IRenderTarget takes care of Sample generation, should be the same over all different subclasses
moved initialising work into constructor
render batch files use the bin/Release/raytracer.exe and the dependencies (DLL, Lib) are completely moved to lib/ directory
moved FreeImage dependency in own folder
StaticLib configurations write their output to lib/raytracer and the FreeImage include was moved to lib/FreeImage
raytracerTest doesn't build by default, you have to explicitly build it
If no camera was specified: the Scene creates a default camera looking down the Z-Axis that shows the entire scene
fixed camera creation with missing image size in the Scene
fixed a bug when setting the scene image size
StaticLib cnfiguration links libaray dependencies