Fix compile errors, overlaymanager and some of the fluid texture stuff commented out
Some hacks to make things compile...
infinite recursion is infinite, fix pipe textures
need to rework tile replacement, stop using our BC ASM hack for now
Whoops
Errr... don't break CRP updateEntity completely
null checks are not optional
Location, location, location
Mroe infite recursion, and don't access world in the constructor
Moving resources -> assets, lang