummy_multiple
Fix up recent con_* vars added to README
Move default fog exp depth to opaque to a define

Reduces number of FIXMEs
Only set shader fog type if fogParms/linearFogParms is valid
Fix r_useGlFog for maps without global fog or have fog brushes

r_useGlFog is still pretty broken, not sure if this has visible changes.
Fix tracemap filename to match ET
Update README major features section
Fix shfolder.dll not getting freed
Have client error out if cannot read baseline data

This is better than just hitting an assert in debug build.

Change snapshot error to match new baseline error message.
Fix downloading pk3s

Client was getting baseline before finishing downloads and loading cgame.
Merge remote-tracking branch 'ioquake3/master'