bugfix with texture handling
adding cegui support
working on gui stuff, adding a simple console widget
fix for shadow mapping ... something went wrong with event handling
minor fixes
adding simple logging framework
exception handling
refactor
using freeglut instead of glut. using 4*multisample texture for scene
better shader generator, handling more cases. better assimp model
loading. adding toon/phong/gourad shader (material allows to choose the
shading model for a primitive set)
forgot this file
work on shadows
work on shadows
work on shadows
refactor
moving bounds stuff to shadow class for now
fixing some small todos
cleanup texture class
handle material fillMode and twoSided
fix for picking