initial attempt
forgot RGB offsets, image looks a little better although there is something wrong with shadowing
fixed some bugs, looking better...
rearranging intersect_test gives a 4x speedup... need to investigate
shadows are working, floor patterns are not....
pseudo random function is not working, switching to rand() gives the correct results
cleaning up
built in isodd function just as fast as bitmasking
cool julia logo
testing in repl hints that built in rand much faster than trying to emulate the c++ version
cleanup
handle command line arguments
tested performance regressions, there was a memory leak from chrome that was causing problems
performance improvements in inner loop
playing with macros, not really helping
try unrolling vector ops in inner loop
modify README.md
benchmark changed
minor fixes
rename norm to unit