Made the battle action script clean their global tables before loading.

And added a micor-optimizations to the Image draw calls.
Tuned a bit the collision rectangle of certain NPCs and fixed the image collision rect for Orlinn.

This fixed the placement of emotes and the dialogue icon.
Preloaded the funny music in the crystal map.
Fixed again the map sprite collision rectangles.
Spotted global vars that I made local in the battle animations.
Made the Fenrir growls when attacking.

I really need to separate enemy skills from characters' ones
and optimize the functions.
Added support for scriptable monster dying animation sequence.

I used this to create a very simple Fenrir flee "dying" sequence for now.

I also strengthened the skill loading logic by checking the table openings.