Fix for wrong implementation of mmap in lock-free allocator

- Freeing was not using proper block length
- Duplicating memory block was not aware of
  mmaped blocks.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60865 954f8c5b-7b00-dc11-b283-0030488c597c
Fix compositor rendering scenes multiple times in some cases

Issue was caused by Blender Internal changing LIB_DOIT flag
for scene when it gets updated for new frame. This leads into
conflict with flag used for tagging scenes fr render,

For now made it so nodes are being tagged instead of scene.
Only none node from those who're sharing the scene will be
tagged. And rendering scenes for node tree now checks for
node flag instead of scene's datablock one.

Ideally this tag would be replaced with scenes stored in an
array, but then it's not so clear how to check which node
to update.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60866 954f8c5b-7b00-dc11-b283-0030488c597c
Fix #37153: Bool union of 2 planes makes Blender 2.69 RC2 hang

Fix deadlock in Carve when rescaling to zero scale.
basically, scaling to zero scale is not what we want :)

Boolean result could still be unpredictable coz plane is
not a closed manifold.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60867 954f8c5b-7b00-dc11-b283-0030488c597c
Code cleanup: added generic function copt_m3_m3d

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60868 954f8c5b-7b00-dc11-b283-0030488c597c
Code cleanup: de-duplicate implementation of get_texture_value

Expect to be no functional changes :)

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60870 954f8c5b-7b00-dc11-b283-0030488c597c
Splash screen update for final 2.69 release (remove release candidate text).

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60872 954f8c5b-7b00-dc11-b283-0030488c597c
Project Pampa request: show curves for node grupps

It was not implemented in anim filter yet.

it's strictly speaking not so much clear how
"selected only" mode is expected to work when
having multiple node trees editing at the same
time. For now all the animation data from
selected group will be displayed.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60873 954f8c5b-7b00-dc11-b283-0030488c597c
Fix [#37160] Rotate edge direction changed between 2.64 and 2.65 (low priority)

Easy to fix, but do not really understand *why* this is needed...

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60876 954f8c5b-7b00-dc11-b283-0030488c597c
Followup to r60857: code was assuming markers were sorted, which is not guaranted. Also heavily simplified it (previous code was supposed to have optimizations, but ended just looping twice over the markers' list...).

Many thanks to Brecht and Sergey for noting the quirk and reviews! :)

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60880 954f8c5b-7b00-dc11-b283-0030488c597c
Jump to Next/Previous Marker operators in the timeline menu, shortcuts are
ctrl + shift + left/right arrow key.

Patch #37142 by Henrik Aarnio, thanks!

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60881 954f8c5b-7b00-dc11-b283-0030488c597c
Partial fix for [#37159] Particle Emitter set to not render still appears in 3D view, when display set to rendered only. Emitter also appears in all GL Renders and some F12 renders.

Fixed OpenGL part: in draw_object, when object has some particle systems and none of them render the emitter, and display option is set to show only rendered objects, skip this object.

Note: Cycles matter I did not investigate, looks like a render-engine issue.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60882 954f8c5b-7b00-dc11-b283-0030488c597c
Fix #37169 brush UI not getting updated. A notifier was missing for
all unified paint settings properties, made sure to notify that
active brush has changed.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60884 954f8c5b-7b00-dc11-b283-0030488c597c