Texture fix stage 1
Texture fix stage 2
Texture shifting part 3
Rewrote renderer and connection logic for wires.
Temporarily broke insulated/bundled/jacketed.

(Buildpath excluded BundledCablePart, InsulatedRedAlloyPart and JacketedWireItemRenderer)
Completed RedAlloy wires
Fixed light model not being applied.
Added insulated wires.
Bundled cables complete
Refactoring and code cleanup for the completion of wires.
Wires don't tick.
Remove debug comment.
Fix redwire -> analog signal conversion to span appropriate ranges.
Require face connecting redstone parts to connect to their top for internals.
Use override texture.
Optimised wire propogation.
Tiny optimisation.
Texture fix round 4. Fix internal z fighting due to different texture data.
Enable lighting model on non-coloured wire types.
Merge branch 'ForgeMultipart-port-CB' of https://github.com/MrTJP/ProjectRed into ForgeMultipart-port-CB

Conflicts:
	common/mrtjp/projectred/transmission/RenderWire.java
Fixed corner caps being fliped on insulated wires.

Tweaked entity item render position for wires.
Added some noise
Added breaking texture overlay to wires.

Conflicts:
	common/mrtjp/projectred/transmission/RenderWire.java