A monochrome game, first commit.
Derived from original plan and did some swarming
Less birds
Fixed the strange secondary colour bug. Fixed a memory leak where the bufferswap would be constructed over and over resulting in 50GB virts
Now uses settings to load certain parameters
Moved vertex calc to update thread
Slightly faster by re-using \n memory instead of deallocating and reallocating it every update \n and render.
Done away with array of lists all threads and snakes now write to the same array at a different offset. (that means threading now works, yay) Some fiddling with settings proved setting possible targets behind camera is pretty cool.
Renamed to NachoMark

Signed-off-by: Rob Tierolff <teh@borreh.nl>
Made the code prettier.

Signed-off-by: Rob Tierolff <teh@borreh.nl>
Restructured a little making the source more bearable to navigate.
Made triangle PID ranges configurable. Removed camera chase option for now.

Signed-off-by: Rob Tierolff <teh@borreh.nl>
Merge branch 'master' of https://github.com/strandtentje/nachomark

Conflicts:
	.gitignore