Added a getSpeed() method to the entity class. (Gives the length of the vector)
Enemy has a new cooldown method - seems slightly better (gets max of cooldown * updateTime and cooldown/2 * updateTime * playerSpeed)
Cooldown factor is now a float
Removed some debug code (output to commandline)
Changed to the Steampunk Zelda ideas.txt
Moved the boundary box update to the update method on the Entity object.
Added Movement AI for Enemies and Pickups.
Made player inherit the update loop for all entities.
Made a getter method for the player position, returns a float array of posX, posY, and PosZ