WIP: Implementing space ninja gamemode
Updates
Space Ninja Gamemode Implementation
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Merge pull request #3139 from comma/bleeding-edge-freeze

Bleeding edge freeze update with master
Forgot icon for robot components.
Merge pull request #3141 from CIB/bleeding-edge-freeze

Forgot icon for robot components.
Fixes crew manifests showing alt titles as misc
Stacks update.
Airlock construction update.
Quickfix and changelog.
Dartgun tweaks, vials.
Merge pull request #3142 from Zuhayr/feature

Dartgun tweaks, vials.
Merge pull request #3144 from Kilakk/bleeding-edge-freeze

Crew manifests will now put alternate titles of jobs into their correct departments
Map Adjustments
- Maintence tunnel doors near xenobiology, plasma, and virology (in the join areas that are in the middle of the maintence tunnels) are now 0 access. This allows for easier access to maintence tunnels during rad storms. Additional standard access maintence tunnel doors have been added in these areas to block them out a little.
- Replaces secure storage area with Quarantine zone for infected patients.
- Shinks CMO office by one tile for more flow, also now CMO's office has less doors. Because.
- Who the hell put a rack in place of one of the major door leading into security? That's gone now.
- Put flares in the security closets. Fancy shiny red things!
- Messed around with floor tiling colors in medbay.
Merge pull request #3148 from fauxki/bleeding-edge-freeze

Map Adjustments - BEF
Changelog - BEF
Whoopsie, forgot to do a changelog for all the map changes done for this merge~
ZAS fixes, implements multi-tile doors (That work perfectly!)
That multi-tile firedoor needs love.  Lots of love. (It is missing a lot of icon states)
Forgot the files, doh!