[!] banjo Tooie works now with the PSP dynarec
[+] Hack for Banjo Tooie shadow
[!] Mario Tennis and Golf work now with the dynarec (Note: these games have core issues, aren't playable yet)
[!] Fixed sky in DK64
[!] We weren't setting round mode in Cop1_D_MOV
[~] If simulate doubles is not defined, do not use the psp fpu math since they only take floats
[!] Fixed collision issues in final boss and 4th level in DK64 (These are pretty much hacks, since handling set round mode is very expensive on the PSP)
[!] Only check game pad status every 60 vbls
[!] Work around for dlist dump not working anymore on the PSP
[!] Handle correctly rounding conversions (south park rally works now)
[!] Removed redundant code to abstract rounding differences across platforms
[!] Added FIXME note on R4300_InstructionHandlerNeedsPC
[+] Implemented SLL,SRL, SRA for W32 dynarec (disabled for now until I test some more)
[!] Only generate exception handler if memory access wasn't handled (erg not a stack access) (Would be nice if we handled exceptions directly like is done on the PSP!) [!] Don't set delay slot if op code is nop