Playing around with nom
Removed c++0x (not needed); added assert in debugdraw; additional nom work.
Added box option to debug draw. Additional work on the nom test.
Adding style
More work on nom renderer.
Added support for rendering textured things (very basic)
Fix uvs; cleanup
Fixes to support ios build.
Tweaked STL allocator to work on iOS.
Several tweaks for ios compatibility.
Additional ios tweaks; updated pegasus
Trying to get alpha blending working.
Fixed alpha rendering with gui.
Experimenting with custom behavior.
Added snapping
cleanup snapping; experiments
Adjusted snapping
Added materials to properly render the gui with textures and solid colors.
meh
Fixed snapping