* try to get rid of PLAYER_NUM
* further refactoring of CL_AddTargetingBox
* unnamed struct
* added stderr.txt to gitignore
* comment
* removed ClientGetTeamNumPref from game_export_s
* Player& for G_ClientGetTeamNumPref
* added InventoryInterface::addInvList
* InventoryInterface::alloc and ::free can now be protected