I've changed some stuff SEE DESCRIPTION :)

I re-rendered wavs at 24-bit to save space from 32-bit cuz 24- and
32-bit are so high that you can't tell difference. Also as far as format
goes, I kept the titles of wav files that are ready for use so you won't
have to change anything. Songs that aren't ready for use will be placed
into the mp3 folder so I'm not always having to sync big files that I
might end up changing on a whim. The purpose of the mp3 folder is just
because I get excited when a song is in its final stages and want your
approval ;D

"What could these tracks possibly be used for?" you might ask. Well,
I've got a few ideas:

1. Bonus (pretty much every track that won't be used by default, so
every track except Zombit Theme and Be-Cave Yourself) tracks as rare
item finds in game! It would look kinda cool I think if a person
randomly (as opposed to linearly - "you beat a few levels, have a
useless song unlock!" is so pointless) found a vinyl record in a chest,
then upon returning to menu they found a new HUD item called "Zombit
Theme" which they could hit left or right bumper or click the arrows on
left and right of song title to switch to the song(s) they've unlocked.
Pointless, I know - but little things add depth and small smiley moments
:D

2. Game randomly picks between tracks (excluding Be-Cave Yourself) when
loading main menu?

[As indicated by the question mark and minimal explanation concerning
this idea, I don't much care for it.]

Have a good day, mate! Check out "z.mp3" (I have no name for it yet) in
Daniel>OST>mp3

:D