logic part works!

- timer list value also shoved in there to work with the 'ordering setup
- the timer has the lowest priority and ONLY inc when there are no
battles or walks to also take place
- each actor has a timer value that limits their movement ... it's kinda
like a turn in an RPG game
- the battle only allows them to interact if they're in the same time
space
add last one standing rule, notes to top
nixed .bak
Removed zombie_apoc in prep. for merge.
Renamed file to the main project file for merge.
Clean up of comments and white space
Merged gfx branch back to master to pull new updates.
Removed some more merge conflict cruft.
Preliminary graphics now working. The actors move very quickly on small field.