Modified the Claudy_Input.cs class function get3DMovement14Directions() so that it doesn't normalize the vector.  The movement actually feels close to nice now.  I changed the way textures map to the quads so that it looks like we actually have walls.  I moved and scaled the platforms so they're easier to land on. I changed the formatting and color of the debug info.
Merge branch 'master' of https://github.com/claudyaj1/Games3Project2

Conflicts:
	Games3Project2/JuggernautGame.cs
Merge branch 'master' of https://github.com/claudyaj1/Games3Project2

Conflicts:
	Games3Project2/StoltzfusLevel.cs
Merge branch 'master' of https://github.com/claudyaj1/Games3Project2