[Toolkit.Graphics] Fixed fullscreen monitor selection in certain circumstances and added a demo sample
[Toolkit.Samples] Added sample showing usage of a custom shader with SpriteBatch class
[Toolkit.Samples] Removed unneeded shader name specification to avoid confusion
[SharpDX] Spell check
[Animation] Spell check
[D3DCompiler] Spell check
[Direct2D1] Spell check
[Direct3D10] Spell check
[Direct3D11] Spell check
[Direct3D9] Spell check
[DirectInput] Spell check
[DirectSound] Spell check
[DXGI] Spell check
[MediaFoundation] Spell check
[XACT3] Spell check
[XAudio2] Spell check
[Toolkit] Spell check
[Toolkit.Compiler] Spell check
[Toolkit.CompilerTask] Spell check
[Toolkit.Game] Spell check