Merge pull request #604 from quietust/master

Bugfix for items loaded from raws
Makefile: Don't clobber LDFLAGS / CXXFLAGS if set
Broken and empty windows can no longer be taped up
Alarmed windows can now be taped up.
'You can no longer learn from this %s' -> 'You can no longer learn from %s'
Fursuits, custom made for /rlg/
Adjusted some warmth
Recycler code made more consistent
Merge pull request #598 from atomicdryad/2013_literacy_campaign

Books are the definition of good reading material. Harumph!
Merge pull request #600 from ethankaminski/unload-bugfix

Fix gun unloading (gives n bullets, rather than n stacks of bullets)
* Nuclear missle now kills npcs. Can only be launched once. Disarming the nuke works. And spawns smoke in the lower chamber. Also added lazycats fixes.
* Fixed text of the emergency shelter. It got to many spaces.
* Added Z level coord to npc spawns. (this is not checked for everywhere)
* Added monsters spawning on teleport and load
* Added messages to a few debug options.
* boomer explodes typo fix.
* It dies changed into <monstername> dies
* marked for death npcs do not show up on the overmap.
* fixed the overmap positioning of active/omap npcs
* overmap npc showing now looks at Z coords as well.
Added glowsticks
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA
Use item controller to determine weights instead of hardcoding them
Added variable recycler efficiency
Merge remote-tracking branch 'upstream/master'

Conflicts:
	game.cpp
Temporary fix for excess construction recipe components causing crashes, make arrays bigger.
Merge remote-tracking branch 'upstream/master'
Mass-merge of Key improvements, Makefile: Don't clobber LDFLAGS / CXXFLAGS if set, and Add a comment clarifying standards-compliant getch() behavior.
Fix inventory::restack a bit