Merged pretty much everything into one FLA/SWF so we only need to use Flash to compile.
This should help with all the linking errors we've had, and let me finally use my state machine.

Also put two of Michael's HUD assets together to make the End Turn button.
Working on the state system...
Merge branch 'master' of https://github.com/mrunderhill89/CMPS179-ByGloveAndDagger into MergedSWF

Conflicts:
	src/tile_default.as
Reworked the Game file so that it relies more on the Fla and not on the other SWFs.
Still need to move the main menu into the Fla.
making backups of my fla files before merging Michael's.
Merge branch 'master' of https://github.com/mrunderhill89/CMPS179-ByGloveAndDagger into MergedSWF

Conflicts:
	levels/level1.fla
Moved unit-moving logic into the state system,
and as a consequence, I got multiple factions working! The End-Turn button also works, though
it doesn't switch frames yet, and units for some reason won't refresh their moves after a turn.
Still a few bugs to work out, but still; progress!
Fixed the problems I had before with units not refreshing/adding themselves to factions.
Fixed an off-by-one error with unit-to-tile snapping.

Merge branch 'master' of https://github.com/mrunderhill89/CMPS179-ByGloveAndDagger into MergedSWF

Conflicts:
	levels/level1.fla
Integrated the start screen. Now we have everything we had under the old build.
Will pull from master and merge before the meeting.