Merge pull request #9 from A3Wasteland/AgentRev_TPG_merges

Add hintBroadcast
derp.. it didnt use the town marker radius :D
Merge pull request #10 from A3Wasteland/Lootspawner_radiusIssue

lootspawner did not use the town marker's radius but just a statis value (fixed)
changes :)

- Vehicles and objects now spawn arround town markers
- Military sites added where rifles might spawn inside buildings
- spawn markers removed
- cleaned out obsolete files
- minor improvements in loot-creation
Dont pass 0 just dont pass anything okay...
rename for ancient search engines ;)
foreach loop was checking the global counter

changed to the town one :D
performance tweaks
more optimizations :)

note to self, re-add findsafeposs to createvehicle function if it bugs
out other spawns
missing addon
Merge pull request #11 from A3Wasteland/spawnTownM_MilitaryM

-Spawn town m military m
Add fn_selectRandomWeighted.sqf
Fix serverCompile conflict
Fix mission hints not shown for host
Merge pull request #12 from A3Wasteland/mission_selection_fix

Mission selection fix
lootcreation pileup fix - pickupobjects radius

lootcreation pileup fix - pickupobjects radius
Merge pull request #13 from A3Wasteland/Lootspawner_Cleanup

lootcreation pileup fix - pickupobjects radius
Added a menu action for repairing vehicles
Merge pull request #17 from A3Wasteland/HEAD

Added a menu action for repairing vehicles
redo-convoy main-mission

- add randomization to convoyed vehicle
- add randomization to the armed vehicles protecting the convoy
- add randomization to the starting spawns and routes taken on by the
convoy
- add comments incase someone wants to adjust the mission
- atm all routes are route 1 untill we get del1te's new routes :)