Fix potential deadlock between LockScreen and WindowManagerService

If LockScreen is enhanced using SurfaceView/GLSurfaceView,
deadlock problem between LockScreen and WindowManagerService
can occur because of IWindow.resized() callback.
And it must lead to watchdog and reset.

IWindow.resized() callback is one-way function so calling resized()
callback of a remote IWindow object is never blocked.
However, calling resized() callback of a local IWindow object
(LockScreen is running on the same system_server process)
is always blocked until resized() callback returns.
Because resized() callback of SurfaceView/GLSurfaceView can lead to
WindowManagerService.relayoutWindow() call, deadlock can occur
between relayoutWindow() and performLayoutAndPlaceSurfacesLockedInner().
(Both functions need locking mWindowMap)

So this patch simulate one-way call when calling resized() callback
of a local IWindow object.

Change-Id: I2a6a5c74ed22d8e6b7a3bea3424ff2879d227105
Signed-off-by: Sangkyu Lee <sk82.lee@lge.com>
Fix DateUtils.formatElapsedTime.

More reuse of StringBuilders, less broken home-grown formatting code.

Long-term, we should hand this over to icu4c, but they're not ready yet.

Bug: http://code.google.com/p/android/issues/detail?id=41401
Bug: 7736688
Change-Id: Ib3c1e1aad05827df646aa18645cce19dffb7551f