Fixed error with scars
Merge branch 'master' into darkrpFPP
Merge branch 'darkrpFPP' of github.com:FPtje/Falcos-Prop-protection into darkrpFPP
Fixed wrong variable name in function FPP.Protect.CanTool causing errors
Merge pull request #31 from X-Coder/patch-1

Fixed wrong variable name in function FPP.Protect.CanTool causing errors
Fixed ownership of constrained Entites

Constrained Entities had world ownership because ownership of constrained Entities were not set.
Merge pull request #32 from X-Coder/patch-2

Fixed ownership of constrained Entites
Fixed loading default blocked models on each run

Entities listed in default blocked models were restored after removal using the GUI
Merge branch 'master' of github.com:FPtje/Falcos-Prop-protection
Changed ls_sniper third person hold type.

Because http://puu.sh/44xgs.jpg looked retarded.

So now you hold it like http://puu.sh/44xhh.jpg
Tidying up: Categorized DarkRP Sweps

A lot of custom SWEP coders neglect to put their weapons into a
category, making the "Other" category very messy on some DarkRP servers.
Especially as Garry has joined the lazy categorization band-wagon.
(Referencing his Medkit, Manhack gun, and fists)

So now Darkrp weapons will appear under the DarkRP (Weapon) category.
Utilities and other non-weaponry such as keys, pocket, lockpick, weapon
checker, etc appear under DarkRP (Utilities). This cleans up a lot of
the "Other" window, allowing admins to better find the weapon they are
searching for to give someone.

I pulled this to master as I didn't consider it to be against the
feature freeze.
Merge pull request #938 from Redfiend/master

Minor SWEP changes
added playerCanChangeTeam hook.
Fixes #933
Function to get the entity closest to a player's line of sight
Fixed #935
Corrected small mistake in playerCanChangeTeam hook call.
Merge pull request #939 from ms333/patch-1

Corrected small mistake in playerCanChangeTeam hook call.
Added option to hide unbuyable entities
because @MuteTM asked for it
Merge branch 'refactor' of github.com:FPtje/DarkRP into refactor
Small realm updates