Merge pull request #3856 from Baystation12/dev

Dev -> Dev-freeze staging [0.1.6] [DO NOT MERGE]
Made telescience WORK!
reduced fizzle chance to 50, it was very common and overrode everything
Merge pull request #3906 from iamgoofballsecondfork/telesci-dev-freeze-1

Made telescience ACTUALLY WORK!
Made the telesci console a proper NanoUI
Merge pull request #3910 from nightexcessive/telescience-nanoui

Made the telesci console a proper NanoUI
SM Fix for Dev-Freeze

Fixed:
Clown car closets
Window opacity
Filter errors
Suit in softsuit storage
CE Locked Freezers, default on
Window Opacity
Merge pull request #3928 from Nanai/dev-freeze

SM Fix for Dev-Freeze
Additional SM bugs(hopefully) quashed

Fixed(?) disposal issues.
Hopeful fix of supply packs, commented out the shard until it's fully functional.

Please report any continuing wonkiness I can't reproduce!
Meters and Power!

Power computers properly wired, 100% for sure!

Meters added after suggestion to engineroom, 4 of them!
Resolved door access to the core!

E-EVA has also had it's access reviewed, and the SMESes.
Merge pull request #3929 from Nanai/dev-freeze

Additional SM bugs(hopefully) quashed
Further map patch!

Engipod fix - Remapped pod dock.

Filter now COMPLETELY fixed.

Issues with disposals possibly fixed.
Merge pull request #3935 from Nanai/dev-freeze

Further map patch!
Map Fixes IV: Areas Rising

Removed the odd locker room area.

Properly edited dorm areas to individual areas UNDER the sleep area so as to properly reap the benefits of being a dorm.

Added a camera to security dorms.

SMES wiring adjustment.
Adjusted areas for medbay(Surgery, Patient rooms, genetics cloning, breakroom, psych office) so their APCs work.

Adjusted areas for engineering storage to actually function.
Merge pull request #3936 from Nanai/dev-freeze

Map Fixes IV: Areas Rising
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev