* Pre-delay implementation for reverb engine
* Moving average FIR filter for reverb engine
* Test reverb currently enabled globally

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2766 86ba831e-150c-0410-ab35-e06eaae15ed9
Replaced fixed moving average FIR with configurable equalization filter.

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2767 86ba831e-150c-0410-ab35-e06eaae15ed9
Replaced band pass filter with a full 3-band EQ. Third time's a charm? :D

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2768 86ba831e-150c-0410-ab35-e06eaae15ed9
EDF data model for reverb definitions

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2769 86ba831e-150c-0410-ab35-e06eaae15ed9
Beta Lost Souls restored and slightly improved

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2770 86ba831e-150c-0410-ab35-e06eaae15ed9