stuff: some screenshots for 0.1.2
jni: server: don't preset unset player names with "client x"

clients with no name will have an empty string. client implementations are then free
to show a localized default text for that client
network: fix NET_REQUEST_PLAYER name bug
game: send client name with NET_REQUEST_PLAYER
preferences: add player_name preference to settings screen
game: show player name in status bar as in "It's your turn, Client 0!"
english: s/Preferences/Settings/
game: always show local clientName instead of server supplied client name for local players

fixes change of client name while game is running or resume of game, where names are not stored
jni: server: fix 2 player 2 colors not respecting requested color
finish dialog: finish activity on outside touch

thinking about making the finish activity a Dialog class again to make life easier...