Fix crashes from firing knife
Fix GCC enum/int comparison warning
Fix GCC warning about unused cbehave test
Implement music disabling (fixes #102)
Implement footsteps as a distant sound (#40)
Add reload sound for sniper/petrifier (#15)

Reload sounds play at a fixed time before
the gun lock is over. It is a distant sound to
prevent hearing reloads from NPCs.

Also added lock, sound to GunDescription (#64)
Add shotgun reload sound (#15)
Add prox mine / dynamite reload (fixes #15)
Add hit flesh sound (#41)

Add config for hit sounds, default off
Add config for reload sounds, default on (#15)
Defensively load JSON bools
Add object hit sound (#41)

Refactor Damage functions
Add hit fire sound (#41)

Convert sounds to mono
Add missing sound license file (#41)
Add knife sounds (#41)

Add sound lock for knife
Add XCode stuff to .gitignore (#104)
Fix mac build errors (#104)
Add gas hit sound (#41)

Fix gas weapons having no effect bug
Add petrify sound (#41)
Fix hit sounds on exploding objects (#41)

Refactoring
Add sound lock to mobile object (fixes #41)

This prevents hit sounds from mobile objects
(flame, explosion gas) from replaying too
frequently

Also set hit sounds to default on
Set windows install dir to C-Dogs SDL (fixes #96)

This removes version number from path, so
that old version can be detected and
uninstalled during installation.