Add t3d vector functions.
Revise increment function to use copy constructor instead of blank constructor.
Add array constructor
Add t3d vector functions.
Revise increment function to use copy constructor instead of blank constructor.
Add array constructor
Incorporate GLKit math functions into math library.
Make math library closer to T3D math library.
- Add mLerp function
- split up mPoint.h
Add point files to OSX project
- Corrected the VS2012 solution file (or should I say that VS2012 Express for Desktop corrected it) so that it opens correctly with the Visual Studio version selector.  If this causes problems with other versions of VS2012 then we'll need different variation folders but I hope not.
Merge branch 'development' of https://github.com/GarageGames/Torque2D into development
- Updated Doxygen to latest stock one for Win32.
- Tidy of script output.
- Some refinements to the navigation layout for the documentation.
- Removed obsolete entries in Doxygen configuration.
- Added a read-me for the documentation generation tools.
- Removed the OSX generate-docs command for now as it's not ready.
- Fixed bug where TAML auto-format was not turned-off when an explicit format mode was specified using "TamlWrite()" or "TamlRead()".
- Fixed bad master sprite-batch Id when clearing the SpriteBatch.  Thanks https://github.com/Alpha-Kand
- Fixed a comment in the ShapeVectorToy
- Left a quick note about the iOS platstate class. Mainly trying to trigger the automated build system, but the note is accurate regardless.
- Fix for only returning collision normal and contact points if they are available such as is the case for sensors.
Merge remote-tracking branch 'refs/remotes/origin/development' into development
- Adding shared schemes for Xcode projects so we can add them to the automated build server.
Merge commit 'db3b199fda3f4324b23f1e48a5189ea467df530c' into development
- Updated contact gathering to take a no-contact point event into account as is the case for sensors.
Merge pull request #16 from pchan126/feature/template_vector

Add t3d vector functions.