add method to SharedUtil to chdir to OS X bundle resources
add VoxelAgentData class for VS to hold position and level data for clients
send head data to VS for level differentiation, remove the VS add callback
remove extra _WIN32 declaration
remove voxelServerAddCallback
add groundwork for LOD specific transmissions from VS
pump up the mixer jitter buffer for smoother demo
include cstring for memcpy in VoxelAgentData
include cstdio for sscanf
check for dead agents in VS so we can re-request from interface
capitals are important
add readCodeColorBufferToTree method to VoxelTree for point cloud render
More agent IDing around the code
Resolving conflicts