Icon update :
use a seperate texture for icons,
works with first person rendering and throwing
oreominions and openuiaction, another approach to opening the ui,
ui only opens and doesn't ungrab, but that's due to the way
UIMinionBehaviourMenu works, we need to replace UIMinionBehaviourMenu
with a new ui, and using the command stick will open the ui we define
in the component
book reworked
basic idea to create filled cards,
just that the inventory slot doesn't get filled yet,
need to figure out why
obviously because I was stupid,
works now but there's a delay in creating the card
updated the way the combo gets filled a bit, matching is now automatic
Oreo book, animations, debugged card creation
minion name generator with flavortext "suffixes?"
based on germanic etymology
fixed behaviour bug, added attack behaviour
can use the minnion command to add gather targets to the active minion
You set the active minion in the oreo book by selecting it.
Minion picks up gathered blocks, but still tend to sink underground.
tasty blocks added, ai cleanup, better animations, some comments added
craft fix : due to icon change!
updated flavor texts
Initial Zoning update
Merge branch 'develop' of https://github.com/MovingBlocks/Terasology into miniion
color selected minion + new icon
first seemingly stable zoning update
Zones can't be deleted though, and targets can't be reset yet
Ui could use some polish / normalizing
still needs some cleanup / optimizing
teleport cheat added, minions will bounce for about 4 secs before teleport
code cleanup and read on:
solved issue with tasty blocks
solved teleport bug when minion under/above target
background for ugly sonelist selection
new minion list, looks a lot better
added missing copyrights
added minion id but wrong value gets saved, bugs me
acceptable first minion update
small fixes, new popup ui
Tweaks block light flickering and decreases range of torchlight to 8 units.