StringSetting implemented
ResourceManager maintains its own allocators and that should be the rule for all high-level systems
Adjust a little bit Allocator and ProxyAllocator interface
Specify thath List does not allocate memory
Fix building of the engine
No more new/new[]/delete/delete[] -- some old samples and WIP classes need to perform the switch but terrain sample starts up correctly
Forgot to add a bunch of new .cpp
Replace delete[] with deallocate()
Rename ResourceArchive to Bundle and *ResourceArchive to *Bundle
Fix doxygen documentation tags
Update copyright notice
Fix copyright notice
typo fix
Assert on non-power-of-two alignment values
Fix docs for CE_NEW/CE_DELETE
Disable copying for all allocators
Move #include <new> to Allocator
Rename terrain to terrain main because windows sucks
Merge branch 'master' of https://github.com/taylor001/crown
Master merged in rendering-2