QTPFS: consume fixed percentange of queued updates per layer per frame
addendum to 0321ee8568 (reduce response strength, limit it to 2D)
fix attack-ground orders placed on water
GuiTraceRay now stops at water surface by default, not ocean floor
add sixth argument 'ignoreWater' to LuaUnsyncedRead::TraceScreenRay
fix #3465
update changelog
tweak drag for in-air units (minor)
fix viewtopic.php?f=12&t=29729
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make dead/crashing/stunned units unshareable (may fix #3476)
merge-conflict fix
fix: objects with cylindrical CVs would not take damage if hit in rear endcap
block Lua from creating non-uniformly scaled COLVOL_TYPE_SPHERE volumes