Weeping Angel mod:

Weeping angels created before you get the amulet will create a swarm of angels when you revisit the level.
Plants mod

Introduces razorvine, dreadblossom swarms, viper trees, mandrakes, and merges in devil's snare.

Alters dungeon ferns to use an acid explosion, rather than a nonelemental one. In this way, the parent plants can resist their spore's explosions.
Merge in luck mod from UnNetHack

Changes the effects of Luckstones to greatly slow luck timeout instead of stopping it.

Introduces a luck-draining gaze attack.

Does NOT bring over the evil eye monster. Instead, "evil eye" is a monster spell cast by some mage types and some priest types.

Contains groundwork for the improved Wizard of Yendor harrasment mod: where possible, monster spells can be cast without a source specified.

The luck-draining gaze attack is also a possible choice for the random gaze attack of beholders, and will eventually be a possible choice for horrors.
Dreadblossom swarms should be whirly

(got left out of previous commit)
Conditions set for Chupoclops
Luck gaze attack

Got left out of luckmod commit. >_<
Possible bugfix for the dungeon fern mod

Looks like this wasn't updated when other species of ferns were added?
Database update
Bugfix and message tweak
Updates to monster list

Mostly updates to monster difficulties, and removes flags stating that database entries are need from creatures where they are no longer needed.

Does contain a few small tweaks to monsters.