Merge pull request #2 from icomrade/master

icomrade's contributions to DayZRedux in the form of patch 1.1.0
Merge pull request #3 from icomrade/master

Some more changes.
Merge pull request #4 from icomrade/master

Probably the final pull request for this update...
Merge pull request #5 from icomrade/master

Final pull for 1.1.0
Merge pull request #6 from icomrade/master

Filter update.
No need to define the sfx twice
Merge pull request #8 from cyrq/patch-1

No need to define the sfx twice
Fix double tap G bug, huey ammo, update onPause.
Add auth retry from 1.7.7 pickup + loot  fix
Update server to 1.7.7

Says it fixes some bugs... and improves performance.
Update to 1.7.7, bug fixes -- 1.1.1

- Added ability to abort when burning an item as a failsafe.
- Remove anti-teleport all together (can be enabled again by
uncommenting code in init.sqf of the mission file).
- Fix double G press to open gear.
- Fix issues with repairing vehicles.
- Fix loot spawn (i think I committed this before).
Fix backpack take, add remove parts from veh.

- parts must be > 90 repaired to avoid auto fixing of vehicle...
- fixed wrong class for zeds in server cleanup.
- tweaked new backpack cargo sizes.
Fixes

Tweaked skins, fixed bandit/hero defines, tweaked server.

The only thing left to do is improve skins a bit more for CB1_RX (bandit
camo) and PB1_RX (criminal).
More fixes...
woops
Merge git://github.com/Venthos/DayZRedux

Conflicts:
	@DayZRedux/Addons/dayz_code/CfgVehicles.hpp
	@DayZRedux/Addons/dayz_code/RscTitles.hpp
	@DayZRedux/Addons/dayz_code/actions/player_drink.sqf
	@DayZRedux/Addons/dayz_code/compile/fn_selfActions.sqf
	@DayZRedux/Addons/dayz_code/config.cpp
	@DayZRedux/Addons/dayz_code/system/player_monitor.fsm
	@DayZRedux/Addons/dayz_code/system/player_spawn_2.sqf
	ArmA Directory/@Hive/Addons/dayz_server/system/server_cleanup.fsm