Added god mode for work on collision detection.
Increase paddle speed.
Collision detection fixes.

Should finally be without easily noticable glitches.
Move block state to RAM.
Add another row of blocks.
Replaced leftover inout with input.
Sound effects.

Sound offsets for blocks are off.
Factored out game area display code.
Fixed sample start offsets.
Added score/life displays.

Only rendering so far, showing fixed values to test.
Don't play paddle sound before ball is released.
Working point counter.
Make 10^3 digit in score counter real.

A full level is about 350 points, so if somebody makes it
through a few of them...
Counting lives.
Rewrote paddle hit detection in terms of offset.
Make paddle length a whole number of tiles.
Paddle bounce in different directions.
Made initial ball angle steeper.

Should still be randomized.
Increased paddle speed.
Paddle/wall hit sounds not planned.