Always use builtin JThread library
Add configurable PRAGMA synchronous =
Fog depend on humidity
Use cached "weather" setting
Fix comments about length of server step

6b927229f5f9cb9a8163ecec482160975199fa0f Changed the default server step
from 0.05s to 0.1s
Weather: Clean up getHeat/getHumidity somewhat
Fix some warnings and other minor details
Fix null dereference in weather update functions
Add option to scale image to percentage values
Fix compiling issue of MSVC
Re-fix hud_change stat argument retrieval

Conflicts:
	src/script/lua_api/l_object.cpp
Add curl, freetype and luaJIT to CMAKE_BUILD_INFO
Lower the default max_users from 100 to 15
Show git hash in version string at top left corner of window
Remove doc/gpl-2.0.txt, add doc/lgpl-2.1.txt
Add --version option
Allow to manually specify param2 in minetest.item_place() and return success
Add set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStack
Pass VERSION_EXTRA to GenerateVersion.cmake
Optimized minetest.get_connected_players()

Instead of collecting all objects within a huge radius (which could be
a big value), just register each player that connects and give back the
current hold list.