Made changes to pavara.prc.
Merged in pov and croc's changes.
Added new map, and merged from @jonathanvoss

Port of Stratocaster from Emotion, unfinished. Possibly needs some
cosmetic touch-ups to make it more in line with the original, and I
need to add goodies, alcove teleporters, and incarnators at the correct
positions. I'll also probably wind up renaming the level and changing
the description text, like I did with Bodhi. Committing now to
highlight performance issues.
Merge https://github.com/avaraline/pavara
Added incarnators to Stratocaster
merge new stratocaster changes and node flattening
merge node flattening
merge stratocaster updates
I'M AN IDIOT.
Merge https://github.com/rherriman/pavara
Added teleporters and goodies to Stratocaster.
Made the teleporter alcoves MAD cool in Strat.

Having a rendering engine that doesn't flip out when polygons of the same color overlap is pretty nice!
merging pov's meta objects
merge pov's transparency mod
Merge https://github.com/jonathanvoss/pavara
Merge https://github.com/jonathanvoss/pavara

Conflicts:
	map_test.py
Merge https://github.com/jonathanvoss/pavara
Updates to most maps.

Some formatting adjustment, but the main thing is bubble teleporters and goodies in most of the maps I ported by hand.

Quell now has the original's embellishments and walkways, plus some slight visual improvements! It also exhibits some strange behavior with the central goody, which does not spawn immediately upon game start. Instead, it first appears after the respawn timer pops. Weird.

The only map I ported myself that doesn't have teleporters or goodies yet is Phosphorus, cuz I'm going to bed.

Oh, one thing I haven't really noted before now: I've actually been rebalancing goody payload a bit in these maps. In cases where the original goodies provided 3 missiles, I've increased it to 4. In cases where the original goodies provided 6 grenades, I've increased it to 8. So basically I've made them less light-hull-centric.
merge new effects class structure
Fixed the central goody issue in Quell.

This was actually not an issue with the goody itself, but caused by the Hector being spawned in the center prior to being moved to the correct position. I've updated the Hector class to require an Incarnator object, and the node is moved BEFORE being attached to the world.